Necroway; 6-man Sabway

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Destromath
Academy Page
#1
Since I'm currently bored out of my mind and Guild Wars isn't working for some reason, I felt like posting a 6-Necro build that I was making XD. It should help for all of the people looking for a 2-person, 6-hero build without having to end up taking 2 Sabways.

[build prof=N/Rt name="SS Hexer" curses=12+1+1 soul=8+1 channeling=10 resto=2][Spiteful Spirit][Reckless Haste][Defile Flesh][Weaken Armor][Splinter Weapon][Rip Enchantment][Signet of Lost Souls][Death Pact Signet][/build]
There's not much to say about it, as it's a pretty generic Spiteful Spirit bar.

[build prof=N/Rt name="SB Hexer" curses=12+1+1 soul=8+1 channeling=10 resto=2][Soul Bind][Barbs][Mark of Pain][Enfeebling Blood][Splinter Weapon][Rip Enchantment][Signet of Lost Souls][Death Pact Signet][/build]
Since my heroes auto-focus on whichever target I attack, it's a good idea to have Soul Bind to deal damage to healers who will also be focusing on that target. For the record, Soul Bind was changed a short time ago and is different than the description on GWG.


[build prof=N/Mo name="JB Bomber" death=12+1+1 soul=9+1 prot=9][Jagged Bones][Death Nova][Animate Bone Minions][Foul Feast][Infuse Condition][Protective Spirit][Aegis][Signet of Lost Souls][/build]
The primary minion bomber that also covers some protection and condition removal.

[build prof=N/Mo name="Discord Minion Aid" death=12+1+1 soul=11+1 prot=6][Discord][Animate Bone Fiend][Animate Shambling Horror][Putrid Bile][Shield of Absorption][Extinguish][Aegis][Signet of Lost Souls][/build]
The secondary minion bomber whose role is to create slightly more powerful minions and also out with support and damage. Discord is used instead of Jagged Bones so that he doesn't sit around doing nothing if there aren't very many corpses. A bloodstained insignia shouldn't be used on this character to prevent stealing corpses from the primary minion bomber (or if you don't mind microing, disable his animation skills and cast them when there are enough corpses piling up XD).

[build prof=N/Mo name="HB Healer" soul=12+1+1 heal=12][Healer's Boon][Patient Spirit][Dwayna's Kiss][Ethereal Light][Vigorous Spirit][Dwayna's Sorrow][Spotless Mind][Signet of Lost Souls][/build]
The main point of this bar is to cover spike heals, hex stacks, and a 12-spec Dwayna's Sorrow. Other than that, it's pretty much up to opinions on what should be taken.


[build prof=N/Rt name="WoR Resto" soul=12+1+1 resto=12][Weapon of Remedy][Vengeful Weapon][Soothing Memories][Wielder's Boon][Weapon of Warding][Protective Was Kaolai][Signet of Lost Souls][Death Pact Signet][/build]
With Protective was Kaolai, Dwayna's Sorrow, and at least 6 SoLS being spammed around, I didn't feel that I needed 2 full healers, so I was toying around with the concept of healing while dealing damage, and this idea popped up for me. Soothing can probably be replaced by MBaS if you want a more powerful/spammable heal.

Altogether, I think I've covered all that needs to be covered for general PvE. Enjoy and feel free to suggest anything =D.
Shaz
Shaz
Krytan Explorer
#2
You probably wont need 3 copies of Rip, change 2 of that to Ancestor's Rage imo. And I'd probably use the regular Sab's Restoration Nec than that one. Wielder will only heal extra if target have WoW on, as the other two weapon spell should end right away with the way hero heal, not sure if that's a good idea on a hero.
Icy The Mage
Icy The Mage
Forge Runner
#3
Also HB at 0 divine favour is failure
T
TheIdiotXP
Ascalonian Squire
#4
not really, though there might be something better to run, hb at 0 divine favor stays up for 10 secs which is its recharge time. Costing 5 energy. having a 1/4 cast time, and having practically infinite energy necros, im thinking its a good choice
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Destromath
Academy Page
#5
Quote: Originally Posted by Shaz You probably wont need 3 copies of Rip, change 2 of that to Ancestor's Rage imo. And I'd probably use the regular Sab's Restoration Nec than that one. Wielder will only heal extra if target have WoW on, as the other two weapon spell should end right away with the way hero heal, not sure if that's a good idea on a hero. Note the 2 Splinter Weapons which get spammed everywhere as long as heroes wand every once in a while XD. The one thing that I've hated about the N/Rt resto in Sabway is Life. As soon as spellcasters target the backline (which they will in about 3 seconds considering that I have 116 armor on my Warrior), it's almost guranteed that Life is going down. If there are only physical attackers, there isn't a need to worry about healing much due to the minions keeping them occupied. Ancestor's Rage is a pretty good idea though. I'll give that a try.

