I think a good idea would be to try and work together as a community to try and work out the conditions and parameters that loot scaling follows. If we can do that, we can identify what the best situation to farm stuff is.
The following questions probably need answering, and other members can suggest more to be test/answered:
-Is loot scaling affected by what time of day people farm?
-Is loot scaling affected by the amount of other players farming the area? Will secret farming locations give people better drops?
-Does loot scaling gradually decrease as people kill more enemies in the explorable/mission?
-Is loot scaling affected by the speed of using skills and the speed of kills?
-Is loot scaling affected by the type of skills? Do you get more drops if you use attack skills? AoE? Skills that kill one at a time ([sliver armor]) or all at once ([inferno])?
-Is loot scaling reduced if you barely survive with your build, or when you're at full health all the time?
-Do higher level enemies really drop better stuff? Do level 28s beat level 24s in terms of the chance of gold drops?
-Does Hard Mode really make a difference?
-Do locations which require lots of traveling beforehand give you better drops?
-Why are some locations with enemies of the same level still have different quantities of drops?
-Is loot scaling affected by how you use your character? Do characters dedicated to farming get worse drops than general PvE characters?
-Will playing PvP or a long PvE mission improve drops if you then return to farming?
-Does farming on different server matters to loot drops?
-Does favor effect drops in an area that needs favor to go in?
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