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Originally Posted by Aeon221
Right right, Blizzard making the entire game easier isn't nearly as "bad" as Anet adding an optional skill to make the game easier.
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Originally Posted by Risky Ranger
It also has requirements that many people's computers don't meet, like needing 32GB of free space. Not all people have super uber machines.
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Originally Posted by Aeon221
Right right, Blizzard making the entire game easier isn't nearly as "bad" as Anet adding an optional skill to make the game easier.
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Originally Posted by Risky Ranger
It also has requirements that many people's computers don't meet, like needing 32GB of free space. Not all people have super uber machines.
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Originally Posted by Red Sonya
I disagree with Red Sand here.
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Originally Posted by Bryant Again
Why does ANet has to cater to the inexperienced and not Blizzard?
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Originally Posted by Crom The Pale
Guild Wars began as a very simple game for PvE players to play... PvE is meant to be fun, for many this means quick and easy... PvP was always meant to be a challenge...
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Originally Posted by mazey vorstagg
I think this is the key. WoW has the eternal carrot. "come on, play for another month and you might be able to beat Lady Vasjh..."
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Originally Posted by Red Sonya
It ends at level 20 max, it ends at a 15^50 weapon max, it ends at vanity and no value other than vanity armor.
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just my view 
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Originally Posted by Bryant Again
How is adding Ursan Blessing (that's the skill you're referring to, correct?) any different than Blizzard making the game a bit simpler to grasp? With Blizzard easing it up, it now lies in the player's hands to make things more difficult. Same goes with GW: the player is now gimping himself by not using UB. What becomes optimal/optional begins to get blurred and messy.
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Originally Posted by Aeon221
Blizz made the entire game easier. This isn't an opinion, this is a fact. They lowered the stats on monsters throughout the game, vastly improved all gear AND added the OP TBC stuff. If you'd like to find out the exact numbers, go check the 2.3 (iirc) patch notes. Oh and they made tons of skills stronger.
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| But take a look at the late-game areas in Outland. Overland areas are dangerous if you do not take care, mobs are varied and have some tricks. I am thinking about Skettis right now. The dungeons there are still challenging to 70s, even if you are right about crowd control making things easy in WoW. Just do not get too highbrow about it, organizing 28 people to do something together and right is not easy. |
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Originally Posted by Aeon221
Unless you think that it's really skillful for raiders to bind a macro to their mousewheel and spend the whole raid rolling it up and down at the called target.
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There is a statistic about 80%+ of WoW players never experiencing major raids or instances at all.|
Originally Posted by Longasc
ANet's greatest old-area improvement was the introduction of hard mode. But in the very same update they downgraded normal mode loot and difficulty, too. We can compare WoW and GW forever, and even if GW is oh so much better, what they are doing right now to the game is definitely not good in my opinion. I think they can learn a lot from WoW, but they seem to be so very keen on copying the worse aspects, not really funny. |
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Originally Posted by Badenstein
Also, the silence of the GW2 development is scary.
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Originally Posted by Avarre
Players complaining about Ursan aren't complaining from a player perspective. I doubt anyone concerned about Ursan has trouble completing any area in the game. From a customer perspective though, it's clear that Ursan wrecks the overall structure and balance of the game. By operating on completely different principles than everything else, playing Ursan is practically not playing Guild Wars - no skillbar, no tactics, no positioning, just hit them buttons.
People can throw the 'you don't have to use it' argument out all they want, but then why bother? Why not let everyone exploit bugs or have infinite gold? You don't have to use them. It's not a single-player game. Others getting free rides to everything shouldn't be possible, unless everyone gets them. Unfortunately, this time ANet was fair - they gave Ursan to everyone, and it is retarded. ANet is adding these skills to cater to inexperienced players like you, giving you an easy way to do everything every other player has done while not understanding the game whatsoever. It is this that stands directly in the way of the principles of the game - you're using your title grind time to supplant skill entirely. Nobody cares that you're using Ursan - they care that Ursan itself went up to the concept of Guild Wars and beat it to death. |
| why they would add a Hard Mode than simplify the heck out of it. |
| That may seem a little assy of me - calling all of these imba skills "instant gratification" buttons - but I can't see them as much else. |
| But they still haven't opened up raiding. |
| I think I understand why the dev's haven't put out more info than they have on GW2. |
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Originally Posted by Red Sand
I don't know. I think I understand why the dev's haven't put out more info than they have on GW2. With all the argument going on over the direction that GW is or should go in, would you bounce your ideas for the new GW off the community, in a public forum? I wouldn't. I'd already know who I could count on for ideas and feedback, and I'd talk to them. And I'd quietly read these and the other GW forums and make my decisions based on that information, but I wouldn't give the community a "cut".
We can't even decide whether or not capping is important in AB. ![]() |
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Originally Posted by Badenstein
I understand. Still, after seeing how GW was redesigned after launch, it worries me what they are doing. I really don't see how they can distinguish themselves from other MMOs.
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