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AI Update on Dwayna's Sorrow
2 pages • Page 1
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Quote:
Originally Posted by Fuzzy Taco
why wouldn't you carry feast on a Jagged bomber? it'll pretty much replace BotM on those builds now,
Because bombers didn't need BotM in the first place. Their minions exist solely to die (again) and JB is usually adequate for crossing inter-mob stretches.
Back on topic, can anyone answer the first question?
Back on topic, can anyone answer the first question?
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Quote:
Originally Posted by Chthon
Back on topic, can anyone answer the first question?
They cast it on minion fairly fast from what I've seen. They also renew it, I haven't tested if they wait for the minions to be balled up.
They use putrid flesh as an offensive spell (and Olias used it against human foes...lol), feast as a healing/renew spell. Haven't tested taste of death.
They use putrid flesh as an offensive spell (and Olias used it against human foes...lol), feast as a healing/renew spell. Haven't tested taste of death.
Yeah, they cast it on minions. But it doesnt heal the surrounding minions, if thats what you want. Its still definately worth the skill slot.
This is what my Olias uses:
[Jagged Bones][Animate Bone Minions][Death Nova][Blood Of The Master][Dwayna's Sorrow][Infuse Condition][Foul Feast][Signet Of Lost Souls]
10 in heal
16 death
9 SR.
This is what my Olias uses:
[Jagged Bones][Animate Bone Minions][Death Nova][Blood Of The Master][Dwayna's Sorrow][Infuse Condition][Foul Feast][Signet Of Lost Souls]
10 in heal
16 death
9 SR.
Quote:
Originally Posted by Fuzzy Taco
why wouldn't you carry feast on a Jagged bomber? it'll pretty much replace BotM on those builds now, and, considering how much they bond up the minions, you'll still get the explosions you always wanted.
Maybe I'm misunderstanding you, but Dwayna's Sorrow doesn't heal minions.
Unless you're saying that you can drop BotM because you want minions to die sooner. But that would seriously hinder your ability to maintain an army between battles.
Dwayna's Sorrow doesn't heal minions.
Unless you're saying that you can drop BotM because you want minions to die sooner. But that would seriously hinder your ability to maintain an army between battles.
Dwayna's Sorrow doesn't heal minions.
Massive upgrade for Hero Minion Necs. Mine are now running this and I can feel the difference right away.
[Empathic Removal][Animate Bone Minions][Death Nova][putrid explosion][putrid bile][Dwayna's Sorrow][Signet Of Lost Souls][resurrection signet]
(Replacing ER with JB in low corpse areas of course)
[Empathic Removal][Animate Bone Minions][Death Nova][putrid explosion][putrid bile][Dwayna's Sorrow][Signet Of Lost Souls][resurrection signet]
(Replacing ER with JB in low corpse areas of course)
so let me get this straight.
1. an enemy dies
2. olias uses [animate bone minions]
3. he enchants them with [jagged bones] [death nova] [dwayna's sorr] hopefully while they're all grouped up
4. they begin dying and all nearby human party members get healed for somewhere around 30-40 health each time one dies, while enemies take somewhere around 90-100 damage and suffer from poison each time one dies
5. the new jagged horrors get enchanted with [jagged bones] [death nova] [dwayna's sorr] and inflict bleeding at the same time.
6. the process repeats itself over and over again.
this will be beautiful if this is all accurate.
1. an enemy dies
2. olias uses [animate bone minions]
3. he enchants them with [jagged bones] [death nova] [dwayna's sorr] hopefully while they're all grouped up
4. they begin dying and all nearby human party members get healed for somewhere around 30-40 health each time one dies, while enemies take somewhere around 90-100 damage and suffer from poison each time one dies
5. the new jagged horrors get enchanted with [jagged bones] [death nova] [dwayna's sorr] and inflict bleeding at the same time.
6. the process repeats itself over and over again.
this will be beautiful if this is all accurate.
Quote:
Originally Posted by joshuarodger
so let me get this straight.
1. an enemy dies
2. olias uses [animate bone minions]
3. he enchants them with [jagged bones] [death nova] [dwayna's sorr] hopefully while they're all grouped up
4. they begin dying and all nearby human party members get healed for somewhere around 30-40 health each time one dies, while enemies take somewhere around 90-100 damage and suffer from poison each time one dies
5. the new jagged horrors get enchanted with [jagged bones] [death nova] [dwayna's sorr] and inflict bleeding at the same time.
6. the process repeats itself over and over again.
this will be beautiful if this is all accurate. Actually, DS ENCHANTS target ally and all nearby allies, but HEALS all your party, like a weak heal party.
1. an enemy dies
2. olias uses [animate bone minions]
3. he enchants them with [jagged bones] [death nova] [dwayna's sorr] hopefully while they're all grouped up
4. they begin dying and all nearby human party members get healed for somewhere around 30-40 health each time one dies, while enemies take somewhere around 90-100 damage and suffer from poison each time one dies
5. the new jagged horrors get enchanted with [jagged bones] [death nova] [dwayna's sorr] and inflict bleeding at the same time.
6. the process repeats itself over and over again.
this will be beautiful if this is all accurate. Actually, DS ENCHANTS target ally and all nearby allies, but HEALS all your party, like a weak heal party.
Quote:
Originally Posted by Axel Zinfandel
Actually, DS ENCHANTS target ally and all nearby allies, but HEALS all your party, like a weak heal party.
hence,
Quote:
hence,
Quote:
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Originally Posted by joshuarodger
hopefully while they're all grouped up
i did have to reread for the "your party is healed for..." thank you for correcting me. no need to be nearby for the heal. even more beautiful!!! |
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Quote:
Originally Posted by joshuarodger
so let me get this straight.
1. an enemy dies
2. olias uses [animate bone minions]
3. he enchants them with [jagged bones] [death nova] [dwayna's sorr] hopefully while they're all grouped up
4. they begin dying and all nearby human party members get healed for somewhere around 30-40 health each time one dies, while enemies take somewhere around 90-100 damage and suffer from poison each time one dies
5. the new jagged horrors get enchanted with [jagged bones] [death nova] [dwayna's sorr] and inflict bleeding at the same time.
6. the process repeats itself over and over again.
this will be beautiful if this is all accurate. You understand correctly, and that indeed seems to be what happens. I checked it out this evening and was pleased to see a pretty nice stream of +29's popping up.
1. an enemy dies
2. olias uses [animate bone minions]
3. he enchants them with [jagged bones] [death nova] [dwayna's sorr] hopefully while they're all grouped up
4. they begin dying and all nearby human party members get healed for somewhere around 30-40 health each time one dies, while enemies take somewhere around 90-100 damage and suffer from poison each time one dies
5. the new jagged horrors get enchanted with [jagged bones] [death nova] [dwayna's sorr] and inflict bleeding at the same time.
6. the process repeats itself over and over again.
this will be beautiful if this is all accurate. You understand correctly, and that indeed seems to be what happens. I checked it out this evening and was pleased to see a pretty nice stream of +29's popping up.

