Did ANet predict the affect ursan have gotten?

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SmokingHotImolation
Wilds Pathfinder
#1
Hi.
I would like to know if you guys think that ANet knew just how abused UB would become, when they implemented it. I've never questioned ANets judgement, and i've always thought that they implemented it, to lure new players.
But with the latest update that makes overpowered skills even more owerpowered, i've began to question whether ANet knows what theyre doing?

Edit: i know the gramma and punctuary is terrible, but please dont let it affect you.
Horus
Horus
Desert Nomad
#2
noone knows and doesn't really matter if they expected it or not. What matters is that they didn't nerf it when it was obvious that it is "abused"
Bryant Again
Bryant Again
Hall Hero
#3
I don't see how they could implement something like UB and not expect it to be the most popular build.

At first I thought that UB was just an oversight. But with the complete lack of nerfs in the previous updates after the PvE/P split, I'm really started to wonder what's going on at ANet HQ.

My "somewhat hopeful" conspiracy theory is that they're working entirely on GW2 so that they've had hand over GW1 to the hands of a different ANet department, and that's why it seems like everything is so out of touch. I mean it doesn't excuse how downhill things have gone, but at least it provides some hope for an awesome GW2.
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SmokingHotImolation
Wilds Pathfinder
#4
Quote:
Originally Posted by Bryant Again
I don't see how they could implement something like UB and not expect it to be the most popular build.
That's what i was thinking too, until the buffs to ER and SF.
This just seemed pointless and stupid to me. Even if they tested it for GW2, what could they possibly use this madness for? - Not to implement those skills into GW2 is the only thing i can see this has made clear. That really is something though!
Taisayacho
Taisayacho
Wilds Pathfinder
#5
I think they knew, but based on the lack of a nerf they just don't care.
My two cents.
wazz
wazz
Academy Page
#6
Anet already had some PVE skills into the game before UB (tntf, sy etc) .
Personally, I think they knew how it would turn out but didn't expect people to ONLY go for UB.
I assume they personally wanted people to be able to complete everything in PVE without class discrimination.

My guess: they wanted it to be a possible build for elite missions (so not THE build for elite missions)

Now about the latest update: it was something that should have been there from release.
You could say that the nerfs were/are part of GW and I have to agree with that, nothing is more fun then bugging the people in your guild/on your friendlist with pointing out the nerfs on their favorite proffesion or QQ together with a couple of friends on how fun that skill was before the nerf.

But then again that ISN'T the point of nerfing a skill, the point of nerfing a skill is to make GW balanced.
Sadly GW contains 2 sides: PVE and PVP, wich both have there own playstyle and therefor skills who are considered balanced in PVE aren't always that balanced in PVP.

Now they first tried to balance them by using there brains.
(with other words trying to actually balance both sides with the same skills at the same time)
But that didn't work out too great.
Then they added PVE skills, but that didn't work out that great either.
(well depending on how you see it, it could be a great success. But IMO anet wanted people to use normal + pve skills and achieve a balance in PVE but it ended up with being PVE skills only (yes.. only 3 pve skills a bar, but most people tend to make there build around the PVE skills))

Now they splitted PVE and PVP.
Well I don't have a clue how this will turn out.
The only thing we can do is /crossfingers or /praytokormir and hope anet finally manage to do the impossible, balance GW.
Those newly buffed skills in PVE might look overpowered from a PVP-view.
But when you're fighting tons of mobs, with atributes higher then yours, monster only skills, no lagg (they have NO laggg grrrr), and heros/hench who are having there daily dumbness spike ... then they don't look that overpowered anymore.

I personally hope that anet manages to balance both PVE and PVP.
I also hope that anet will remove PVE skills for elite missions HM (why only for elite missions HM ? Because getting groups (more then 2 rl people) for vanquishing and HM missions is near the impossible, wich means you have to use heros and henchman alot and we all know how "bright" those are...)

edit: /praytokormir
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Tyla
Emo Goth Italics
#7
They knew what they were doing when they implimented it.

They understood that, and decided to give up on PvE. That one skill stands as proof. Not to mention all the other imba PvE skills.
cosyfiep
cosyfiep
are we there yet?
#8
I dont think they really care---with all the gw2 hype they just gave gw something that would move it along quickly disregarding how it effected the game play (on the pve side).....
toastgodsupreme
toastgodsupreme
Wilds Pathfinder
#9
Ursan is the reason to buy EOTN.

