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Originally Posted by Kaleban
I'd just like to add my two cents.
Recommend switching out Dark Escape for Mindbender. Yes it can be stripped by Dark Nightmares, but as an enchant it can last longer than Dark Escape with a shorter recharge. And the run boost is more at higher ranks and the cast speed boost helps with the SF chain.
For those who don't have huge faction with either Luxon or Kurzick, I drop out Ether Nightmare and just use Spirit of Failure and Cry of Pain. Takes a bit longer, but that extra skill slot can be used for:
Auspicious Incantation! Which is a great skill to slip in with the SF chain (use right before Arcane Echo) for a huge energy boost. With that skill you could use a hex other than Spirit of Failure, but I like to have extra energy management. My current build is:
[skill]Deadly Paradox[/skill][skill]Auspicious Incantation[/skill][skill]Arcane Echo[/skill][skill]Shadow Form[/skill][skill]Mindbender[/skill][skill]Spirit of Failure[/skill][skill]Cry of Pain[/skill][skill]Radiation Field[/skill]
I cannot try this personally because I dont have eotn, but this is one of the first things i told my friend to try (ether NM instead of radiation field). however, he never made it to chaos planes with this.
i don't have mindbender, but i have added auspicious to every single one of my perma shadow builds ever since rezdogg posted his combo - because its just such a good synergy! however, i finally realized that those two skills, mindbender and auspicious, while they help immensely (or seem to), is merely a luxury, not a necessity. and when time calls for more necessary skills to be put into the bar, they are the first ones to fall out.
the problem is that while the mindbender build sounds good and all in theory (and can keep up perma sf anywhere in UW), but in HM, the mountain run does not allow you to stop and cast, or else the charged blackness patrol will catch up to you. If you succeed using something different than what i have and you want to share it, post a screenshot of you making it to chaos planes, otherwise i have to mark it off as just theory.
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Originally Posted by Krazi Bastid
actually, you dont need any specific special spots to pull the enemies so they wont scatter. all you have to do is pull them so that their left side is a wall. just walk backwards hugging a wall so they their left side is hugging that wall also, then just cast away. i think its just the way enemy ai is designed.
that doesn't always work, just like holding aggro in my first pic. chokepoints are the only way to hold it 100% of the time. |