I've been having trouble finding a good Paragon Hero use. Now, I don't have a large amount of paragon skills or any Elites unlocked for them, so that might be part of it, but where do you find Paragon Heroes are usefull, and any useful builds?
(and yes, I'm familiar with the 3 Paragon team requiring you to be a paragon, I mean outside of that).
Paragon Heroes and their use
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It really depends on your bar and the other Heroes and Henchies you're running. Pick skills that will synergise or augment their skillbars eg [[they're on fire] with [[searing flames], [[lyric of zeal] with [[signet of rejuvenation] or [[signet of removal], [[aria of zeal] / [[hexbreaker aria] / [[defensive anthem] to support casters...you get the picture.
I've run Rac's build successfully with other X/W toons, it's a solid starting point for any physical build.
I've run Rac's build successfully with other X/W toons, it's a solid starting point for any physical build.
My 2 heaviest use characters are a Monk and a Mesmer, if that helps.
Like I said, I'm talking besides Rac's build. Do you need 2 in general? Will only 1 be an effective physical?
Andy why is Hexbreaker Aria a Leadership skill if specing in it doesn't change anything? Shouldn't it be unassigned?
I guess I'd like good builds for Physical support, caster support, etc. I just haven't found one that seems to work well for me, though it's possable it's just my lack of skills for a Paragon. The things that work for the paragon I play involve more thought than the hero paragons do. (I used to keep up [Mending Refrain] with my Paragon constantly before the nerf to 15 sec duration, but I haven't gotten her off Istani yet.)
Like I said, I'm talking besides Rac's build. Do you need 2 in general? Will only 1 be an effective physical?
Andy why is Hexbreaker Aria a Leadership skill if specing in it doesn't change anything? Shouldn't it be unassigned?
I guess I'd like good builds for Physical support, caster support, etc. I just haven't found one that seems to work well for me, though it's possable it's just my lack of skills for a Paragon. The things that work for the paragon I play involve more thought than the hero paragons do. (I used to keep up [Mending Refrain] with my Paragon constantly before the nerf to 15 sec duration, but I haven't gotten her off Istani yet.)
I always used Sabs 3 necros, but now Ive switched in a couple of megaruned paragons to bump up the damage, these are the builds I tend to use:
[build prof=P/Mo name="Empathic Paragon" box][Blazing Spear][Spear Of Redemption][Anthem Of Flame][Aria Of Restoration][Empathic Removal][Ballad Of Restoration][Aggressive Refrain][Signet Of Return][/build]
[build prof=P name="Cruel Spear Paragon" box][Cruel Spear][Disrupting Throw][Harrier's Toss]["Go For The Eyes!"]["Stand Your Ground!"]["Fall Back!"][Aggressive Refrain][Signet Of Return][/build]
Its like having a couple of high armoured monks (ok, maybe not quite the same healing capability, but they do pretty well!) with warrior DPS. Tasty.
[build prof=P/Mo name="Empathic Paragon" box][Blazing Spear][Spear Of Redemption][Anthem Of Flame][Aria Of Restoration][Empathic Removal][Ballad Of Restoration][Aggressive Refrain][Signet Of Return][/build]
[build prof=P name="Cruel Spear Paragon" box][Cruel Spear][Disrupting Throw][Harrier's Toss]["Go For The Eyes!"]["Stand Your Ground!"]["Fall Back!"][Aggressive Refrain][Signet Of Return][/build]
Its like having a couple of high armoured monks (ok, maybe not quite the same healing capability, but they do pretty well!) with warrior DPS. Tasty.
Rac's default build is works great in physical friendly places but you need to re-configure if you intend to fight anti-physical mobs.
I am looking into building a [[Martyr] N/Mo or Mo/Rt hero to remove conditions fast. The /Rt part can help with [[Resilient Weapon] against hexes or conditions.
Another alternative is to use [[Pure was Li Ming] against conditions.
I am looking into building a [[Martyr] N/Mo or Mo/Rt hero to remove conditions fast. The /Rt part can help with [[Resilient Weapon] against hexes or conditions.
Another alternative is to use [[Pure was Li Ming] against conditions.
Quote:
Originally Posted by minaau
Can someone post the triple paragon build please?
check out the My Paragon Buddies thread.
Quote:
Originally Posted by distilledwill
I always used Sabs 3 necros, but now Ive switched in a couple of megaruned paragons to bump up the damage, these are the builds I tend to use:
[build prof=P/Mo name="Empathic Paragon" box][Blazing Spear][Spear Of Redemption][Anthem Of Flame][Aria Of Restoration][Empathic Removal][Ballad Of Restoration][Aggressive Refrain][Signet Of Return][/build]
[build prof=P name="Cruel Spear Paragon" box][Cruel Spear][Disrupting Throw][Harrier's Toss]["Go For The Eyes!"]["Stand Your Ground!"]["Fall Back!"][Aggressive Refrain][Signet Of Return][/build]
Its like having a couple of high armoured monks (ok, maybe not quite the same healing capability, but they do pretty well!) with warrior DPS. Tasty. Lots of skills to fetch. Part of why I like playing multiple characters (Why buy a paragon skill on my mesmer when I can buy it on the paragon who will use it on occasion?).
Both builds look fun.
