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Originally Posted by JR
Personally I don't see the need for a higher level cap at all.
Starting at level 1 and working up is essentially how games of this type introduce a learning curve. If you were to start WoW with a level 60 Warlock (for example) it would probably feel a bit overwhelming and confusing. That is the main reason and basis behind the 'level' mechanic. I'd say by the time you hit level 20 you have a fairly good basic understanding of the game. Possibly this could be increased to 30, but it has increasingly diminishing returns in terms of what the mechanic is actually trying to achieve. People seem to be under the impression that higher level caps mean more content. Quite the opposite. Difficulty scales with level. At level 10 your are playing content designed roughly for your level, at level 50 your are playing content designed roughly for your level, at level 10000 you are still doing content designed for your level. With a high level cap (where you get benefits for going up in level) there is more content that you can't do because it is designed for other levels. Level systems are just an illusion, essentially just a title that says "I have managed to get this much experience". Yet another title for people to discriminate by. People who farm endlessly with that one build (whatever is the GW2 version of the '55 Monk') will level up faster than most other players, and will have a massive advantage in getting into PuG groups despite it having little reflection on talent. To put it in simpler terms, if Guild Wars had no level cap them gold farming bots would be outstripping all but the most hardcore in terms of level. The other downside to not having a level cap (as I explained in another thread) is it's like a title you can't ever max. The very hardcore players, say the top 0.1%, will love it. They have the time and the dedication to reach higher levels than anyone else and obtain the prestige that comes with that. The rest will feel like a donkey chasing a carrot on a stick; you know you will never actually get the carrot so what is the point in trying? It removes that incentive to max out. Then there is alt characters. Why would you ever roll an alt when you may aswell play on that one high level toon you have to keep up with everyone else so you can still get into pug groups? TLDR: Level caps are just an illusion that achieve very little in terms of adding to the gameplay. A level cap of 20 (in Guild Wars terms) fulfilled the goal of adding a learning curve, and that is all it ever needed to do. |

