Update - Thursday, May 22, 2008

2 pages • Page 1
Cathode_Reborn
Cathode_Reborn
Desert Nomad
• #1
http://www.guildwars.com/support/gam...es/default.php

Has anyone made adjustments to their heroes/team builds after the changes?

So far the new Discord is great imo. I'm messin with a 3nec Discord team for my para. They use Discord very well and it seems to have pretty high priority so it's cast before other spells. One of the things I really like about it is the necs do what my para can't - massive armor ignoring damage. And of course "SY" keeps the squishy necs alive along with a few random support skills that they have.

There was a few other changes that are nice, like "WY" not being useless anymore I think that could start seeing use on Para heroes again...
C
Cyb3r
Lion's Arch Merchant
• #2
my reply is still going to wait 2 more updates to see how it fully works out their new system
scythefromunder
scythefromunder
Desert Nomad
• #3
Ill give them 3 days to either revert or do more changes.
T
Tyla
Emo Goth Italics
• #4
Hell yeah!

Now I can run it without fear of the Mesmer running out of energy via Fragility spam!
Axel Zinfandel
Axel Zinfandel
Desert Nomad
• #5
[Healing Renewal;AGKSIzwDxbyJNFe1CaxwccC]

Instead of Sabway Healer, probably. Necros are still superior with SS/Minion though. probably lose Spirit Transfer for something else though for heroes

[Protecting Renewal;A2IwzML1CtMTCUdHQ1zrD]

as a prot counterpart and

[Ether Twister;AmOiqysr6I9rFc3s71t7nfnuA]

To have some fun.
N
NecroticChanter
Frost Gate Guardian
• #6
Quote: Originally Posted by Cathode_Reborn

So far the new Discord is great imo. I'm messin with a 3nec Discord team for my para. They use Discord very well and it seems to have pretty high priority so it's cast before other spells. One of the things I really like about it is the necs do what my para can't - massive armor ignoring damage. And of course "SY" keeps the squishy necs alive along with a few random support skills that they have.

How are u getting them to hex and condition a target before they start discording? Or do u micro it? I test this with the 3 necros but they sometimes start casting without the requirements
Sab
Sab
Desert Nomad
• #7
Discord with three Necros is okay, I'd suggest you play a caller like:

[Enfeeble][Parasitic Bond][Finish Him!][You Move Like a Dwarf!]

and stick condition skills on the Necros, like:

[Enfeebling Blood][Death Nova][Animate Shambling Horror][Rip Enchantment]

As long you have the only hex in the team, you can dictate when and where the heroes use Discord.
Nightow
Nightow
Forge Runner
• #8
I heard they fixed dagger sin heroes...

is this true?
scythefromunder
scythefromunder
Desert Nomad
• #9
Quote: Originally Posted by Nightow I heard they fixed dagger sin heroes...

is this true? Yes
12chars Quote:
Originally Posted by GuildWiki
Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack
T
Turbobusa
Forge Runner
• #10
Build I've been using for the past year:

Meh:
[build=OAdUUYDeKfSLQ7iKg6Bxk2BCArlA]
Olias:
[Build=OANEUspn92EzOqXB8QVVPIAqHA]
Master of Whispers:
[build=OANEUsl305EzuCHV0geY3VHMaA]
Livia:
[build=OAhkUkG4RFyUMz4k00w0kjdwFTCI]
I just changed dwayna's sorrow recently.
Works like a charm in HM.
Heroes have +1+2 DM, rest minors
distilledwill
distilledwill
Forge Runner
• #11
How about - Go go communing!?

[Build prof=Rt Name="Rit Lord" box SpawningPower=12+1 Communing=12+1+1 RestorationMagic=3][Ritual Lord][Boon Of Creation][Union][Shelter][Displacement][Shadowsong][Doom][Death Pact Signet][/build]

or

[build prof=E/Rt name="Ether Fire" box Firemagic=12+1+1 EnergyStorage=12+1 RestorationMagic=3][Rodgort's Invocation][Liquid Flame][Teinai's Heat][Glyph Of Elemental Power][Ether Renewal][Aura Of Restoration][Fire Attunement][Death Pact Signet][/build]
Cathode_Reborn
Cathode_Reborn
Desert Nomad
• #12
I was messin around with somethin like this:

[skill]Focused Anger[/skill][skill]"Save Yourselves!"[/skill][skill]"There's Nothing To Fear!"[/skill][skill]Spear of Fury[/skill][skill]Blazing Spear[/skill][skill]Chest Thumper[/skill][skill]"Go For The Eyes!"[/skill][skill]Aggressive Refrain[/skill]

[skill]Discord[/skill][skill]Signet of Lost Souls[/skill][skill]Putrid Bile[/skill][skill]Enfeeble[/skill][skill]Parasitic Bond[/skill][skill]Foul Feast[/skill][skill]Dwayna's Sorrow[/skill][skill]Patient Spirit[/skill]

[skill]Discord[/skill][skill]Signet of Lost Souls[/skill][skill]Putrid Bile[/skill][skill]Animate Bone Horror[/skill][skill]Animate Shambling Horror[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Weaken Armor[/skill]

[skill]Discord[/skill][skill]Signet of Lost Souls[/skill][skill]Putrid Bile[/skill][skill]Weaken Armor[/skill][skill]Infuse Health[/skill][skill]Remove Hex[/skill][skill]Patient Spirit[/skill]

Still undecided about who's gonna use what. Normally I had Dwayna's Sorrow on the MM but put it on another nec so the MM could take all the points out from healing and put them into somethin else. Not sure about double Weaken armor either. Using Enfeeble over Enfeebling blood for now, just because it works well at low spec and I like the cast/recharge/no sac. Might end up replacing it though. From what I saw, it looked like Pbond was being spammed on random targets and not always the called ones I'll have to double check next time...

