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Originally Posted by wazz
Anet already had some PVE skills into the game before UB (tntf, sy etc) .
Personally, I think they knew how it would turn out but didn't expect people to ONLY go for UB.
I assume they personally wanted people to be able to complete everything in PVE without class discrimination.
My guess: they wanted it to be a possible build for elite missions (so not THE build for elite missions)
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That is the good thing about Ursan. It has transcended profession discrmination, but it has continued title/rank discrimination. However, that is nothing new; rank discrimination has been in guild wars since release. Furthermore, Ursan has made the game more accessable, and arguably easier. At the same time, Ursan has gone against the original premise of the game ("skill>time"), even though that premise was mainly directed at PvP.s
Personally, I feel that the benefits of skills such as Ursan don't outweigh the cons.
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Then they added PVE skills, but that didn't work out that great either.
(well depending on how you see it, it could be a great success. But IMO anet wanted people to use normal + pve skills and achieve a balance in PVE but it ended up with being PVE skills only (yes.. only 3 pve skills a bar, but most people tend to make there build around the PVE skills))
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PvE skills are a good idea, but were poorly implemented into the game by linking them to title tracks instead of linking them to existing or a new pve-only attribute. That way, it would elminate the "need" to grind for better skills.
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Now they splitted PVE and PVP.
Well I don't have a clue how this will turn out.
The only thing we can do is /crossfingers or /praytokormir and hope anet finally manage to do the impossible, balance GW.
Those newly buffed skills in PVE might look overpowered from a PVP-view.
But when you're fighting tons of mobs, with atributes higher then yours, monster only skills, no lagg (they have NO laggg grrrr), and heros/hench who are having there daily dumbness spike ... then they don't look that overpowered anymore.
I personally hope that anet manages to balance both PVE and PVP.
I also hope that anet will remove PVE skills for elite missions HM (why only for elite missions HM ? Because getting groups (more then 2 rl people) for vanquishing and HM missions is near the impossible, wich means you have to use heros and henchman alot and we all know how "bright" those are...)
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I'm starting to think it will be impossible to balance PvE and PvP. Generally, the two crowds want things which seem contradicting to each other, so balancing them with the same premise doesn't seem to have worked. However, I think PvE only skills were created to allow pvers to have powerful skills which will not be affected by pvp balance.
Finally, the problem lies within the majority of the community that believes that a player needs a high rank to join a good group. Improvement only comes if you spend a lot of time doing something, but change what you're doing to a higher difficulty.