[build prof=P/Mo name="Empathic Paragon" box][Blazing Spear][Spear Of Redemption][Anthem Of Flame][Aria Of Restoration][Empathic Removal][Ballad Of Restoration][Aggressive Refrain][Signet Of Return][/build]
[build prof=P name="Cruel Spear Paragon" box][Cruel Spear][Disrupting Throw][Harrier's Toss]["Go For The Eyes!"]["Stand Your Ground!"]["Fall Back!"][Aggressive Refrain][Signet Of Return][/build]
Its like having a couple of high armoured monks (ok, maybe not quite the same healing capability, but they do pretty well!) with warrior DPS. Tasty. Lots of skills to fetch. Part of why I like playing multiple characters (Why buy a paragon skill on my mesmer when I can buy it on the paragon who will use it on occasion?).
Both builds look fun.
Quote:
Originally Posted by Hundbert
Ballad of restoration + Song of restoration were nerfed but are still decent.
"Never Surrender" at a 10 spec will return 120 health over its duration with a 20 second recharge returning a possible 360 health a minute. Ballad at a similar spec is 55 health which works out to 110 health a minute, and Song of Restoration will get you 88 health, 176 a minute. Using both the elite slot and another slot doesn't even make up for the healing provided by a skill from a different line. They're a tad weak now.
Yes "Never Surrender!" has the conditional aspect of 75%, but anyone above that threshold doesn't really need the healing anyway. It's also a heal over time. However it would only take NS half its duration to heal for as much as BoR and 11 of the 15 seconds to cover the elite. Ultimately the best option would be Mending Refrain with something like Anthem of Flame, as Mending Refrain heals for the same amount as NS without the conditional. Mending Refrain also goes to work as soon as any target drops below max health.
Yes "Never Surrender!" has the conditional aspect of 75%, but anyone above that threshold doesn't really need the healing anyway. It's also a heal over time. However it would only take NS half its duration to heal for as much as BoR and 11 of the 15 seconds to cover the elite. Ultimately the best option would be Mending Refrain with something like Anthem of Flame, as Mending Refrain heals for the same amount as NS without the conditional. Mending Refrain also goes to work as soon as any target drops below max health.
Quote:
Originally Posted by Racthoh
maths stuff.
While I agree with the maths, I'll still never like NS! as a healing support option simply because... ugh... I just dislike regen in general. If I want to push everyone's red bar up, I want it pushed up now to recover from that nasty AoE nuke/whatever
Serious question now... What if the motigon became a healagon with [[light of [email protected]]? You could spec an easy 11/10 in Healing and it's pretty strong - roughly ~300 health per minute - but it's 'spikey' red-bar work. The 'gon could then easily support another awesome monk support skill, like [[cure [email protected]], or even [[signet of [email protected]] if your tastes swing that way.
(... ok, ok, I saw a para with LoD on obs and I just got thinking after the last moti nerf
)
Serious question now... What if the motigon became a healagon with [[light of [email protected]]? You could spec an easy 11/10 in Healing and it's pretty strong - roughly ~300 health per minute - but it's 'spikey' red-bar work. The 'gon could then easily support another awesome monk support skill, like [[cure [email protected]], or even [[signet of [email protected]] if your tastes swing that way.
(... ok, ok, I saw a para with LoD on obs and I just got thinking after the last moti nerf
)Quote:
Originally Posted by Stormlord Alex
While I agree with the maths, I'll still never like NS! as a healing support option simply because... ugh... I just dislike regen in general. If I want to push everyone's red bar up, I want it pushed up now to recover from that nasty AoE nuke/whatever
I don't like it either but it seems to be the skill I'm seeing on observer mode a lot (the whole not being able to interrupt it part is appealing too). The only really nasty AoEs are probably going to deal a lot more than the double-digits that both Ballad and Song offer though. They're also not going to be occuring all the time, so it's not like all the bars have to be pushed up immediately, just whoever has the focus fire. The red bar work for the others can be done while the AoE nuke is recharging after the enemy's target is healed up first.
Or get an SY bot, and HoTs in some places will be enough to keep the party up.
Quote: Light of Deliverance I'll grab what was posted elsewhere's:
Or get an SY bot, and HoTs in some places will be enough to keep the party up.
Quote: Light of Deliverance I'll grab what was posted elsewhere's:
Quote:
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Originally Posted by TheHaxor
Average recharge of LoD (with 40/40): 8.1 s Healing (per person): 48 (at 10, which is what they were running) Average uses over a 30 s period: 3.70 Average healing output over 30 s period (per person): 178 health Average health per second (per person): 5.93 Health per energy invested (per person): 9.6 Average recharge of SoR+BoR: 30 s SoR+BoR healing (per person): 59+93=152 (at 11 motivation) Average uses over a 30 s period: 1 Average healing output over 30 s period (per person): 152 Average health per second (per person): 5.07 Health per energy invested (per person): 7.6 This all assumes you aren't going to be lazy and actually offhand switch for LoD. LoD will net you more health per second than SoR+BoR combined and it will net you more health per energy invested. Basically, it isn't a terrible idea since party heals are still needed somewhere. From here: http://www.teamquitter.com/phpBB2/viewtopic.php?t=6686 |
