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Originally Posted by Premium Unleaded
Or you could always have the superior run on the appropriate Elemental eye and switch between those, so you only suffer hp penalty once.
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Think your point was lost on some, Premium, but since it's the most logical thing to do...
Like Premium said - get a fire head piece, but a superior fire rune on it - get a water headpiece, but a superior water on it. You should have minors on your normal set of armor (minor energy storage on boots, minor whatever on gloves, etc, major/superior vigor on whatever). Want to play fire, click on the appropriate headpiece and you're good to go. I do this on my ranger all the time. I have an expertise, marksmenship, and wilderness survival headpieces with the appropriate superior runes on each. When I want to UW trap, I go WS, when I'm going for damage, I put on my marksmenship, when I need energy management in my build, I swap on expertise. I mean it seems to me that it would only make sense to do this.. you usually only want a superior to max out a stat (16 fire, 16 water, etc) so you'd stick it on the corresponding helm. Then there is no need to be able to switch runes.
I'm not sure if I'd like to see the ability to obtain the rune without salvaging the armor... seems like that's your tradeoff for infusing your armor with a special rune.