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Dongeon Run
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It seems most of the dungeons either have non-targeted enchantment removal, or do some non-targeted AoE damage that SF won't help, Ooze Pit is a good example.
I'll see if I can take my sin through a couple solo, haven't tried yet really. I suppose bringing a fast recharging attack chain and and a run/heal skill would allow a solo sin to bypass the majority of a dungeon, the only problem is getting boss keys and such. It seems most of the dungeons are designed to thwart invinci-builds, however a perma SF sin with a bonder hero might work.
I'll see if I can take my sin through a couple solo, haven't tried yet really. I suppose bringing a fast recharging attack chain and and a run/heal skill would allow a solo sin to bypass the majority of a dungeon, the only problem is getting boss keys and such. It seems most of the dungeons are designed to thwart invinci-builds, however a perma SF sin with a bonder hero might work.
K
Quote:
Originally Posted by My Lipgloss is Cool
Why couldn't you do Rragar's?
some of the enemies use vengeful weapon and/or reversal of damage, both of which cause pain to the smiter. especially VW i was the smiter and nearly died each time we ran into a group of those guys but we had a third monk with us. you can do it 3-man with a healer/damage dealer as third person.
K
Quote:
Originally Posted by joshuarodger
some of the enemies use vengeful weapon and/or reversal of damage, both of which cause pain to the smiter. especially VW i was the smiter and nearly died each time we ran into a group of those guys but we had a third monk with us. you can do it 3-man with a healer/damage dealer as third person.
Drop some points from prot so it's around 14 with a 1+3 scalp... Then switch to a 1+3 divine and use sig of devo instead of purge.
You don't need 16 prot for the smiter, it's kind of over kill imo... I get around 606 unbuffed.
You don't need 16 prot for the smiter, it's kind of over kill imo... I get around 606 unbuffed.
Quote:
Originally Posted by thebullion24k
Drop some points from prot so it's around 14 with a 1+3 scalp... Then switch to a 1+3 divine and use sig of devo instead of purge.
Just bring a second hero to heal the first one, the second hero can also put bonds on you that will let u have regen such as mending etc. With loot scaling a second hero barely affects things anyway and lets you go far faster.



