Many of your questions are going to depend on what you are looking for in a game and you also seem to have some misconceptions about GW too. First off it is not a traditional MMO so forget nearly everything you "know".
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Originally Posted by KainSword
-- Lack of Endgame Content
This is the biggest flaw I can see from researching Guild Wars. From what I read, this may be the literal source of the apparently bad ingame economy. It's not necessarily that the game needs 'gold sinks' but that there is very little for the player to invest in or rather content to use gold for. PvP cannot simply be the only meaningful endgame content that Guild Wars can offer.
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You see, I view it as the opposite. In other MMO's there is no content - there is grind. Playing the same dungeon 10,000 to get you armor isn't "content". GW has almost none of that and what little there is isn't a game breaker if you do not do it. However they have many end-game areas that are intended to be played, not farmed, and they also tend to want you to PvP as end game.
If your end game is farming and grind (and it seems it may be) then GW is going to royally suck. If you consider end-game content stuff to play through after beating the game then GW has quite a bit.
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-- Superfluous Amounts of SkillsHow the hell should I know which skill out of the over 200 that's available per profession is good? I'd like to make my own Skill Bar sets, but it can get far too damn confusing for a single player to ease into.
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In PvE the game slowly introduces you to those skills and you should pay attention to what enemies are using. It's not really that hard to do, it sounds worse than it is. Really the PvE game is more about effective teamwork and knowledge of what you are facing - making sure you have a really effective build isn't that big until you either start trying for titles or PvP - and that is intended for end game players
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-- Others
Other persisting problems include lack of features. I've read on Guild Wars 2 suggestions to include hair stylists... I was shocked. I took for granted that just about every MMO had boundless character customization that could be accessed whenever a player liked. However follow some big flaws...
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Yes, I do agree with this one - GW lacks a good amount of customization that other online games has. But then that's never really been something I cared much about anyway - just something to goof off with.
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- Arguably Ruined Economy
A bad economy really limits the freedom of fair player to player interaction. It seems good weapons are nearly worthless on Guild Wars, with IIRC 'Perfect Green' weapons only going for about 5K.
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This one also depends on what you mean by a "good economy". To me a good in game economy is that any player can reasonably expect to purchase top end equipment. GW is that way, cost is in skins and looks. IMO this is the best economy of any online game I have ever played - I can go play the game and not have to grind for hours just to get something I need to go to the next area.
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- Limited Economic Abilities
To trade in Guild Wars means shouting and typing constantly in towns just to sell your loot. I don't want to waste time selling loot just so I can buy armor to further increase my ability to explore new dungeons.
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The trade system is still borked and appears as if it will always be (until GW2). But then max level armor and max weapons are cheap and easy to come by - you have no need to waste time selling loot so you can buy armor to further your ability to explore new dungeons as max level armor is cheap and easy to obtain. It may not be the skin or color you want, but that doesn't stop you from playing the game.
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So I'm asking your opinion. How much faith do you have in ArenaNet and can you personally trust that these and other overbearing game flaws will be solved with Guild Wars 2?
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If you want a grind based game where there are haves and have nots then I have every bit of faith that Anet will not satisfy you. Even with things like the advertised no level caps they also expressed that at a fairly quick point that you will quit gaining power and it will be cosmetic.
As of right now Prophecies is quit cheap - I think that GW2 will still be GW and the core design philosophies will not change. They will only have a different implementation. Many are currently reading only the parts they like of what Anet says and ignoring the rest (for instance many are ignoring the part where you quit gaining power quickly and instead focus on the "no level cap" - they will be highly disappointed and claim Anet lied to them). I would say it would be best to just buy it and play for a bit - cheaper to find out now that you really do not like a fairly level playing field with a cheap game than wait until GW2 comes out.