I thought of this last night, maybe someone has suggested it before but I'm too lazy to check :P
What about an upgrade for staves that has a 20% chance to halve the energy cost of spells?
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Originally Posted by MagmaRed
Few problems I see.
1) 25 energy spells, 15 energy spells, and 5 energy spells. What do you get for 1/2 energy cost on them? Round up or down? How does it sync with skills like Glyph of Lesser Energy, Attuned Was Songkai, etc.? |
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Originally Posted by MagmaRed
2) Necro has skills that were reduced to 1 energy. Do these stay at 1 energy, or get reduced to 0 energy? The reason they were reduced to 1 energy is the true cost of the skill is life sacrifice. Does this mean a skill like Offering of Blood becomes a life sacrifice of 10%?
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Originally Posted by MagmaRed
3) Attunements for the Elementalist provide energy based on the cost of the skill you use. So if they use Elemental Attunement, and get 50% back, Fireball would provide them with 5 energy in return. Would your 1/2 energy cost make the spell cost 5 energy, and still provide 5 energy back, or would it only provide 2.5 energy back?
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Originally Posted by MagmaRed
4) Mind Blast, at 14 Fire Magic provides 8 energy, a net gain of 3. If they get half cost, they would spend 2.5 energy to cast and get 8 energy in return, a net gain of 5-6 (depending on how it is rounded).
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Originally Posted by MagmaRed
/unsigned
This screams imbalanced to me. |
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Originally Posted by N1ghtstalker
and halves adrenaline cost too?
backbreaker goes 5adrenaline then /notsigned some spells can turn out overpowered |
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Originally Posted by The Meth
Problem: if I had 13 energy, with this couldn't i just spam a 25 energy spell until I hit a half energy cast? The other 80% of the time I would try to cast it I wouldn't be able to, then when I hit the 20% chance I would save 12-13 energy. This would be easily abused to give 100% half energy cost on all spells (well maybe not 5e spells, but definitely on the others).
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Originally Posted by ShadowsRequiem
whaaaa?
Can anyone make any sense of this? You'd cancel a 25 e spell losing 25 e each time until you got the half energy? It doesnt work like that. LOok at how attunements work. Youi dont cast something when you dont have enough energy.... you still need the skill cost. Good original idea though :P |
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Originally Posted by The Meth
Problem: if I had 13 energy, with this couldn't i just spam a 25 energy spell until I hit a half energy cast? The other 80% of the time I would try to cast it I wouldn't be able to, then when I hit the 20% chance I would save 12-13 energy. This would be easily abused to give 100% half energy cost on all spells (well maybe not 5e spells, but definitely on the others).
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Originally Posted by Trylo
i dont think it would be overpowered (as long as it is not able to 40% proc), which would mean choosing between a staff with 20% ench or 20% chance of half energy.
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