Want to get into an elite area? Gotta have Ursan. Which means you have to get EOTN.

ANet isn't changing it because it means more money for them.
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SkelnB
Ascalonian Squire
#10
OMG, yet another thread about why Ursan is so bad. When will people learn to just live and let live.

Sure I understand that in areas like DOA for instance Ursan has become the norm and for some that is annoying, but I have to ask myself why are they so annoyed. You all still have the chance to do things without using ursan, no one is forcing you to use it. If there are so many people annoyed that they cant get a group in DOA without having Ursan why dont they get together and do it themselves the pre ursan way.

Personally I have used Ursan to do things AND I have done the same things without Ursan. I do this because I recognise the fact I have a CHOICE. The same as everyone else, use it or dont use it, no one is twisting your arm.
If I was a non drinker and saw someone else drinking I wouldnt start a petition to ban alchohol, that would by most be considered stupid and shortsighted, isn't this whole Ursan thing the same?

I can understand why some dont like it and I sympathise to a degree, lets face it after a short while using Ursan it gets boring as hell, but unlike nerfs this skill is not forced upon you it is there for you to make a personal choice about.

Seeing how the Ursan gripes have increased over recent months since its release there are imo possibly one of two things happening. First either more people who always hated the skill are finding their voice. Second, many people have used Ursan, achieved what they want from it and are now bored of it, so why not get it nerfed and stop everyone else having the same opportunities.
Personally I think it is a combination of both, though no one would ever admit to the second. Though there have been many examples of similar things happening in the past.

All in all, yes Ursan is an imba skill, yes it can be and has been abused. But no, it wont kill anyone if someone else is using it. The important thing is we are not forced to use it so why try to stop people who like it using it? Where honestly is the benefit from doing that.

* These are my thoughts, agree or disagree, its your CHOICE.

Flaming welcome, name calling accepted, rudeness laughed at. My life isnt going to change because of it.
The Meth
The Meth
Desert Nomad
#11
Quote:
Originally Posted by toastgodsupreme
Ursan is the reason to buy EOTN.
Want to get into an elite area? Gotta have Ursan. Which means you have to get EOTN.
ANet isn't changing it because it means more money for them.
Exactly. This was also the selling point for Nightfall with its horribly imba skills that took months to tone down, even though Anet KNEW the problems they took forever to correct it.
Chrono Re delle Ere
Chrono Re delle Ere
Jungle Guide
#12
Weeell.....now everybody always mention the "they are concentrated on gw2" excuse, but that's just pure BS; not being able to split their work shows how unprofessional they got, and all the hype that the "officially" recognized excuse will just make people go on "berserk" mode and buy GW2, since it MUST be really good if it took the dev team about 3 years of pure concentration on it.

The thing is: why should they really care about old, dear, customers if they can totally build up from the start the player base for gw2?

Edit: oh and the EOTN thing is totally true (2 posts before)
S
SmokingHotImolation
Wilds Pathfinder
#13
Quote:
Originally Posted by skelnB
OMG, yet another thread about why Ursan is so bad. When will people learn to just live and let live.
Okay you totally misunderstood my threat. I suggest you read the OP before posting next time. kbai?
This thread is about whether ANet predicted that ursan would have the impact that it has.
This is also why youre the only one complaining about QQ. Because this is obviously not a QQ thread.

Edit: oh, and even if this was a QQ thread, QQ'ing about QQ = fail.
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SmokingHotImolation
Wilds Pathfinder
#14
Quote:
Originally Posted by skelnB
Flaming welcome, name calling accepted, rudeness laughed at. My life isnt going to change because of it.
Okay here i go. And i dont intend to change your life? lol. Just change your view on this threat. Because you misunderstood it real bad.
Quote:
ll in all, yes Ursan is an imba skill, yes it can be and has been abused. But no, it wont kill anyone if someone else is using it. The important thing is we are not forced to use it so why try to stop people who like it using it? Where honestly is the benefit from doing that.
When did i ever tell anyone not to use ursan? I guess you saw the word "ursan" and thought that this was a QQ threat without even reading it. and guess what, you were wrong. Face it. You were very very wrong.
Nuff said.
Lyonette
Lyonette
Lion's Arch Merchant
#15
Ursan was Anets last gift to the noobs

