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Originally Posted by Clarissa F
Respectfully request mods merge/kill this before we get another fifty pages of QQ ursan baed/QQ ursan gud taking up bytes of forum memory.
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Originally Posted by Jongo River
There's only one legitimate complaint I see against Ursan and that's the effect it has on players who want to do DOA etc *without* it. Anything else is just whining about other players using perceived godmodes.
Limit the use of elite PvE skills on a team to 1-3 players (I'd leave the final figure to ANets discretion). Problem solved. |
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Originally Posted by toastgodsupreme
Like I keep saying... Ursan sells EOTN. That's why it's been left as is.
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Originally Posted by Abedeus
Only dmg is AoE, interrupt not. And you want to kill the only skill that makes Mesmer worth playing in PvE?
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Originally Posted by FF_Timmeh
winds is op? did i missed something? ^^
cry is really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing strong but needs teamplay to spike the enemys. |
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Originally Posted by Abedeus
Only dmg is AoE, interrupt not. And you want to kill the only skill that makes Mesmer worth playing in PvE?
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Originally Posted by Gill Halendt
BTW, Ursans don't go anywhere without monks in their parties and, unless you run a 6-man UB party, they're insufficient on their own. Just like... almost everyone else? Don't really see the lack of teamwork nor the supposed "godmode" offered by the blessing. I'm yet to see a solo Ursan clearing the UW. |
| Make it an Enchantment. |
| It will make ursan as useful as |