Who here WANTS GW2 to have a level cap...
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No level cap.
Just make it scale, and have the requirement to advance to the next higher level increase substantially.
Those that want to grind can, those that don't.....don't. The skill over time arguement is moot. If it still gets your panties in a bunch, cap the PVP. That should keep those that cling to the notion that GW PvP is anything more than gimmick build vs. gimmick build happy.
Just make it scale, and have the requirement to advance to the next higher level increase substantially.
Those that want to grind can, those that don't.....don't. The skill over time arguement is moot. If it still gets your panties in a bunch, cap the PVP. That should keep those that cling to the notion that GW PvP is anything more than gimmick build vs. gimmick build happy.
I don't care for a visible/displayed level cap, let it go as high as it wants. All I care about is a statistical 'level' cap. That is, a maximum level for gaining bonuses over lower level characters.
Example: When you reach level 50, from that point on any levels you gain will not yield further attribute points (using the original guild wars as an example of character advancement). Upon reaching level 50, your character may still gain levels, but at level 51 and onwards, you will gain only non-advantageous bonuses to your characters (skill points, visual modifications etc).
Example: When you reach level 50, from that point on any levels you gain will not yield further attribute points (using the original guild wars as an example of character advancement). Upon reaching level 50, your character may still gain levels, but at level 51 and onwards, you will gain only non-advantageous bonuses to your characters (skill points, visual modifications etc).
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Originally Posted by Thecrocodile
borinnngg then why dont people from WoW play gw2 then?
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(http://www.guildwarsguru.com/forum/s...42#post3934942)
Rofl.
B
I'd hope Arena Net has discovered something very unique in GW1. Levels make content obsolete, virtually unplayable, pointless.
They'll have some sort of level, title etc.. . but I really doubt these levels/titles/professions will obviate content. If the advancement system they do use is not vertical, but horizontal, then levels could be endless.
If they do what they have done in GW1( X 10 ), they'll have changed the industry. . . for the better.
They'll have some sort of level, title etc.. . but I really doubt these levels/titles/professions will obviate content. If the advancement system they do use is not vertical, but horizontal, then levels could be endless.
If they do what they have done in GW1( X 10 ), they'll have changed the industry. . . for the better.
No level cap, but introduce a new Hardcore/Elite option for those who have completed the game at least once. The new option would increase both the level of difficulty and rewards for those who really want that kind of game play. Like HGL, make it possible for only hardcore/elite mode players to party together for certain dungeons/missions. This would minimize the PvE rank discrimination from the game, let players of comparable ability team up for their adventures, and provide the added difficulty some players seem to enjoy. Weapons/armor would not be interchangeable between normal mode and elite mode players, etc. Yep, I've just described the good things HGL provides its player base.
R
Hate to burst everyones bubble on the keep it at level 20 cap it ain't gonna be that and that's been stated several times. It's going to be one of two things either a very high level cap or no cap at all and that's what I'm looking forward to.
At least I know it's not going to be level 20 anymore.
In a persistant type of world like all the other persistant types of worlds out there they will need a much broader and higher range of monsters than just level 20's and 30's as they have now. We could see the likes of dragons with 50000 hit points and be level 100.
I hope I hope I hope.
I think many people are forgetting this is going to be a more persistant world not a closed in world like GW1 is.
At least I know it's not going to be level 20 anymore.
In a persistant type of world like all the other persistant types of worlds out there they will need a much broader and higher range of monsters than just level 20's and 30's as they have now. We could see the likes of dragons with 50000 hit points and be level 100.
I hope I hope I hope.
I think many people are forgetting this is going to be a more persistant world not a closed in world like GW1 is.Why not just rid the game of levels entirely? Make a uniform difficulty across the entire game and just have all of the skill points and attributes ping like it currently does once you hit twenty. Once you have so many attribute points you stop earning them.
This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another.
So just get rid of levels entirely.
This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another.
So just get rid of levels entirely.
B
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Originally Posted by Kavadas
Why not just rid the game of levels entirely? Make a uniform difficulty across the entire game and just have all of the skill points and attributes ping like it currently does once you hit twenty. Once you have so many attribute points you stop earning them.
This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another. So just get rid of levels entirely. |
But there still needs to be some sort of advancement.
Last info on GW2: Click Here
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| As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars, we risked creating another me-too MMO in the Everquest tradition. Plenty of those games already exist, though, and making yet another has never been our goal. Instead, from the start, we talked a lot about the core principles of Guild Wars. |
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| Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work. |
Oh, and having been in Beta for AoC, it really drives home how much persistent worlds can suck. A real amusement park experience.
It would be better if they fit the Persistent world around the instancing, rather than the other way around. This is where AoC falls flat on its face.romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
I think the level cap needs to be raised but not something ridiculous as 100 and if they are considering unlimited levels you much as well not have any levels at all which would be fine too.
The most import thing to me is how much pve content we will be getting. I don't want to be able to finish the entire game over a weekend and then make 10+ characters like we did in GW1.
The most import thing to me is how much pve content we will be getting. I don't want to be able to finish the entire game over a weekend and then make 10+ characters like we did in GW1.
J
R
Oh it's gonna be a lot more than 50 they have been using examples like 100 and 150 in their interviews. What they are tossing up is whether there should be a cap at all. Which I'm all for no cap and small bonuses after so many levels past 100 even if it's 1 hp every 10 or 25 or 50 levels past 100.
There has to be something to make leveling worthwhile since they are going into the higher levels ranges.
There has to be something to make leveling worthwhile since they are going into the higher levels ranges.Quote:
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Originally Posted by JONO51
I quite like the level cap, but if they have to raise it, I'd say no more than 50. Other wise it would take too long IMO. I think by current xp standards, lvl 50 is about 1.3 mil isnt it?
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yeah i hope there is a really high level cap but again who cares. Never mattered in Guild Wars that the lvl cap was 20 because it was all about the attributes.
If it takes more and more attributes to lvl up a particular attribute then a lvl 100 still wouldn't be much different from a lvl 60 or whatever... I think that's where Guild Wars 2 is headed and it makes sense and I think will please the most amount of people because you CAN play a lot and get a little bonus for doing so but at the same time it won't be so much about time played and still more about skill. For example this could raise the lvl cap to 500 right now in guild wars and just not give out attribute points past lvl 20 and there is no difference yet you still get to see your achivements.
If it takes more and more attributes to lvl up a particular attribute then a lvl 100 still wouldn't be much different from a lvl 60 or whatever... I think that's where Guild Wars 2 is headed and it makes sense and I think will please the most amount of people because you CAN play a lot and get a little bonus for doing so but at the same time it won't be so much about time played and still more about skill. For example this could raise the lvl cap to 500 right now in guild wars and just not give out attribute points past lvl 20 and there is no difference yet you still get to see your achivements.
T
Yeah, this problem will be solved when you just remove levels. Who needs those? Oh wait... there's already coming games without levels. http://forums.darkfallonline.com/index.php