I'm sure Anet isn't as dumb as we think and knew that the blessings would have been abused.
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Tyla
Emo Goth Italics
#16
Quote:
Originally Posted by SkelnB
OMG, yet another thread about why Ursan is so bad. When will people learn to just live and let live.
This isn't an Ursan QQ thread, and that is also avoiding the problem. Please keep this "I spy Ursan in the thread name IT MUST BE URSAN QQ!!!!!!" crap out.
sph0nz
sph0nz
Krytan Explorer
#17
Quote:
Originally Posted by wazz
Anet already had some PVE skills into the game before UB (tntf, sy etc) .
Personally, I think they knew how it would turn out but didn't expect people to ONLY go for UB.
I assume they personally wanted people to be able to complete everything in PVE without class discrimination.

My guess: they wanted it to be a possible build for elite missions (so not THE build for elite missions)
That is the good thing about Ursan. It has transcended profession discrmination, but it has continued title/rank discrimination. However, that is nothing new; rank discrimination has been in guild wars since release. Furthermore, Ursan has made the game more accessable, and arguably easier. At the same time, Ursan has gone against the original premise of the game ("skill>time"), even though that premise was mainly directed at PvP.s

Personally, I feel that the benefits of skills such as Ursan don't outweigh the cons.

Quote:
Then they added PVE skills, but that didn't work out that great either.
(well depending on how you see it, it could be a great success. But IMO anet wanted people to use normal + pve skills and achieve a balance in PVE but it ended up with being PVE skills only (yes.. only 3 pve skills a bar, but most people tend to make there build around the PVE skills))
PvE skills are a good idea, but were poorly implemented into the game by linking them to title tracks instead of linking them to existing or a new pve-only attribute. That way, it would elminate the "need" to grind for better skills.

Quote:
Now they splitted PVE and PVP.
Well I don't have a clue how this will turn out.
The only thing we can do is /crossfingers or /praytokormir and hope anet finally manage to do the impossible, balance GW.
Those newly buffed skills in PVE might look overpowered from a PVP-view.
But when you're fighting tons of mobs, with atributes higher then yours, monster only skills, no lagg (they have NO laggg grrrr), and heros/hench who are having there daily dumbness spike ... then they don't look that overpowered anymore.

I personally hope that anet manages to balance both PVE and PVP.
I also hope that anet will remove PVE skills for elite missions HM (why only for elite missions HM ? Because getting groups (more then 2 rl people) for vanquishing and HM missions is near the impossible, wich means you have to use heros and henchman alot and we all know how "bright" those are...)
I'm starting to think it will be impossible to balance PvE and PvP. Generally, the two crowds want things which seem contradicting to each other, so balancing them with the same premise doesn't seem to have worked. However, I think PvE only skills were created to allow pvers to have powerful skills which will not be affected by pvp balance.

Finally, the problem lies within the majority of the community that believes that a player needs a high rank to join a good group. Improvement only comes if you spend a lot of time doing something, but change what you're doing to a higher difficulty.
Lagg
Lagg
Wilds Pathfinder
#18
Quote:
Originally Posted by wazz
no lagg (they have NO laggg grrrr)
I agree. They'd be better off with me balancing the skills.

No seriously, they'd be better off with anyone at all actually balancing PvE back to how it was two years ago.

Some power creep is understandable, but the power we have now is just ridiculous, even when we take UB out of the equation.



And yes, I'm also secretly hoping that they're cooking up a back-to-basics larger-than-life Guild Wars 2. Either that or I'll keep the social life I've been having since me and my guild stopped playing.

I'll be happy either way. Whether it's falling in love with Guild Wars all over again, or closing this chapter of my gaming life for good.
Hyper Cutter
Hyper Cutter
Desert Nomad
#19
I think they leave Ursan alone to encourage PUGs (they've been deliberately sabotaging henchmen for years in an attempt to do the same thing, and they won't let us use a full party of heroes either). Which it does, since a lone Ursan isn't that great...
S
Syco Masato
Frost Gate Guardian
#20
Pretty sure they knew what they were doing when they made Ursan. And when they buffed SF. My theory is that they're making things easier to do so people can build up their HoM's for GW2.