Yes u read it good, better than sabways.
First of all i'd like to say this teambuild has been tested by lots of players,
and they still thank me for giving it to them. I even made my legendary vanquish very easy with it.
Changed some things to the builds with the tips posted here
Balanced
Ah balanced team doesn't have the same synergy as sabways, but that sure doesn't mean it's a bad thing.
As sabways mostly depends on the dmg of others, balanced does the dmg directly.
Your role
Just as sabways, it doens't matter what profession u are as long as u do dmg.
My build looks like this:
[skill]Ursan Blessing[/skill][skill]I am unstoppable![/skill][skill]Ether feast[/skill][skill]Ether signet[/skill][skill]Backfire[/skill][skill]Empathy[/skill][skill]Optional[/skill][skill]Flesh of my flesh[/skill]
Yes it's a simple Ursan build, only thing is that once u get out of bear u can directly attack becus of the ether signet.
Use backfire if the enemies heal to much.
I understand that there are alot of ursan haters and people who ain't got a high rank yet.
Therefore a simple nuker or heavy damager would do the trick.
The Hero's
The Balanced hero team looks like this:
Elementalist/Dervish:
[skill]Fire Attunement[/skill][skill]Aura Of Restoration[/skill][skill]Mystic Regeneration[/skill][skill]Savannah Heat[/skill][skill]Teinai's Heat[/skill][skill]Searing Heat[/skill][skill]Breath Of Fire[/skill][skill]Meteor Shower[/skill]
OR
[skill]Fire Attunement[/skill][skill]Aura Of Restoration[/skill][skill]Breath Of Fire[/skill][skill]Savannah Heat[/skill][skill]Mark of Rodgort[/skill][skill]Fireball[/skill][skill]Glowing gaze[/skill][skill]Renew Life[/skill]
Build 1: As u can see the E/D hero's part is to do the area dmg, since in HM foes run of faster when in AoE the Meteor Shower will prevent the scattering.
NOTE: Even though it doesn't look like it, the ele can keep the AoE up, since the first skill is recharged as soon as he uses his last skill, etc etc.
He also selfregen, which enlightens the part of the monk.
Build 2: As most people like the burning to do aditional damage, this build will take care of that. Mark of rodgort+ Fireball and Glowing gaze is a good e-managment and burning combo.
Equipment:
The hero needs the +1 fire magic and +3 fire magic, +60hp staff (and if possible also a half recharge time), fill the rest of runes and insignias's with energy.
Health should be like 480 and energy around 90.
U can adjust this to whatever u like.
Put on Guard.
The Attributes:
Fire Magic 12+1+3
Energy Storage 10
Earth Prayers 8
Skill Template:
OgpjowM6KO4CaB7lsWEJGGRgBA
Necromancer/Dervish
[skill]Jagged Bones[/skill][skill]Animate Bone minions[/skill][skill]Blood Ritual[/skill][skill]Foul Feast[/skill][skill]Mystic Regeneration[/skill][skill]Death Nova[/skill][skill]Dark Bond[/skill][skill]Infuse Condition[/skill]
The part the necro plays here is Minion Bombing and Condition controlling, he also got enough energy so he can easily give bloodritual to give energy where needed.
He also have alot of self regen, and takes almost no dmg because of dark bond.
The beauty about this build is that he can get 10 minions easily, even in area's with almost no corpses.
Equipment:
He needs the +1 and +3 Deathmagic, fill up with a mix of energy and health.
U could also use the insignia with +5 armor per minion.
Staff can be chosen at own preferances.
Health should be around 480hp and energy around 47.
Put on Guard.
The Attributes:
Death Magic 12+1+3
Soul Reaping10
Earth Prayers 8
Bloodmagic 2
Skill Template:
OApjUwG6KSLVVBJg4BsXoBKCLCA
Monk
[skill]Word of Healing[/skill][skill]Signet of Rejuvenation[/skill][skill]Patient Spirit[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Cure Hex[/skill][skill]Guardian[/skill][skill]Restore Life[/skill]
Massive amount of healing at a low energy cost, blocking in case he's in need of it.
Equipment:
Healing prayers +1 rune, give him an average amount of energy and if possible a high amount of health. So he will avoid getting aggoed all the time.
Health should be around 550hp and energy around 50.
Put on avoid combat.
The Attributes:
Healing Prayers 12+1
Protection Prayers 6
Divine Favor 11
Skill Template:
OwEV04nAXaUNSj4upBcjYTb6jvQmAA
Usage
Can be easily used to vanquish and is probably fasters than sabways.
Of course as usual, divide the aggro by not running in massive mobs.
A good lure is always in place.
4 man team
It can be used to do 4man vanquishes.
8 man team
If u got hench at ur disposal I recommand u to take 3melee's and an additional monk.
Area's
Almost every area can be vanquished with this, so beneath u can find a list of area's u can't vanquish with this build.
Prophecies
-Majesty's Rest (because of Rotscale)
-Eastern Frontier
Factions
-Sunjiang District
-Divine Path (is possible if good lure)
-Archipelagos
Nightfall
-Arkjok Wand
-Joko's Domain
-Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable.
Have fun trying it out, and let me know if u like it.
s

