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PVE Build Diversity - How Often Do You Change PVE Builds?
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Originally Posted by DeBron
What's the point of running anything other than DS "SY!" spam as a warrior?
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Originally Posted by Stolen Souls
I change mine often...mostly due to boredom. Using the exact same bar 100% of the time would drive me nuts.
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My favorite two... Splinter/Barrage, or, apply poison/burning arrow/screaming shot/d-shot/savage shot/body shot, with a 2ndary prof to cause cracked armor.
My rit gets less changing...his skills are often dependent on the party needs. Four or five basic builds--resto spot heals (2 spirits, 3-4 heals, 1-2 weapon spells, maybe item spell and rezz), weapons (mostly weapon spells), channeling, or spirit spammer. I do love the rit's abilities...I'm just not sure I've figured out exactly how capable they really are.
My ranger has something like 15 builds that I regularly swap between, depending on the area, and every time I load one up I give a glance at one or two slots that I'm always rotating around with some utility skills.
So...if not changed, I at least consider changing my build for every area...but most of the time, something does change.
So...if not changed, I at least consider changing my build for every area...but most of the time, something does change.
PvE is pretty much dead for me. All people want now is Ursan and HB monks. Hell... the Ursan peeps only really need a res, pain inverter, and ursan. It was somewhat boring before this... now it's terribly boring.
But, on those occassions when I do want to go smash something, I run myself, Pyre, Jin, and Margrid as bunny thumpers, just for the hilarity factor. I tried subbing out Pyre for a MM, but then Mehnlo and whoever spaz out trying to heal 3 pets, 8 people, and about 10 minions. The AI does surprisingly well with using beastial mauling and the different stances.
But, on those occassions when I do want to go smash something, I run myself, Pyre, Jin, and Margrid as bunny thumpers, just for the hilarity factor. I tried subbing out Pyre for a MM, but then Mehnlo and whoever spaz out trying to heal 3 pets, 8 people, and about 10 minions. The AI does surprisingly well with using beastial mauling and the different stances.
Pretty much never. I tweak it depending on the area, but don't make any major changes.
6 skills on my bar are fixed and the other two get changed. Same goes for my heroes. Oh, and I have a slightly different hero setups for playing with henches or with a another human and his heroes.
The only places for which I made major changes to the build are bosses (abaddon, shiro, varesh, etc) and vanqushing Mamnoon Lagoon. Packs of 6 lvl 28 migraine mesmers forced me to give my bar to a hero and bring divert, convert, and bond half the party with veil -.-
I guess I have a different setup for NM, but I can't remember the last time I did something on normal.
6 skills on my bar are fixed and the other two get changed. Same goes for my heroes. Oh, and I have a slightly different hero setups for playing with henches or with a another human and his heroes.
The only places for which I made major changes to the build are bosses (abaddon, shiro, varesh, etc) and vanqushing Mamnoon Lagoon. Packs of 6 lvl 28 migraine mesmers forced me to give my bar to a hero and bring divert, convert, and bond half the party with veil -.-
I guess I have a different setup for NM, but I can't remember the last time I did something on normal.
My main is a Mesmer, and considering that the majority of Mesmer skills are either stupidly overpowered or utterly useless depending on what you cast them on and when, I've found that changing my build is a normal part of almost every mission plan. I have hundreds of different build templates for different areas and different party compositions so that I can always do something useful in the party no matter where I am or who I'm playing with.
I've found that this game is more fun if I'm continually having to shake my build up. I like to use my brain a lot
I've found that this game is more fun if I'm continually having to shake my build up. I like to use my brain a lot
For my sin, i have mobious death blossom, with crit agility and crit defences, the lead and offhand change depending on my needs, usualy tween, golden fox>golden fang, and black mantis>exausting, and sometimes wild strike.. the other 2 slots is what ever i feel like, for vanquishing i put in SY and PI.
monk has a core build that gets changed for the area and ranger usualy runs r/p in pve and a bow or r/d in pvp, so she has lots of builds.
basicly, i change things depending on the area, what i feel like and just whatever.
monk has a core build that gets changed for the area and ranger usualy runs r/p in pve and a bow or r/d in pvp, so she has lots of builds.
basicly, i change things depending on the area, what i feel like and just whatever.
Most of my professions have one or few "signature" builds that I run more than other builds. Same with my heroes. But this has nothing to do with me creating builds.
I have all 10 professions and currently have over 600 builds. So yeah, I come up with builds quite often. Averaging more than one build a day since builds were introduced (don't remember when it was introduced, so I could be off). It has nothing to do with the game's difficulty. I come up with builds because it's fun to come up with creative builds. If I only come up with builds to handle the game's (lack) of difficulty... I'd have maybe 2 builds per profession.
Despite having signature builds, I constantly switch builds. Aside from my signature builds which I may run for a couple of runs in a row, I constantly switch builds, heroes, and create/edit/delete builds.
