So, after reading a lot of threads about the state of GW economy, PvE, loot scaling, farming vs "regular" play, I decided to collect some numbers.
Specifically, I recorded the rewards through my long trip vanquishing Cantha. This should provide a good picture of PvE (and its rewards) nowadays.
It's not "hardcore" PvE, like DoA and the likes, and it's not too "casual". It's Hard Mode, after all.
I'm just delivering the numbers, not commenting them in any way. I have my opinion about the results, but I want to hear the comments from the community.
Some infos:
I did everything with heroes and henchmen. No consumables, except a powerstone in Sunjiang District. I ID'ed everything before selling to the merchant.
The chart is quite simple to understand. From left to right:
-area
-enemies killed
-time to vanquish
-"raw" gold earned: first number is total gold for that area (drops+vanquishing reward), second number is just the reward
-white, blue, purple and collectors items, followed by their merchant value
-gold items and their merchant value
-green items
-total gold from that area: raw gold drops+reward+sell revenue
Extra datas:
-gold and green/enemies ratio
-gold and green/time ratio
-drops worth mentioning: greens, dyes, tomes, lockpicks, materials
-those runes are the only ones worth mentioning (decent value at the rune trader)
All the gold items was merchant fodder. The only single decent upgrade was a perfect 5:1 vamp for hammer.
Now the numbers. I cannot copy/paste the chart, as the layout get completely red engined up, so I have to attach the .rtf. Simply open it with word or some word viewer.
M

Thx a lot for putting your effort in it. 