Quote:
Originally Posted by IcyFiftyFive
Also HB at 0 divine favour is failure Nothing else sticks out as being very good for a heal spammer. The only thing that I would consider other than HB is WoH, but HB turns all of your heals into a slightly reduced WoH. Besides, like TheIdiot said, it's still fully maintainable and energy isn't a problem.
Nainoa
Nainoa
Frost Gate Guardian
#6
2 prot monk secondaries and no aegis? For the healing monk, you should bring Spotless Mind which removes 3 hexes in 15 seconds on a 12 second recharge.
Washi
Washi
Wilds Pathfinder
#7
Spiteful Spirit and Soul Bind are counter intuitive...
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-Lotus-
Jungle Guide
#8
HB is crappy on normal monks... even worse on a necro. use a WoH hybrid bar.

also replace soul bind with discord
distilledwill
distilledwill
Forge Runner
#9
Quote: Originally Posted by Washi Spiteful Spirit and Soul Bind are counter intuitive... Might want to check out the new soul bind:

Quote:
Originally Posted by Guildwiki
Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex.
Washi
Washi
Wilds Pathfinder
#10
LOL my bad
Forgot it was changed.
D
Destromath
Academy Page
#11
Quote: Originally Posted by Nainoa 2 prot monk secondaries and no aegis? For the healing monk, you should bring Spotless Mind which removes 3 hexes in 15 seconds on a 12 second recharge. Quote:
Originally Posted by -Lotus-
HB is crappy on normal monks... even worse on a necro. use a WoH hybrid bar. How's that? I reworked the Monk bar a bit and fit in Aegis on the protectors instead of hex removals.
DarkSpirit
DarkSpirit
Desert Nomad
#12
Alot of healing but weak in damage. You have your buffs and hexes, but the only real damage is coming from your MM with only low level bone minions. A 6-heroes team should have more damage than that.

You should just use Infuse Condition on your MM instead of Plague Sending on the other necro. By the time he sends the conditions over, most of them would have almost timed out already.
Shaz
Shaz
Krytan Explorer
#13
I see enough damage, as long as the 2 human are physical damager as there are some physical buff in the build.
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-Lotus-
Jungle Guide
#14
my bad on soul bind, not as bad as i thought, i still think discord would be more useful though. not that many enemies heal.

and pure heal monks are bad because they are redundant, you dont need 4 red bar pushers, but in this build i suppose its alright as you have three other characters bringing protish skills.
DarkSpirit
DarkSpirit
Desert Nomad
#15
Quote: Originally Posted by Shaz
I see enough damage, as long as the 2 human are physical damager as there are some physical buff in the build. I agree, but I didnt want to make that assumption unless the OP stated it.

If he is comparing against sabway, then it sounds like he meant this to be a generic team build, without any assumption on the class of the player characters, like sabway.
T
Targuil
Krytan Explorer
#16
Quote: Originally Posted by IcyFiftyFive
Also HB at 0 divine favour is failure It lasts 12 sec with ench set, and heros have more than enough energy to do it. Cast time is only 1/4 so that isn't problem, and it can be kept up forever.
Shaz
Shaz
Krytan Explorer
#17
Quote: Originally Posted by DarkSpirit
I agree, but I didnt want to make that assumption unless the OP stated it.

If he is comparing against sabway, then it sounds like he meant this to be a generic team build, without any assumption on the class of the player characters, like sabway. Well, it should work with caster too, just isn't as efficient since there are physical buff in there and because physical does the most damage consistantly. Like any build, you could always change those skills though. I don't play a caster in PvE but if I did, I'd change some skill from Sab's if I use it to better fit my build. Like taking out barbs, barbs just for the minion is a waste, minion are just for body block, death nova, and energy. Playing a build the same for everywhere and every professions is just lazy. And I don't think he's comparing it to Sabway, he just basically altered Sabway a bit and add 3 more Nec similar to the one in Sabway that will synergy well with it.
DarkSpirit
DarkSpirit
Desert Nomad
#18
Quote: Originally Posted by Shaz
Like taking out barbs, barbs just for the minion is a waste, minion are just for body block, death nova, and energy. Actually Barbs work very well with minions like Fiends and so does MoP, if you look out for where to place your heroes.

I usually use fiends for my necro character and the killing speed in HM is just awesome. But then again I have 2 MMs (i.e. 1 minion bomber and 1 fiend/shamblings MM)
Moloch Vein
Moloch Vein
Forge Runner
#19
Seriously... you people _do_ realize that caster heroes can wield spears?

You should try it sometime.

Other than that this is a pretty gimmicky thing, was experimenting a lot with 8N configs half a year ago, found that P + N = Holy Duality and have sticked with it since.
Shaz
Shaz
Krytan Explorer
#20
It's a crapshoot unless there are like 1 or 2 targets left, but then I wouldn't need barbs to take down 2 enemies. I would use it if you can actually control the minion target or something. Without physicals to actually control the damage trigger from barbs and MoP, those slot are better with something else. They are not the worst skills you can bring with a MM but there are probably better options to control the damage better. And I don't run around with 2 MM, no point unless you're in somewhere with lots of bodies to supplies for the 2 MM, like vizunah square for example.

And yes, you can wield a spear on heroes, but why would you when you can wield something more useful like a 20/20 wand. Yea, I'm not going to wield spears just so my caster can trigger barbs..