From the official wiki:
Rather than introducing another skill update this week, we're finishing a new system to balance key skills separately for PvP and PvE. Within the next few weeks, we'll introduce PvP versions for a handful of skills. These skills will work the same way as normal skills, but have different number values (damage, healing, cost, recharge, and so on). We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can.
PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. When we see something becoming severely imbalanced in PvP, we'd like to avoid harsh PvE nerfs without creating different versions of a large number of skills.
Skills that differ in PvP will have (PvP) at the end of their names when in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. All players have to do is equip the skill as normal, and it will use the PvP version where appropriate.
We've decided to release our next skill balance update simultaneously with these changes. We can take full advantage of the new skill balancing mechanism and avoid multiple balances over a short time frame.
http://wiki.guildwars.com/wiki/Developer_Updates
[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008
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Red Engine Gored Engine Gored Engine Gored Engine Going
Finally
Hell Esyes
I agree, but unfortunately the HARDCORE PvE audience can't take it when their PARAGON becomes useless (even though they are still the most broken class after countless nerfs....) or when their Necromancer somehow becomes "useless" after Soul Reaping got nerfed (hint: still the best primary attribute).
Unfortunately, those guys BRING IN THE MONEY so they need to cater to them as a business. So this way, they can cater to them and not break PvP.
it sucks, but I'm happy. Anything that'll stop the WAAAbulance.
EDIT #2:
of course, these same people are going to cry when they realize that Izzy really doesn't give 2 shits about PvE (hello Ursan), and won't be doing any balances for it.
LOL
Finally
Hell Esyes
Quote:
| ...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this. |
Unfortunately, those guys BRING IN THE MONEY so they need to cater to them as a business. So this way, they can cater to them and not break PvP.
it sucks, but I'm happy. Anything that'll stop the WAAAbulance.
EDIT #2:
of course, these same people are going to cry when they realize that Izzy really doesn't give 2 shits about PvE (hello Ursan), and won't be doing any balances for it.
LOL
C
Quote:
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Originally Posted by Illfated Fat
This would have been amazing.. like.. 2-2.5 years ago. Better late than never, I guess, though. Thanks aNet!
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...on the other hand, I want to be happy that ANET is actually doing something worthwhile and thank them.
So conflicted...
Quote:
| ...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this. |
Wait....
My take on it: I'm not a moron. I can read, so I can differentiate the skills. Since we have the ability to store templates, I don't see what the problem in having skills specific to each style of play is.
A