I have all 10 professions and currently have over 600 builds. So yeah, I come up with builds quite often. Averaging more than one build a day since builds were introduced (don't remember when it was introduced, so I could be off). It has nothing to do with the game's difficulty. I come up with builds because it's fun to come up with creative builds. If I only come up with builds to handle the game's (lack) of difficulty... I'd have maybe 2 builds per profession.
Despite having signature builds, I constantly switch builds. Aside from my signature builds which I may run for a couple of runs in a row, I constantly switch builds, heroes, and create/edit/delete builds.
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Originally Posted by Stolen Souls
I change mine often...mostly due to boredom. Using the exact same bar 100% of the time would drive me nuts.
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I change mine quite a bit for various different reasons.
For the most part I find PvE to be more focused on teamwork and positioning/tactics - as long as you understand those two things there is little difference from a "great" and an "OK" build. As such, as someone else said above I change to keep things from getting bored. All the classes have a myriad of builds that will blow through PvE if you have teamwork and know the skills you are using (This is true with H/H, even more so with other humans).
Even then, when farming multiple areas it is nice to have area specific builds (especially with heroes as you can get some nice four man groups). You know exactly what you are up against and you can counter most enemies in the area and blow through it quickly. However, some classes will have a build that is so good that it is almost universally in this class (say the Imbagon) but even then I've found with effort I can usually tie it so that I can have *some* build variety.
I will also use any builds that I find interesting, ones from here, PvXwiki, or even ones I make myself. I don't see anything especially good or bad about any of them.
Since I also play almost entirely hench/hero I consider my "build" to include them - one of the things that has kept me here for so long is this (I had just about quit before the release of Nightfall). So, above and beyond what I said above (for those paragraphs I assumed an individual build) I find that even using the same individual build in a totally different *team* build can play as different - and in some case even *more* different - than the standard ones. Even with humans this isn't to be discounted, though most will not like to experiment and play here.
For the most part I find PvE to be more focused on teamwork and positioning/tactics - as long as you understand those two things there is little difference from a "great" and an "OK" build. As such, as someone else said above I change to keep things from getting bored. All the classes have a myriad of builds that will blow through PvE if you have teamwork and know the skills you are using (This is true with H/H, even more so with other humans).
Even then, when farming multiple areas it is nice to have area specific builds (especially with heroes as you can get some nice four man groups). You know exactly what you are up against and you can counter most enemies in the area and blow through it quickly. However, some classes will have a build that is so good that it is almost universally in this class (say the Imbagon) but even then I've found with effort I can usually tie it so that I can have *some* build variety.
I will also use any builds that I find interesting, ones from here, PvXwiki, or even ones I make myself. I don't see anything especially good or bad about any of them.
Since I also play almost entirely hench/hero I consider my "build" to include them - one of the things that has kept me here for so long is this (I had just about quit before the release of Nightfall). So, above and beyond what I said above (for those paragraphs I assumed an individual build) I find that even using the same individual build in a totally different *team* build can play as different - and in some case even *more* different - than the standard ones. Even with humans this isn't to be discounted, though most will not like to experiment and play here.
I don't change my builds much for my paragon, warrior, dervish or ritualist. They basically have a couple of builds that I switch between which depends on what I feel like playing
My elementalist and necromancer on the hand is always the test subject for new builds I think of, especially since necros are the most versatile profession while elementalists and the new ether renewal PvE buff opened up many doors
My elementalist and necromancer on the hand is always the test subject for new builds I think of, especially since necros are the most versatile profession while elementalists and the new ether renewal PvE buff opened up many doors
Currently I pretty much only play with my mesmer and ritualist guys.
And these two guys are not only running a build that is quite set in stone but are also running a build that shares 4/8 skills!
[skill]"Finish Him!"[/skill], [skill]"You Move Like A Dwarf!"[/skill], [skill]Ebon Vanguard Assassin Support[/skill] [skill]Assassin's Promise[/skill]
My mesmer then gets some domination nukes, and my ritualist gets some channeling nukes.
Pre-PvE-skills I'd change my builds all the time - now PvE skills are so insanely overpowered that I build around them. Luckily the skills I use aren't only insanely overpowered but also fun! (I have an interrupt and I have a summon! Two insanely fun concepts - and they work insanely well! What more could I ask for?)
And these two guys are not only running a build that is quite set in stone but are also running a build that shares 4/8 skills!
[skill]"Finish Him!"[/skill], [skill]"You Move Like A Dwarf!"[/skill], [skill]Ebon Vanguard Assassin Support[/skill] [skill]Assassin's Promise[/skill]
My mesmer then gets some domination nukes, and my ritualist gets some channeling nukes.
Pre-PvE-skills I'd change my builds all the time - now PvE skills are so insanely overpowered that I build around them. Luckily the skills I use aren't only insanely overpowered but also fun! (I have an interrupt and I have a summon! Two insanely fun concepts - and they work insanely well! What more could I ask for?)
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