Pheonix, no limit on minions is stupid. Do you understand how fast you'll clear up an area?
Granted there are plentiful corpses.
T
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Originally Posted by Jetdoc
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
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Originally Posted by Antheus
The problem with this division is not that PvE will be balanced or nerfed. PvE skills will be balanced against Ursan, Seed of Life and TNTF.
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Originally Posted by Red Sonya
No this is a great move now the pvper can stay in his/her own forums and discuss the pvp nerfs/buffs and no longer will we have to listen to the elitism that pvp rules all balance in the game. Finally separation of the two is here and I couldn't be happier.
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| If what you say is true, yes, then this would be the most horrific move possible. However, my sincere hope is that the most glaringly idiotic PvE skills will actually get toned-down to a reasonable level. |
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Originally Posted by skanvak
To Inde,
I can oppose this move before it is implemented BECAUSE my opposition is politic and not techique. I don't care they do it right or bad. That is the idea : separate pve and pvp that I am against from the very start. I was against the unlink of HA and god favor, I was against pve only skills and so on. So this is the phylosophy behind the proposed update that I oppose. I don't want it implemented altogether. I hope that trying to make may point here my help in this way. |
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Originally Posted by prism2525
I'm not sure but I think in GW2 PvE and PvP will be seperated from day 1 right?
At least they're trying to salvage what's left of GW1. Hopefully they will revert Ether Renewal (even though I never saw it's glorious form) |
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Originally Posted by Racthoh
Oh good, because PvE needs to be a little easier when we already have PvE skills and consumables turning everything into a joke.
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