I'm gonna try another setup for my Nec after I mess around with it on my para for abit - thought it'd be a good idea to have "SY" in there since the healing/defense isn't too great...
Nightow
Nightow
Forge Runner
• #13
Quote: Originally Posted by distilledwill
How about - Go go communing!? Spirits still suck, even after the buff to [ritual lord].
distilledwill
distilledwill
Forge Runner
• #14
Quote: Originally Posted by Nightow
Spirits still suck, even after the buff to [ritual lord]. Actually after trying the build below whilst vanquishing the floodplains this morning the only problem I encountered was that the hero wouldnt cast Rit Lord and Boon of C before the spirits. Stupid Razah.

[build prof=N/Rt Name="Splinter Curser" box SoulReaping=8+1 Restorationmagic=2 Curses=12+1+1 Channeling=10][Spiteful Spirit][Reckless Haste][Enfeebling Blood][Barbs][Rip Enchantment][Splinter Weapon][Signet Of Lost Souls][Flesh Of My Flesh][/build]

[build prof=N/Mo Name="Dwana's Bomber" box SoulReaping=8+1 Death Magic=12+3+1 Healing Prayers=10][Jagged Bones][Animate Bone Minions][Blood Of The Master][Death Nova][Dwayna's Sorrow][Infuse Condition][Signet Of Lost Souls][Foul Feast][/build]

[Build prof=Rt Name="Rit Lord" box SpawningPower=12+1 Communing=12+1+1 RestorationMagic=3][Ritual Lord][Boon Of Creation][Union][Shelter][Displacement][Shadowsong][Pure Was Li Ming][Death Pact Signet][/build]

having said that, the fact that Rit Lord isnt maintained is quite annoying and I might replace with a Renewal Prot/Fire hybrid.
Terrokian
Terrokian
Frost Gate Guardian
• #15
I'm still pondering over the fact that [Enfeebling Blood]only works vs physical damage(melee and bow damage ONLY and does NOT stop bonus damage) and quite frankly -1 attributes vs typical 19 attributes(average monster in HM)is of such a great benefit(according to so many peoples out there).

If you are a warrior physical damage is really no big thing(you DO have a crap load of armor which puts their damage modifier at .379 MAX).Perhaps for other classes physical damage is a bigger issue.Wiki does have a COMPETENT TANKING post on that subject(it's pretty much vs HM Bladed Aatxes which seem to scare a lot of people).But a curses necro in the mix really does matter if you are a tanker.Guess my question on this(please help Sab you are a GENIUS after all) is what would be a good curse to substitute for [Enfeebling Blood]?

My general group consists of
[build=Me;OQASEZJT2kgP7gQFsiGWXF8V]
[build=Koss;OQkSEZKPG2rCfdxN18LAG5N]
[build=Livia;OAZCUsxzaQNkGQGH1pAeoqC]
[build=Olias;OAZDQsNHPvBkReQotHaDVVuA]

If you noticed I DO NOT use enfeebling blood,simply because my front liners don't need it.

What I found with this group is you get twin pressure on any specific target(Koss and myself handing out Cripple,Bleed,and Deep Wound).Livia's minions keep all other foes at bay while she and Olias deal out some punishment.

If the situation needs for healing,then I can always grab a couple healing henchies(seeing as I am a fan of go solo or die).But honestly Olias does kick out [Well of Blood] often while Koss and I are upfront holding things at bay.
Terrokian
Terrokian
Frost Gate Guardian
• #16
^^^^^P.S.Side note here.The skills I have displayed do not truly show the modifiers to each skill as everyone has Sup Vigor runes and +3 Skill runes.Have to learn how to post the true skills.
T
Tyla
Emo Goth Italics
• #17
Quote: Originally Posted by Terrokian
I'm still pondering over the fact that [Enfeebling Blood]only works vs physical damage(melee and bow damage ONLY and does NOT stop bonus damage) and quite frankly -1 attributes vs typical 19 attributes(average monster in HM)is of such a great benefit(according to so many peoples out there). Not this again. >.>

Protection against physical damage that strong is...strong?

You have practically completely negated any pressure those enemies do, and the only problem is the casters, which can be sorted out with Broad Head Arrow, Protective Spirit, or even basic anti-caster things.

Although, I don't understand why you have 3 Soul Reaping on the SS, with no Barbs with an MM hero, and don't have Death Nova on an MM hero with all melee animation spells.
WARPATh
WARPATh
Frost Gate Guardian
• #18
because soul reaping ownz too much and he want the game to be a challenge?
Sab
Sab
Desert Nomad
• #19
Boycott Soul Reaping until it gets reverted amirite
Terrokian
Terrokian
Frost Gate Guardian
• #20
Wow.GJ Tyla,asked a ? and best I get is your opinion on things to be done your way.

AS for Soul Reaping.90% of the creatures don't make it into my backfield for him to take full advantage of it.Thus it's low.However the upside is the massive boosts in other departments.

I run as a tank with Koss running as a secondary tank.Now I realize that a warriors armor level being 116+ and the MAX a damage modifier that can hit that is .379 means pretty much nada to the typical player.Nor does anyone even understand the fullness of Enfeebling Blood,but hey,I asked a stupid question and got a stupid answer.What more should I have expected?

PS This is an edit and an apology.Glad you all are so broad minded.