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Originally Posted by Targren
Yes! Legendary Survivor - Ursan Mode! Just create 1400 characters and get 1k each!
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legendary survivor should be character based
vanquisher can be easily done account based: if one character has vanquished an area, it counts as vanquished for all characters
I think they should do treasure & wisdom title account based aswell
I hate always have to switch to my warrior for identifying golds and not beeing able to use lockpicks/key because i have to save them up for my warrior
here's what i think they should make account based:
- Drunkard (some ppl use it for their dwarven skills)
- Treasure Hunter (see above)
- Wisdom (see above)
- Sweet Tooth (Some sweets provide a bonus ingame, so every character can use them and they don't have to be saved up for use by a certain character)
- Party Animal (we already have Drunkard & Sweet tooth, so we can just add this one)
- Vanquisher (see above)
Should stay character based: (but can ofcourse be added to account-HoM)
- Survivor (unique for the character, accountbased would be to easy)
- Legendary Defender Of Ascalon (unique for the character, accountbased would be to easy)
- Maxed titles (there should be some challenge to gaining r6)
- Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, Norn (be honest, these aren't too hard to gain, they just take some time)
- Master of the North (the vanquished areas DO count accountwide, dungeons, missions and map exploration is characterbased)
- Protector, Guardian & Legendary Guardian
- Carthographer
- Skill Hunter (so that it won't be TOO easy to get elite and to let elite tomes keep their value)
Titles in the account-based list should be added (for example: my warrior has 350 ID's on his wisdom title, my monk has 100 ID's, so the total should be 450)
That's also one of the reasons i didn't add protector & carthographer to the accountbased list => (for example: if someone has completely carthographed an area, it should be available to all character to see it completely, even if they didn't visit that area yet, same for missions)