What Aspects of Guildwars were better than other games?

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Winstar
Winstar
Jungle Guide
#1
I would like to take some time to discuss some of the things that guildwars did well. The point is not to tell people "you don't realize how good you have it stop complaining" but to try to and remember and capture what is good about this game. Many people, including myself now, have moved on and won't be playing guildwars much until GW2 comes out. Between now and then we'll be playing different games and perhaps GW2 won't even be the game we hope it is. So what is it that distinguished GW1 and sets it apart? These are of course just some of my thoughts on the matter and I don't take myself to covering everything. What aspects of Guildwars PvE or PvP set it apart and would be sad to lose?

This has come up a lot so I thought I would add a comment about it here. The "its free" message while true is and always will be misleading and not exactly what I was looking for. I doesn't even come close to saying it all. Its misleading because its not something that makes a game good or bad. Having no monthly fee doesn't mean anything if the game is bad. If Guildwars was a bad game I'd never play it, free or not. What is important is the content of game and that is I was looking for. What I was looking for were things internal to the game.

Autonomous well developed PvP system:

We might complain about skill balances and thats fair. There is no reason to not want to improve things. But the distinction of PvP from PvE - by which I mean GvG HA TA RA HB etc. - is incredible. The fact there are actual locations for these places is even nice and mapping between them is easy and painless. There are no waits for games (well - in gvg there is now especially higher up but that has to with player drain). The system is and how it functions is very polished after three years - even though we don't always like certain aspects of it (maps in HA, certain skills, etc) the structure of the PvP game apart from its particular content is almost ideal.

The Great Temple of Balthazar:

This might sound odd but the ability to use isle of the nameless to run around and test things and really learn the mechanics of the game is incredible and better than any tutorial system I've ever seen

PvP Characters:

Some people might not like this but I think they're nuts. I don't think anything has made the pvp aspect of this game more accessible than this. First, instead of having to grind a pve character up before playing you can simply have characters ready to go at the click of a button.

This not only allows more people easier acceess to pvp, it also allows people to get greater experience with a variety of classes that they would not otherwise have. If before playing any class in pvp i had to spend the time to get gear and grind the levels I would be much less likely to play that class. This greater accessibility I think leads to better player skill and greater knowledge of the competitive game as a whole.

The Classes:

There have been complaints about the expansion classes and the effect that they have had on the game which are justified. But the core classes of the game are well designed, autonomous, and form what feels like a complete set. By this I mean that each class covers a distinct portion of the game play (rangers cover snares conditions interrupts, survivability, warriors melee damage, toughness, monks healing, mesmers caster hate etc etc) which taken together leaves very little room for the introduction of anything novel into gameplay. In other words it feelslike there was a vision of what game play would be and these classes complete that vision. These classes are reasonably well balanced. This is not to say that certain classes don't receive greater emphasis in game-play. The game is somewhat driven by warriors who run the offense and monks who keep the team alive. But the other classes are ideal roll players that facilitate defense and offense. Eles can blind warriors, mesmers can shut down eles etc.
kobey
kobey
GW Retiree
#2
Its Freeeeeeee!!!!!!
BenjZee
BenjZee
Forge Runner
#3
Brother Mhenlo, hes pwnage thats all you need
moriz
moriz
??ber t??k-n??sh'??n
#4
Quote:
Its Freeeeeeee!!!!!!
so is this one:
http://www.swordofthenewworld.com

it has better pve to boot.

i'd say the only redeeming feature of GW is its pvp system. it is STILL the premiere pvp rpg available, despite being managed by an epically terrible management team.
Nightow
Nightow
Forge Runner
#5
Quote:
Originally Posted by moriz
so is this one:
http://www.swordofthenewworld.com

it has better pve to boot.

i'd say the only redeeming feature of GW is its pvp system. it is STILL the premiere pvp rpg available, despite being managed by an epically terrible management team.
Yeah but isn't the free part limited?
pumpkin pie
pumpkin pie
Furnace Stoker
#6
thats not free, you have to buy gold and item.....


