Kurzick/Luxon Skills In ABs

2 pages • Page 1
A
Anson Carmichael
Ascalonian Squire
• #1
Idea:

Allow usage of Kurzick/Luxon PvE skills in AB

Justification:

It seems appropriate to the character of fighting for factions that the skills gained in their service could be used in pvp between them.

Comments:

Balance issues?

I love AB since it's such a madhouse. This would make it even more delightful.
RedStar
RedStar
Wilds Pathfinder
• #2
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
MrGuildBoi
MrGuildBoi
Desert Nomad
• #3
Quote:
Originally Posted by RedStar
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
This. Especially Aura of Holy Might dervs and triple shot spiking. /notsigned
KoleAurow 23
KoleAurow 23
Frost Gate Guardian
• #4
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...

It would also add more "content" and new stratagies to AB, which is never a bad thing
A
Anson Carmichael
Ascalonian Squire
• #5
SY would only apply to 1/3 the 12 team members at a time This would slightly enhance survivability for capping ncps as a group, but no respectable team/solo cap build should need that. I believe mass-mobs will still be as ineffective overall as before with SY. Summon spirits would give PvE spirit spammers a chance to actually do something before elementalists kill them all.
Winterclaw
Winterclaw
Wark!!!
• #6
I'm going to disagree with this idea, it sounds nice but looks terrible on paper and would be worse ingame.

Likewise, once you let PvE skills into PvP, people are going to be raging if Ursan isn't included.
w
wanmoke
Frost Gate Guardian
• #7
/notsigned

They've PvE skills for a reason - they're pretty overpowered. Save Yourselves! would be a huge difference.
Reptile
Reptile
Ascalonian Squire
• #8
/notsigned
You know how much faster / easer it is for Kurz to farm faction with HFFF?
Way too unbalanced.. Lux would be at a disadvantace and get even less faction...
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
• #9
I choose none of the above for the poll.

My idea: Let the NPCs only be able to use Kurzick/Luxon PvE-skills.

And extend that to Sunspear NPCs using Sunspear PvE-skills, along with the Order of Whispers and their 2 skills -would let them last a couple seconds longer in DoA -.

MAYBE, and thats a big maybe, extend that idea to the EN PvE-only skills (exception of the Norn Blessings) to their respective races. And MAYBE, not so big of a maybe, extend that to the heroes (again, no Norn Blessings for Jora, but maybe she should be able to "become the bear?").
HawkofStorms
HawkofStorms
Hall Hero
• #10
This isn't a new idea. This was suggested a few months ago already and heavily shot down.
And what mod added a poll to this?
/notsigned
Friday
Friday
Krytan Explorer
• #11
@ Hawk: http://www.guildwarsguru.com/forum/a...ement.php?f=19 Read the latest announcement - it's currently on trial.

@ OP: /notsigned because it opens the door that tiny crack and once thats done, there will be no end to the asking for more.
T
Tyla
Emo Goth Italics
• #12
PvE-only skills.

Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
Dr.Jones
Dr.Jones
Banned
• #13
if they would make this change they would obviously balance accordingly.
N1ghtstalker
N1ghtstalker
Forge Runner
• #14
["save yourselves!"]
i don't think further explanation is needed
/notsigned
for those who do need some explanation
this skill will wreak havoc when mobbing
distilledwill
distilledwill
Forge Runner
• #15
It would mean that you would see people saying:

"LFP r7+ only!"

/notsigned
Knight O Cydonia
Knight O Cydonia
Frost Gate Guardian
• #16
Quote:
Originally Posted by John McEnroe
You cannot be serious!
/not signed....
the Puppeteer
the Puppeteer
Jungle Guide
• #17
Is this thread serious...?
The skills are called pve skills for a reason...
Steps_Descending
Steps_Descending
Wilds Pathfinder
• #18
First of all : /notsigned

Quote:
Originally Posted by Tyla
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
Because you are fighting for the Luxons or the Kurzick in Luxon or Kurzick territory, so it makes sense RP-wise to use Luxons or the Kurzick abilities/training. (that used a lot of italic, didn't it)


Quote:
Originally Posted by N1ghtstalker
PvE only "Save Yourselves!" (Kurzick)8Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank)

i don't think further explanation is needed
/notsigned
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.


Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
BlackSephir
BlackSephir
Forge Runner
• #19
Quote:
Originally Posted by KoleAurow 23
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
Steps_Descending
Steps_Descending
Wilds Pathfinder
• #20
Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
That's the point, using them in ab makes sense RP-wise : They are Luxon technique, Luxons are fighting against Kurzick, so you should be able to fight Kurzick with them if you are Luxon. I'll be surprised if anyone can give me a reason why we shouldn't have them RPwise.

But as you said GW is a game that tries to maintain an illusion of balance in PvP and Alliance-skills would seriously sever that balance. Need to explain more?


In short, it makes sense, that's probably undeniable. But it can't be done without reworking the skills(which I am not saying I am asking for).