
Rubberbanding and GW2...
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sibelang
Frost Gate Guardian
Sekai o Oni Moriageru Tame no Suzumiya Haruhi no Dan [SOS-dan]
Joined May 2007
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Originally Posted by NoXiFy
Do you think that this issue will finally be fixed in GW2? I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
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b) yes, it will be fixed over rubberbanding will still occur from massive lag. But the reasons why it happens now will be fixed (reasons outside of lag) sure.
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Originally Posted by Inde
Hmm, probably not. Why? Because every MMOG I've ever played had rubberbanding at some point. I think it just comes with the territory.
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GW2 is using a new home made engine, so these will be fixed I'm sure. I'm sure people will still rubberband at 6,000ms pings tho.

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Originally Posted by DarkNecrid
a) click to move will still work. WoW has it, AoC has it, and well...any 3D MMO has it.
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"Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced."
They may change their mind, or perhaps it is a misquote, however I have read several sources that point to the same idea. I'm not saying you are wrong, just that the Official Wiki thinks you are.

Hopefully it'll get fixed. Hopefully. I'm tired of rubberbanding as well, and I don't think they're gonna fix it.
The last source of rubberbanding (and IMO the most plausible one) was that it was created by the client not reading he position well - it thinks you can move while on the server itself, you can't. And I think recoding that part would be pretty rough.
There's a price to pay for not being able to hack/edit anything else than skin. I think rubberbanding is, and it's a small price to pay IMO. If you're careful on aggro you can easily avoid rubberbanding by offsetting your course a bit, backing off as a mob comes forward if you're in a narrow space...
The last source of rubberbanding (and IMO the most plausible one) was that it was created by the client not reading he position well - it thinks you can move while on the server itself, you can't. And I think recoding that part would be pretty rough.
There's a price to pay for not being able to hack/edit anything else than skin. I think rubberbanding is, and it's a small price to pay IMO. If you're careful on aggro you can easily avoid rubberbanding by offsetting your course a bit, backing off as a mob comes forward if you're in a narrow space...
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Originally Posted by toastgodsupreme
I can't believe this thread exists.
Do you honestly believe that they wouldn't rewrite the network code for GW2? They're going to overhaul the entire game EXCEPT the network code. Yeah, that sounds right. (sarcasm) |
Gaming companies have been known to sell their gaming engines, use it on more then 1 game, etc. They can upgrade it right from where it's at even and it will still keep some inherent flaws. There's really no way to know if they are doing an entire rewrite of the network code at all. Might want to keep the sarcasm in check.D
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| They may change their mind, or perhaps it is a misquote, however I have read several sources that point to the same idea. I'm not saying you are wrong, just that the Official Wiki thinks you are. |
I'll keep my hopes up that Anet isn't that bad.
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| Gaming companies have actually been known to sell their gaming engines. Might want to keep the sarcasm in check. |
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Originally Posted by Inde
I know DarkNecrid, but it doesn't mean they are doing an entire rewrite of the code of their existing engine at all. In fact, I'm not sure why anyone would assume that.
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Originally Posted by Inde
I hadn't seen that information. Link?
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| Guild Wars 2 is the sequel to the Guild Wars series, and is currently in development by ArenaNet. The game will feature a new game engine, |
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Originally Posted by NoXiFy
Do you think that this issue will finally be fixed in GW2? I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
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Rubberbanding is result of an issue that the internet will always have. Anet can't stop it any more than the weatherman can change the weather.

