[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008

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IlikeGW
Jungle Guide
#41
Quote:
Originally Posted by Longasc
PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.
No it doesn't universally. Maybe I'd actually like to play in a way that's not *that* OP but fun and fitting the class, like a Ritual Lord? Or a Paragon that's *gasp* defensive? Some things were intended but had to be destroyed for PVP. It would be nice to have them back.

Idea is a couple years late imo, but at least people still playing the game might get to play some things normally again.
T
Taurucis
Jungle Guide
#42
Quote:
Originally Posted by Rhaegor Stormborn
By "people" you are referring to 5 to 15%% of the GW population? Maybe less?
So that 5 to 15% of the GW population are no longer people? What are we then?
I MP I
I MP I
Hustler
#43
Strangely, I can't bring myself to care. Good luck with it though.
Lest121
Lest121
Wilds Pathfinder
#44
WOW............it's about time but WOW.
MirkoTeran
MirkoTeran
Forge Runner
#45
I really don't see this as a good thing. PvE doesn't need overpowerd skills. It needs players who can use the existing ones better. To make things even worse, PvE versions of skills will now get an update every fifth blue moon (aka:never).
BlackSephir
BlackSephir
Forge Runner
#46
Quote:
Originally Posted by Taurucis
A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?
Because some people back then didn't like this suggestion. Is that hard to understand?
Alexandra-Sweet
Alexandra-Sweet
Wilds Pathfinder
#47
Quote:
Originally Posted by Antheus
Why bother?

The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already.
Ursans need healing (alot of I might add) and Ursan Blessing has no healing, so Monks are still needed. and Monks were hit pretty hard with all the nerfs.
Longasc
Longasc
Forge Runner
#48
Quote:
Originally Posted by IlikeGW
No it doesn't universally. Maybe I'd actually like to play in a way that's not *that* OP but fun and fitting the class, like a Ritual Lord? Or a Paragon that's *gasp* defensive? Some things were intended but had to be destroyed for PVP. It would be nice to have them back.

Idea is a couple years late imo, but at least people still playing the game might get to play some things normally again.
This would actually hit the nail and be good.

But given their track record since ... it started already before GW:EN, I would rather bet they hit the thumb, not the nail.

It is all a matter of implementation, and this is where their ideas usually turn worse, see into what the titles mutated.
E
Eru Valenehtar
Ascalonian Squire
#49
This is a great change. Seeing how Anet is thinking with this change alone will make me go out and buy GW2. It's nice to see that Anet didn't forget about it's PvE players.
snaek
snaek
Forge Runner
#50
so does this mean izzy will take over pvp skill changes?
and we'll get a new person to take over pve skill changes?

or maybe izzy will take over pve?
and we'll get some seriously kik-ass person to take over pvp? ^__^;;;

i hope this means a more widespread skill usage
and not everyone runnin the same dam skill and same dam builds over and over again
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englitdaudelin
Krytan Explorer
#51
I can bring myself to care. Rather interesting, really.
Long overdue, if I can judge based on the constant comments in threads around the forum. Makes me happy because...my Paragon and Rit might get some "oomph" back.
Kashrlyyk
Kashrlyyk
Jungle Guide
#52
This is good. I am pretty sure ANet has statistics of the skills that are never used in PvP. With that change, they can make them usable in PvE and ignore them in PvP.
D
DarkNecrid
Furnace Stoker
#53
Quote:
Originally Posted by Inde
I'm sorry but I have to say something... and usually it takes a lot to provoke a reaction from me but... ARE YOU FREAKING KIDDING ME??? You can not possibly be serious. At this point I am honestly just going to write your post off as someone just trying to stir up trouble. I would delete it... but there's just this small part of me that cries to think you may be serious.
I actually agree with him. This is a very bad thing if you think of the consequences.

There's already a fairly large gap that a PvE player needs to bridge to get into PvP. Namely, they need to learn to kite, pre-kite, communicate, build PvP-specific bars, learn those bars, learn to weapon swap, etc.

