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Originally Posted by Baratus
Just a note, but half the people I have talked to left GW for WoW due to the cap. I am talking hundreds of players adding to the WoW population that I have spoken to, and God only knows how many others there are. Every other game in existence either has a high level that takes more than a day to reach, or allows for a higher level in the expansions. GW is the one game that stands out in this aspect and is one of the few areas of the game that I do not like.
I personally dislike the level cap in GW because after 20 there is no game. I have a 20 monk, 55 smiter and can solo almost everywhere including Mineral Springs and UW, and that's all there is to do, farm items and gold. I do the same with my warrior and am almost invincible. I guess the point is, levelling is FUN. More points to spend is FUN. Playing for months (average play time being two hours a day) to reach a high level is FUN.
The main reason I left GW for WoW a few years ago (I play GW again now) was that I could play and there was SO MUCH content to enjoy even after 60! First you spend months getting to 60, then months after that doing the raid areas! To top that, the expansion allowed you to go to 70, which was VERY slow-going for a normal player, but FUN. Levelling and having more choices is fun. GW has VERY few choices on attribute points and such, and you can hit 20 in about eight hours if you stick to it, not fun.
As for people who can't hit twenty in a week (seven days), they must not know how to play, and complaining about players who may have been there for years and attained a high level is stupid. Capping levels so that somebody who plays five minutes a day can actually see the end of a game is just dumb. I believe in a cap, but somewhere between fifty and ninety-nine would be good. Give us something that the casual player will enjoy for six months to a year. Casual players can afford at least two hours in the evening or split up throughout the day. Anything less is NOT casual and should not be used to judge play-style.
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No offense but a higher level cap does not equal more content. One could increase the level cap in GW right now to 100 and it would not create mroe content it would just add even more grind to the game...."wow only 1 million more experience to get to level 90!!!"
I curently have a level 20 of each profession in the game and have had the opportunity to explore the various secondary permutations for each of them. Playing throught the storylines with very different character types, requiring very different playing styles, while still playing my ranger (my primary character) through 17 million xp has been possible because of a low level cap.
Were there no level cap (or a very high one) I would not have been able to experiment with many different options while remaining competitive or on par with the requirements for play in higher end areas.
As regards to the idea that there is nothing, or very little, to do after reaching level 20...No offense but there is always room for improvement in one's play. I am a much better ranger now than when I first reached level 20. Of course I would love more new content...but that is not a function of level cap but rather of new material.
My point here is that having a high level cap is not really relevant to content. Increasing the level cap does no more for having something to do in game than adding grind based titles.