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Originally Posted by Tyla
And this also brings me to a small confusion: If Ursan, with the logic of some people, made it so a casual player can get these achievements, where did this casual player find the time to grind out his / her GW:EN title?
~Tyla
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Can a casual player finish a campaign?
If that is true then, from the norn primary missions alone, that player should receive 4750 Norn Rep. points. Add in, a completed NM Handbook and you get 34750 points, not including points received from running around in Norn areas, hitting up shrines and killing things. That right there gets them to almost rank 6 (40k points).
Maybe they do a Path of Revelations run (takes like what, an hour to complete?) every other night or so and then in time, rank 10 ursan.
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Originally Posted by Cathode_Reborn
Ursan was Anet's half-assed attempt to encourage pug'ing and fix the problem with certian classes not being able to get into pug's.
I can understand why they and others wouldn't wanna completely get rid of Ursan but I think it's still issue. My problem with it is how insanely powerful it is. If you saw the fast-times thread with all those screenshots, you'd see that more than half of them are Ursan teams with consumables. It's made just about every other team build obsolete and requires absolutely no skill. I'm sure anyone with a brain can see what's wrong with that. Some people don't care though, they'd rather brainlessly ursan their way to high-end loot such as Torment items. If Anet gave their players an even more broken godmode skill, they'd be on it fast.
imo it needs to be toned down. Casters that can carelessly charge into mobs with little chance of dying with their 200+hp/20+AL isn't right. Anet should decrease the numbers on both of those.
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Right, you and every one else has proved their point on how OP'ed Ursan is but the fact still remains that the old pug mentality was deeply flawed as well. Yes, guilds are a partial answer but you're still limiting yourself to a certain group of people. Some people either don't have access to that or are looking for a wider range of fellow team mates.
In the end, the only answer I can think of would be an online utopia, dream world where all classes are equally welcomed and balanced. Maybe Guild Wars was like this at one point, hopefully GW2 will be like this but in the mean time, I'm trying to make due with what tools I have.