Adding differences to skills makes making bars and learning them even harder. Using WY! in PvE is identical to how you'd use it in PvP for example, but with two different WY!'s it becomes harder, because maybe they won't even notice its different...until its too late.

It adds even more knowledge they need to learn, which puts anyone off from doing something. There are a ton of people out there who refuse to go to college, not because they don't have the money, but because they don't want to go through 4 years of gaining knowledge again. They get put off of it from school.

It doesn't bother me, as I am a VERY hardcore PvP player, and I can take and memorize this knowledge easily. Name me a skill irl, and I can recite it's concise description, energy cost, activation time, and recharge time without looking at anything. I got em all down pat. And I'm used to making bars for different situations, investing hours into learning them, used to talking, used to macroing shit in StarCraft (weapon swapping is so much easier!), used to moving in certain ways, but your average/casual PvP/PvE interested in PvP person, isn't. This is just another hurdle for them.
Celestial_Kitsune
Celestial_Kitsune
Krytan Explorer
#54
I don't think the current system is bad, but new system will be more lenient to PvE. It is important to note that they are aware of possible confusion over the changes and will implement PvP and PvE separation carefully overtime.

I view this as a chance to balance PvE. I hope Ursan will be nerfed, and PvE versions of some skills of less popular profession will be buffed. This might lead to less profession discrimination.
Kashrlyyk
Kashrlyyk
Jungle Guide
#55
Quote:
Originally Posted by Eru Valenehtar
This is a great change. Seeing how Anet is thinking with this change alone will make me go out and buy GW2. It's nice to see that Anet didn't forget about it's PvE players.
If the implementation is good, this change would singlehandedly put me back in the boat for GW2.
zwei2stein
zwei2stein
Grotto Attendant
#56
Quote:
Originally Posted by IlikeGW
No it doesn't universally. Maybe I'd actually like to play in a way that's not *that* OP but fun and fitting the class, like a Ritual Lord? Or a Paragon that's *gasp* defensive? Some things were intended but had to be destroyed for PVP. It would be nice to have them back.
Pagagons even at their unnerfed prime were most powerfull when they dealt damage as well as provided defence.

Rt Lord was one of most OP things in PvP-legal gameplay. It made party immortal. By todays standards it was imbagon-grade build.

Face it: they got nerfed because therey were OP. Even by today PvE-only standards.
lyra_song
lyra_song
Hell's Protector
#57
Good: this divides pvp and pve

Bad: this divides pvp and pve

:/
Ec]-[oMaN
Ec]-[oMaN
Desert Nomad
#58
So finally the PVE'ers will get what they want "IMBA skills to spam till their hearts content" and PvP'ers get what they've wanted for the last 2 years only none of them will be around for it to matter. That's what I call a waste of resources don't you agree?

@Darknecrid TBRFH if PVE'ers haven't made even the smallest of transition from PVE to PvP which they haven't yet, why would they all of sudden want to now? I've played every PvP arena there is since release and I can tell you that really there has never been a steady influx of player base especially on the american side of things, all there has been is decline. No one should be worried about PvP learning curves this late in time.
Fril Estelin
Fril Estelin
So Serious...
#59
It had to be done, at least for trying and seeing the effects. GG and kudos for one of the most significant update in a long while.

On the other hand, it may make the population of PvEPers (those playing both PvE and PvP) much smaller if this update is kept and the trend amplifies, as they'd have to juggle with two sets of skills evolving on their own.

Next we split GWG into a PvE and PvP side! (woaw I never saw Inde angry like that )
Vinraith
Vinraith
Desert Nomad
#60
Speaking as a PvE only player, this sucks. There'll never be a reason to come up with a new PvE build again. How tragically game killing. If this is going to be the system in GW2 it's a major mark against the game.

Nerf UB, nerf Sab's 3 necro build, let's make PvE halfway interesting again.