There are currently four bosses in Pre
1.Monk
2.Necromancer
3.Mesmer
5.Elementalist
i'd like to see a Ranger and Warrior boss thrown in with the group as its the only proffessions available in tyria thats not a boss in pre, plus it'll be a lil extra exp, and lil extra chance of a charr kit or charr bag dropping, others might not agree but it was worth the shot in saying something, thanx for reading.
Idea for Pre Searing
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http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth
http://guildwars.wikia.com/wiki/Skullreaver
Why add when they are already in there? Do research next time?
http://guildwars.wikia.com/wiki/Skullreaver
Why add when they are already in there? Do research next time?
No, because that would make getting to level 16 a little bit faster and thus getting Legendary Defender of Ascalon faster, and with less the grind... And for all I know, Anet doesn't like to reduce the grind associated with titles. Plus LDoA is an exclusive title, it isn't one that you just go into presearing and get. It requires patience and determination, the reason I don't like your idea is it makes the title a bit easier for people just wanting the title and nothing else. Spending a longer time in presearing is nice because you get to know the community (well the good have of it anyways).
Plus, there already is a ranger boss in pre :P when you go to post you fight him, so it is still technically in pre.
Plus, there already is a ranger boss in pre :P when you go to post you fight him, so it is still technically in pre.
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Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth
http://guildwars.wikia.com/wiki/Skullreaver Why add when they are already in there? Do research next time? |
/notsign because the proposed idea has been implemented?
Close please.
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Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth
http://guildwars.wikia.com/wiki/Skullreaver Why add when they are already in there? Do research next time? |

Quote:
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Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth
http://guildwars.wikia.com/wiki/Skullreaver Why add when they are already in there? Do research next time? |
and it doesnt really make the title that much easier, at lvl 14 it'll be an extra 60exp each boss

Quote:
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Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth
http://guildwars.wikia.com/wiki/Skullreaver Why add when they are already in there? Do research next time? |
lol. This wins the thread.
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Yeah, because they hold ideas to a higher standard? The XP gained from a boss isn't enough to justify LDOA ease as an excuse, unless you want them to pop up near a rez, and that would be ludicrous.
You made the argument based on a premise which, based on the facts, wasn't true. Don't whine about the forum just because you don't do your research.
You made the argument based on a premise which, based on the facts, wasn't true. Don't whine about the forum just because you don't do your research.
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Originally Posted by Azza
Technically not in pre and cant do a charr hunt with them
and it doesnt really make the title that much easier, at lvl 14 it'll be an extra 60exp each boss ![]() |
"I wish we had a Ranger/Warrior boss in pre" Because we do
Next time, clarify what you want, we can read minds here, just mess them up

Mr. Bones is always there, and I think an small chest should appear if you kill him, and a set of toy greens (like Shing Jea's and Istan toy greens ) should drop from that chest, making him the first Dungeon boss ever and a good joke.
As for Vatlaaw Doomtooth, he's a quest/Mission boss, not a permanent boss, and won't harm to add another boss somewhere there. He could be a bandit boss and be waiting for players hidden in Melandru's garden (nearby fort Ranik).
As for Vatlaaw Doomtooth, he's a quest/Mission boss, not a permanent boss, and won't harm to add another boss somewhere there. He could be a bandit boss and be waiting for players hidden in Melandru's garden (nearby fort Ranik).
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For more variety, interesting fights, and better balance of weapons in market this change makes sense. But as for some reason some people care about maintaining the difficulty of reaching level 16 I'd suggest to make those new 2 bosses randomly spawn as one of the 4 bosses always there, instead of increasing the number of bosses per run.
Quote:
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Originally Posted by Momir
http://guildwars.wikia.com/wiki/Vatlaaw_Doomtooth
http://guildwars.wikia.com/wiki/Skullreaver Why add when they are already in there? Do research next time? |
