I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills:
Eternal Dominator of the Fissure of Woe
Eternal Dominator of the Underworld
Eternal Dominator of Sorrow's Furnace
Eternal Dominator of Urgoz's Warren
Eternal Dominator of the Deep
Eternal Dominator of the Domain of Anguish
The statues would look the same as their Conqueror with a different coloured badge.
Eternal Dominator of <insert elite mission here>
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Originally Posted by Longasc
While I agree that PvE skills and consumables made everything by far too easy and less challenging to get, we do not need another set of titles. Stop the title craze.
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As for why, they are needed. I'll answer that with an anecdote. Some time ago, I my partner and I completed DoA but ended up resorting to using cons and SY to kill mallyx. I thought about going back to do it properly, but I realised that there was no point because the statue was already in my HoM. There needs to be things to aim for to make it worth while not shortcutting.
Still feels somewhat redundant.
We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything.
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything.
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
w
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Originally Posted by Longasc
Still feels somewhat redundant.
We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything. |
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Originally Posted by Longasc
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
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Originally Posted by Longasc
OK, this was a bit snide. But the idea behind it, which i still oppose, was that beating Mallyx with an Ursan Group is an easy way that everyone can do.
I still do not like the idea, but I think people can see where he is coming from. |
/signed for ressurecting holy trinity biasism based titles for casual players.
(I know you're against this suggestion Longasc, but I'm commenting on the idea here)
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Originally Posted by cellardweller
I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills: |
I vote lock on the grounds of this being a thinly veiled "Ursan ruined my game" QQ thread.
Methinks people are getting a little defensive?
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
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Originally Posted by cellardweller
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
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Originally Posted by cellardweller
statues, not titles.
As for why, they are needed. I'll answer that with an anecdote. Some time ago, I my partner and I completed DoA but ended up resorting to using cons and SY to kill mallyx. I thought about going back to do it properly, but I realised that there was no point because the statue was already in my HoM. There needs to be things to aim for to make it worth while not shortcutting. |
Why don't they round all you "hard-core" types up and give you your own server. No pve skills, no cons, no weapons upgrades, no inscriptions, up hill both ways in the snow, cats and dogs living togethor, etc., etc., etc.........
Sorry, just really tired of QQ threads about PVE skills and consets, don't want to use them, then DON"T. Just don't cry or preach about them here. Or beg for some sort of regconition here for doing it "Properly".
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Originally Posted by shru
prot/guard titles have distinctions between HM/NM, not skills used.... You're trying to tell people that a certain skill/playstyle is wrong, where as those titles just offer seperate difficulty levels.
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Originally Posted by cellardweller
The use of pve skills/cons of offers exactly the same separation in difficulty. The existence of a guardian title doesn't mean that achieving the protectors title is wrong, it just gives recognition for different set of objectives.
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Originally Posted by shru
Again, you've mixed up clear cut difficulty levels, with forcing someone to play a certain way. HM restricts nothing for the player, so those of you wanting to play your "proper" way can do so. While those who can't form those "proper" builds because of their profession or other complications, can still complete the area under their own terms. Limiting the skills/cons either forces the casual player to either play with in the template standard to the area (most likely ele/monk/war trinity groups) or bust.
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I'll turn this around on you - how many people do you think have done HM sorrows furnace compared to the number of people that have completed HM Dzagonur Bastion? I would hazard to guess that the ratio would be very small despite the latter being much more difficult, simply because there's no trophy for completing HM Furnace. People like checklists and badges, its human nature, I'm pretty sure I'm not alone when I say I get warm fuzzies when I achieve some in game goal.
This is about providing more levels for people to achieve and provide them with reasons to play at higher levels of difficulty.
A
Has there been a new title for maker of bad threads added to GW or something ? Seems to have reached epidemic proportions.
/Unsigned.
If I run my ranger NRA spear build which usually uses 3 PVE skills and do an elite area myself then you feel I should have less recognition of that fact that you because somehow you think you're build is "purer" and more "proper" than mine ? What rubbish.
PVE skills and Consumables are the proper way to run a mission if that's the way you want it to be run. I almost always have a number of pve skills on my bar though I prefer to sell con sets rather than use them.
What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
/Unsigned.
If I run my ranger NRA spear build which usually uses 3 PVE skills and do an elite area myself then you feel I should have less recognition of that fact that you because somehow you think you're build is "purer" and more "proper" than mine ? What rubbish.
PVE skills and Consumables are the proper way to run a mission if that's the way you want it to be run. I almost always have a number of pve skills on my bar though I prefer to sell con sets rather than use them.
What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
N
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Originally Posted by Artisan Archer
More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...
If you want to play the game the hard way, do it, no-one stops you. But you want to force other people to play the game YOUR way. That's just... annoying. |

