I mean, sure things like materials follow a pretty well made supply and demand curve, but it's basically non-existent for things like weapons and mini-pets. No weapons change to become better or more desirable, and as such, you've got what we've got today; tons of weapons that are worth practically nothing and weapons that are worth a chunk of change but will go nowhere but down in prices. There's no merchant benefit for selling the weapons to NPCs, and as such the weapons have nowhere to really go but other players, as I don't see most people trashing their Eternal Blades. However, you still get the weapons as drops, no matter how rare, which creates a larger supply and in turn lower prices. The only thing that's keeping certain weapon prices high is the addition of new weapons, and not only is that not a way to solve the problem but it worsens it because now people don't want the old skins. I won't be surprised if I visit Guild Wars in 2010 and see Eternal Blades or Emerald Blades for 20k a piece, because their value has nowhere to go but down. Serious fix is needed for GW2, one better than just adding new skins.
I hope GW2 has a better weapons economy.
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The only way to stabalize it that I can think of offhand is having a real sink for items. As it is now, once an item is created (via a drop), it never disappears, unless someone trashes or merchs it, which doesn't happen to the high-end stuff except by accident. The number of high-end items only goes up, therefore the price only goes down.
Take EVE Online for example, the economy there is fairly stable, because you can lose your items. You could buy an item for 300M and get it shot off you the very next day, gone forever. Thus quantity of expensive items is kept stable, as is the price.
Also, there will never be a good player economy unless there's a good marketplace/auction house of some sort.
Take EVE Online for example, the economy there is fairly stable, because you can lose your items. You could buy an item for 300M and get it shot off you the very next day, gone forever. Thus quantity of expensive items is kept stable, as is the price.
Also, there will never be a good player economy unless there's a good marketplace/auction house of some sort.
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I'd Quite Like to see a completely overhauled Weapon System in GW2: Where different weapons produce a wide variety of effects. Atm Even people who collect of one type of weapon....Well Ive made a Complete set of Slaying Bows. How often do I go and bother to get them? Not Often. Off the top of my Head I'd like to see a system like RO: Then items stay healthy even on High Drop Rate servers
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Originally Posted by Game N Die
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This economy is a farce. An Auction house would solve A LOT of problems. Even having the merchants offer realistic prices when selling to them would help somewhat. |
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Originally Posted by Ralgha
Take EVE Online for example, the economy there is fairly stable, because you can lose your items. You could buy an item for 300M and get it shot off you the very next day, gone forever. Thus quantity of expensive items is kept stable, as is the price.
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I was thinking about this sink thing. Guild wars kind of has one. Through weapon customization. However most people wont customize simply because then there item is worth squat. People want to feel rich and a bunch of rare stuff they cant sell doesn't really do that for people IMO. I say this because I don't customize or dedicate for that reason. Well actually a ton of stuff would be customized if HoM would accept it, but thats a different basket of apples.
Theres the old weapons break alternative to, but I am kind of hesitant to advocate that approach.
RO/L2 is terrible with their gear. The casual player gets punished while the strong only get stronger. You have the elitists who have weapons that are maxed upgraded, and then you have the MAJORITY of the server who has maybe gear that has been a LITTLE upgraded. It's a system like that that ENCOURAGES farming/botting. And not the good kind either.
I botted on RO (retail) for a while because I finally got fed up with being poor and never having time to actually make money for my char. In doing so, I got all of my gear to +8, got a buttload of decent cards, and was able to give money to friends so they could do the same. It turned a casual gamer into a botter. Trust me, when you have gear that hasn't been properly carded and upgraded vs someone who has, it's like night and day as far as power.
And while the chasm between max and normal isn't extreme (except in the case of armor where upgrade bonuses stack and become ridiculous at max level for all pieces), it's still a rift that will always separate the elitist pvp'ers from the average ones. A gap that no casual player could ever close due to the amount of time needed to do it (time = mats/in game currency = maxed gear).
What I'm most afraid of though, is GW2 being nothing like GW1 except in terms of storyline and history/characters. I like GW1 because it is how it is.
It's not the uber grind fest.
It's not making me spend hours picking berries and flowers or mining just so I can get some armor.
I like not worrying that I'll have to fight some guy who has a +10 Sundering Bow of OMGWTFBBQ while I'm dinking away with my +3 Wand of Cheezits.
I botted on RO (retail) for a while because I finally got fed up with being poor and never having time to actually make money for my char. In doing so, I got all of my gear to +8, got a buttload of decent cards, and was able to give money to friends so they could do the same. It turned a casual gamer into a botter. Trust me, when you have gear that hasn't been properly carded and upgraded vs someone who has, it's like night and day as far as power.
And while the chasm between max and normal isn't extreme (except in the case of armor where upgrade bonuses stack and become ridiculous at max level for all pieces), it's still a rift that will always separate the elitist pvp'ers from the average ones. A gap that no casual player could ever close due to the amount of time needed to do it (time = mats/in game currency = maxed gear).
What I'm most afraid of though, is GW2 being nothing like GW1 except in terms of storyline and history/characters. I like GW1 because it is how it is.
It's not the uber grind fest.
It's not making me spend hours picking berries and flowers or mining just so I can get some armor.
I like not worrying that I'll have to fight some guy who has a +10 Sundering Bow of OMGWTFBBQ while I'm dinking away with my +3 Wand of Cheezits.
I hope GW2 has a better everything!
The weapons "economy" was always pretty tricky, though. It's not like in WoW where certain items will always be in demand, regardless of what's added. This is because those items in WoW are always needed. In Guild Wars, what do you need besides max armor and weapons and decent runes? Literally nothing. Everything is personal want and desire, and that's why Guild Wars' economy has always been iffy.
Of course, that may also be the same reason why they don't do much about it.
The weapons "economy" was always pretty tricky, though. It's not like in WoW where certain items will always be in demand, regardless of what's added. This is because those items in WoW are always needed. In Guild Wars, what do you need besides max armor and weapons and decent runes? Literally nothing. Everything is personal want and desire, and that's why Guild Wars' economy has always been iffy.
Of course, that may also be the same reason why they don't do much about it.
I like GW's weapon system, except for one problem: they drop way to f**king much. For instance, when I go to DoA, the floor will be littered with hundreds of white, blue and purple weapons that no one wants or needs. If all weapons dropped substantially less, then a semi-nice weapon (purple) would be an okay sell (10-20k), a particularly nice weapon (gold) would be a better sale (20-50k) and a perfect weapon would be a great sale (50k to 100k+). The abundance of weapons and upgrades in GW made the weapon economy a stagnating one.
This needs to stay. That was the whole point behind customized armor and about character progression after lvl 20 in GW in general. You do not want for GW2 to be without it.
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Originally Posted by Bryant Again
Everything is personal want and desire, and that's why Guild Wars' economy has always been iffy.
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Originally Posted by Axel Zinfandel
Woah, I thought I was the only furred one that plays this game :P
Anyway, /agreed :P |
Anyways...The only point I can see against this is that once GW2 come out the prices will go back up because there are less players to get the items as drops, but even that doesn't hold much water because it wouldn't make sense to have an economy based off the fact that less people play your old game for your new one.