and i'll join kobey in shouting Itsssss Freeeeeeeeeeeeeeeeee!!!!!!!! and its the most beautiful one yet!!!!
moriz
moriz
??ber t??k-n??sh'??n
#7
that game no longer have the "you can only level up to level 20 if you don't pay" restriction. the buying items part is not mandatory either. it will make things easier, but won't matter much in the end.

if you really want to argue the free part, i'd like to note that GW is not free. i've spent ~$160 over 3 years on it, which is definately not free.
Nightow
Nightow
Forge Runner
#8
Quote:
Originally Posted by moriz
that game no longer have the "you can only level up to level 20 if you don't pay" restriction. the buying items part is not mandatory either. it will make things easier, but won't matter much in the end.
OOh, I did not know that!

I'll have to check it out again. Thanks!

EDIT: Is their site down or something? Can't seem to open it in FF or IE, both just hang.
W
WNL
Pre-Searing Cadet
#9
Sword of the new World aka Granado Espada does not fare well in Asian countries with monthly fee so they went item shop system, due to controling 3 chars and mob respawn, i heard you can automate farming... duh...
moriz
moriz
??ber t??k-n??sh'??n
#10
you can automate leveling, since the game has a "auto guard" feature that allows you to fight off all enemies approaching your position. unfortunately, you cannot "auto farm", since it doesn't have an automatic item pickup feature.

their site seems to be working btw.
Uber Mass
Uber Mass
Krytan Explorer
#11
gw is free and has one of the better pvp systems...
Etta
Etta
Forge Runner
#12
Sword is alright, fun when you first start. Things start to change when you get to lv55 then the game take turn for the worst at late 80 - 100+(vet), when all you do is grind and more grind to get to lv110 (expert) or go on a raid but you have to be in a top clan to do that. RMT Bots are a big problem in that game as well.

< Ex- Citadel member, Opersia.

As for GW, skill base and low lv cap is the best imo.
angel_bartleby
angel_bartleby
Ascalonian Squire
#13
the whole no monthly fee is pretty awesome because it allows me to take a break and play another game or just just live my life and come back whenever i feel like it without having to pay each month with the possibility of me wanting to play at some absurd time.
:-)
PlasticBlue
PlasticBlue
Frost Gate Guardian
#14
And it's not all grind.
Ok, you have to grind for certain titles (if you want), but at least I don't have to spend hours pressing the same 2 keys cause I need x wolf fangs, like in lineage (not that I didn't love playing L2)
Parson Brown
Parson Brown
Wilds Pathfinder
#15
-No monthly fee

-Quick access to PvE areas. No running back to home to drop items or running to collect your corpse or anything.

-Variety of PvP formats

-Quests and missions are above average for MMOs (Kill 20 wargs/bears/spiders/boars and return to me. Yeah, I'm lookin' at you, LotRO)
a
aapo
Wilds Pathfinder
#16
That Sword of the New World reminded me why I hate every RPG not made by Blizzard, Square or some other actually good company.

Because other companies just release the same shit on same wrapping:



Just because computers have developed to increasing memory sizes, processing speeds and capabilities to display graphics, doesn't mean that the gaming industry has developed at all.
N1ghtstalker
N1ghtstalker
Forge Runner
#17
it's free wich rly pwns
M
Molock
Desert Nomad
#18
GW has:
-the best level cap
-instances (no persistent world bs)
-the best PvP system in a online rpg
-a great variety of professions
-no monthly fee

btw, I played Sword and the level cap is total bs.. play it if you like grind.
upier
upier
Grotto Attendant
#19
- Spirits
- Hexes
- The ritualist class
(Yeah, PvP people LOVE me right now! )

- The mesmer class
- Map travel
- Looking smashing


And once again - the fact that it's free isn't a plus.
It's a necessity. I wouldn't even come near it otherwise.
Kalendraf
Kalendraf
Academy Page
#20
#1 No Monthly Fee
#2 Good graphics (not cartoony like WoW)
#3 No Grind...or at least that's how it originally was supposed to be. They messed this up when they introduced titles.