shove assassin: the new best thing

2 pages • Page 1
moriz
moriz
??ber t??k-n??sh'??n
• #1
i'm far too lazy to find the old thread, so i'll repost:

the new skill icons are not updated, check in game for real descriptions.

[build prof=A/W dagg=12+1+1 tac=10 crit=8+1][shove][falling lotus strike][horns of the ox][falling spider][twisting fangs][shadow walk][dash][healing signet][/build]

the new shadow walk disables all attack skills, which does not affect shove. therefore, it's the only shadowstepping assassin that allows you to attack right away.
miskav
miskav
Jungle Guide
• #2
Ì had sort of the same idea, yet I haven't been able to try it out yet, how does this hold up?
moriz
moriz
??ber t??k-n??sh'??n
• #3
the same it has always held up actually. i've had it for quite a while now, and it's always been my favourite for running around AB and ganking for the lulz.

it's funny, because all the accumulated nerfs on the assassins have just made this the best available... or pretty close to it.
D
DarkNecrid
Furnace Stoker
• #4
Shadowsteps work fine, you just need to get a knockdown or an interrupt. Against NPCs it doesn't matter, but if you cut through the .75 by getting your opponent to be unable to do anything, you will still net big damage. You just have to be smarter with the usage.
kazi_saki
kazi_saki
Lion's Arch Merchant
• #5
gj.

12chars
A
Alastair
Academy Page
• #6
So because your skills are already disabled from Shadow walk, they cannot be further disabled by shove, thus allowing you to shove and attack almost immediately (as soon as the shadow walk 1 second wears off) ?

o_O

-Alastair
t00115577
t00115577
Wilds Pathfinder
• #7
For me its missing some [blades of steel] you know, just to make sure
Cant beat a bit of overkill hehe, or if target is being healed by someone else
T
Taurucis
Jungle Guide
• #8
Shush. If Anet gets wind of this, the whole Tactics line is going to be Ether Renewal'd because of the Shove sin.
D
DarkNecrid
Furnace Stoker
• #9
Quote: Originally Posted by Alastair
So because your skills are already disabled from Shadow walk, they cannot be further disabled by shove, thus allowing you to shove and attack almost immediately (as soon as the shadow walk 1 second wears off) ?

o_O

-Alastair Shove doesn't disable attack skills.

The entire build revolves around minimizing Shadow Walks drawback.
Gift3d
Gift3d
Forge Runner
• #10
RETURN OF THE SHOVE SIN!!!

Too bad it's only one chain every 20s though. That's why i liked the shadow prison thing. Just run that and augury of death and could pop off a chain every 8s :\
A
Alastair
Academy Page
• #11
ahhh yes I see. Misread "non-attack" for "attack".

-Alastair
T
Tyla
Emo Goth Italics
• #12
Backbreaker 'Sin and Shattering Assault gets no wub?
Ben-A-BoO
Ben-A-BoO
Wilds Pathfinder
• #13
I like it ... still feels a bit slow without IAS but the double KD is nice, as always.

Quote: Originally Posted by t00115577
For me its missing some [blades of steel] you know, just to make sure I was thinking the same, playing around with it a bit. I just wanted to squeeze in a nice finishing move of some sort ... but couldn't get it to work yet.

GJ though Moriz on getting me back to play around with sin chains.

Thanks for sharing
moriz
moriz
??ber t??k-n??sh'??n
• #14
i tried blades of steel as well. however, it's pretty bad on this particular build.

BoS is only good if you can already apply a deepwound, which generally means impale. however, this build cannot run impale, because of shove's "disable all non-attack skill" condition.

the bleeding+poison+deepwound is nice to have, since the chain doesn't do a ton of damage. in gvg, it can drop an archer. in RA/AB, it can drop the average player. that's about all you need out of a pvp assassin these days.
Im in SPAMADAN
Im in SPAMADAN
Desert Nomad
• #15
No offense but this build is not nearly as gud as the Backbreaker Sin mainly because they have the same weakness ~ signet of humility and they both req K/ds. Secondly, remember horns of the ox got nerfed so it doesn't even nearly do any damaga, so basically all ur dmg comes from the fallers, and twist fangs which doesn't cause enough to create a kill. Also IAS is pretty important >.< IMO. And i do not get how shove cancels out shadow walk? But I'd give this build a okay, but seriously take out HEAL SIG and add sum REZZ SIG.

This is just imo,
spamadan gogo
theonetheonlybruce
theonetheonlybruce
Krytan Explorer
• #16
Quote: Originally Posted by Im in SPAMADAN
, but seriously take out HEAL SIG and add sum REZZ SIG. he did say this was mostly a ab build hence no res
T
Tyla
Emo Goth Italics
• #17
At Spamadan:

Quote: the new shadow walk disables all attack skills, which does not affect shove. therefore, it's the only shadowstepping assassin that allows you to attack right away.
Hugh Manatee
Hugh Manatee
Jungle Guide
• #18
Quote: Originally Posted by moriz
it's the only shadowstepping assassin that allows you to attack right away. They didn't hit [Shadow Fang], it's just 45 seconds and 10 energy... but you still get in someones face and can immediately flip out...

I suppose you could also use [Scorpion Wire] run out to wand range and try and hit them while they're on the ground. Just hope it doesn't get removed before you can trigger it, or that you telegraph your target to much.
miskav
miskav
Jungle Guide
• #19
Quote: Originally Posted by Im in SPAMADAN
And i do not get how shove cancels out shadow walk? Because Shove is a touch skill and not an attack skill.
RavagerOfDreams
RavagerOfDreams
Desert Nomad
• #20
i ran with

[shove][falling lotus strike][twisting fangs][falling spider][blades of steel][mark of instability] optionals

but yea ideas been around for awhile and with the "death" of shadow stepping me thinks we'll see many coward/moebius/shove sins around.

good idea none-the-less as expected