Description: This is a damage dealer class that use a sling shot with however fun abilities as I will explain below.
The Sling Shot: They attack slow as a hammer/scythe and damage deal same as a dagger, recurve bow range and accuracy. Their attacks consist of Hexing the Enemy using the slingshot (yes that fun), they conjure hex spell into the bullet, 3 conjure can be fit into 1 shot, a conjure works in chain with the other conjure put into it, any order, I will give 3 chain example belows:
Cracked Shot [5E, 2C] - 1 Seconds Hex. When this hex end, target foe take 10...30 damage and suffer Cracked Armor (5...10 seconds). Easily Interupted.
Deep Bullet [10E, 2C] - 2 Seconds Hex. When this hex end, target foe suffer Poison (5...10 seconds). If target foe have cracked armor, also suffer Bleeding (10...15 seconds).
Spike Splinter [10E, 2C] - Elite 3 Seconds Hex. When this hex end, target foe is knocked down and suffer Deep Wound (5...10 seconds) if they have Cracked Armor. Easily Interupted.
-----
As you can see, they are easily interupted and is not a normal attack skill, they conjure it into their bullet and release it all on a single enemy with however a backside, they are easily interupted and useless in a mid-battle. And thats where their primary come into play.
Magnetic - You have 1% chance to block PROJECTILE attack for every point in Magnetic Attribute.
-----
Armor - 70 AR
Energy - 25 with 4 Pips
-----
Their utility line is Chemical, they are like a ranger's preparation, only one can be active but with a twist, they are easily interupted and deal a certain amount of damage due to explosion if they are interupted depend on your Alchemy Attribute.
Soothing Acid [10E, 2C, 20R] - Chemical. You have -3 health degeneration, the next time you are hit with a physical attack you are healed for 60...230. Easily Interupted.
// This skill have no duration which can kill you if you are not hit with an attack and cannot be used during a battle, make this a pre-spike heal.
Rashing Ointment [10E, 2C, 20R] - Chemical. For 20 seconds you have +3...10 regeneration and take 30...10 damage everytime you are hit with a physical attack. Easily Interupted.
// This is best used in areas where less attacker or you gonna see how monster feel about being barbed with 10 minions on sabway. This is also opposite of Soothing Acid
Acid Armor [15E, 2C, 20R] - Elite Chemical. For 20 seconds. You have -3 degeneration, Everytime you are hit with a physical attack, the attacker suffer 20...60 fire damage. Easily Interupted.
// This is a clone of Shadow Form but it does not make attack miss but reduce all physical damage to 0, does not affect life stealing, non-physical damage, and degeneration.
Z

