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Originally Posted by arcanemacabre
Ursan is simply Guild Wars' cheat code.
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THIS.
No one at ANet is ever going to admit it, but that is precisely what Ursan is.
Remember
I'm a mesmer, how do I complete The Deep? That was posted only eight short months ago.
Remember the crying about Mallyx, and how he could only be killed with a glitch, and how the devs must have used the then-unreleased PvE skills to beat him a "legit" way?
Mallyx with your heros happened only one month after the above thread.
Guild Wars is over. Ursan has killed it.
The point of Ursan is to make everything in Guild Wars doable, so that everyone can have a full Hall of Monuments and a reason to buy Guild Wars
2. And when Ursan blows away all PvE grind, ANet will simply have to extend grind to keep the players invested, or attract bored Ursanites with shiny toys - weapon skins, tonics, emotes, titles...
Oh, wait.
And the biggest kicker? With ANet refusing to change Ursan in any way and staying silent on the matter, we effectively have our confirmation. Each day of ANet inaction legitimizes Ursan even further. Now, if Ursan ever does see any sort of change, we'll see the same reaction as when Rockmolders and HoD swords were "fixed:" people will complain because the inaction makes them feel entitled to hold on to the original version.
If everything ANet has done in Guild Wars is indeed a learning experience for future games, as they've claimed, I really hope this part of it does not slip by come GW2 design time.