Vizunah Square

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Stuart444
Stuart444
Krytan Explorer
#1
Did anyone else have problems with this? I have done it 3 or 4 times and everytime my team failed, it's because of the other team (my team was the foriegner side of it)

one time, it was because a team talked alot and let Togo died, one time was because the other team died too early and the first few times was because we got overrun but coincidentally, my team were the ones who survived the longest

This mission seems to be VERY much luck of the draw, similer to RA in a way I guess
Marty Silverblade
Marty Silverblade
Administrator
#2
As with all afflicted based missions, have a minion master to keep up a constant supply of meatshields (not hard, there are enough corpses for 2 (which isn't actually a bad idea)), while you blow them up with AoE. If you think that the other team is full of idiots (i.e, real people), then try camping at Togo and Mhenlo so your monks will always be in range and you have a better idea of whats happening.
fhantom
fhantom
Pre-Searing Cadet
#3
getting the mission itself isn't realy hard, just let guy whit a monk hero run to togo, to help the other team, than just make sure you have 2 or 3 MM's and you'll be ok (MM is best to have hero's because they won't let minions die, not even in movie's). the thing i hate is getting the masters reward for it, i did it about 10 times and every time i had between 25 and 27 minutes. you get masters you realy need to make sure you synchronisch whit a other party whit joining the missions (like as your guild people to help you whit making a team on other site and keep on contact when you will join)
Stuart444
Stuart444
Krytan Explorer
#4
XD the wierd thing is, we already bring one MM (Olias) but I am close to getting the second necromancer hero in Nightfall so there is an idea ^_^ two MMs
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Enko
Forge Runner
#5
i usually do it late at night so the other team is a full team of henchies. they usually do better than a human team.
Widowmaker
Widowmaker
Krytan Explorer
#6
Quote: Originally Posted by Enko
i usually do it late at night so the other team is a full team of henchies. they usually do better than a human team. Agreed. I have dragged more than one team of lvl12-17 assassins through that mission which can be highly annoying. Especially when you are going for masters and get teamed with a bunch of halfwits slowing you down.

Or the guy who declared he hated Liv and spent the whole mission spamming me with insults aimed at her.
Zokocow
Zokocow
Academy Page
#7
I used to hate this mission until I discovered that bringing a second MM was the way to go.
P
Pick Me
Forge Runner
#8
If you are still in need of help, let me know.

Add me to friends: Dargoth Alfazul

I can bring just about anything (only thing I don't have is an ele).

If you want me to bring a local or a foreign, let me know.

Honestly, I find that having an all henchie group on one side is best.
s
sixofone
Krytan Explorer
#9
Quote: Originally Posted by Enko
i usually do it late at night so the other team is a full team of henchies. they usually do better than a human team. Almost all of my successful run have been this way - 1 human team, 1 all hench team.

Read the wiki page - it helps. There are quite a few bugs on this mission.

Don't feel bad. I had a Paragon I was trying to get thru this mission, and I "failed" 7 times because every time the other team either left, or let Togo die before I got to that first fight! (They'd also leave after the first fight, leaving me with just myself and 7 H&H to try to complete a 16-man mission by myself. ) Finally got someone on the other team who was running a MM build, and made it thru w/Masters!

It was because of that experience that I read up on wiki, and learned about trying to go via the International District to get an all henchman team as the other party.

A lot of people find this mission frustrating, and not because it is particularly hard, but because of the design flaws &/or forced PUG aspect of it.

Good luck, m8!
Stuart444
Stuart444
Krytan Explorer
#10
Quote: Originally Posted by sixofone
Almost all of my successful run have been this way - 1 human team, 1 all hench team.

Read the wiki page - it helps. There are quite a few bugs on this mission.

Don't feel bad. I had a Paragon I was trying to get thru this mission, and I "failed" 7 times because every time the other team either left, or let Togo die before I got to that first fight! (They'd also leave after the first fight, leaving me with just myself and 7 H&H to try to complete a 16-man mission by myself. ) Finally got someone on the other team who was running a MM build, and made it thru w/Masters!

It was because of that experience that I read up on wiki, and learned about trying to go via the International District to get an all henchman team as the other party.

A lot of people find this mission frustrating, and not because it is particularly hard, but because of the design flaws &/or forced PUG aspect of it.

Good luck, m8! Wait? do you mean I have a better chance of an all henchman team by going to the international district?
Introverted Dimensions
Introverted Dimensions
Wilds Pathfinder
#11
Did it a few hrs ago with this
1 henchie team
1 real team with mm hero(mine)
The Meth
The Meth
Desert Nomad
#12
If you are going during peak times, its really up to you to have a h/h build that can finish the mission even if the other team sucks/dies. Of course, if the other team is letting togo die before you even reach him, thats just bad luck

If you need help drop me a pm in game, ill be the other side
Bront
Bront
Wilds Pathfinder
#13
This mission sucks for several reasons:

1) The Local Team can often get you killed before you get there.

2) Togo and Menhlo like to get stuck (I had to redo a mission because Togo and Menhlo wouldn't move out of the initial area).

3) MMs sometimes are sluggish, which can slow you down from getting Masters.

I keep on offering this Stu, but if you need a hand, hit me up. My MM Rit is almost at that mission, and can probably help synch up on the other side.

Quote: Originally Posted by Stuart444
Wait? do you mean I have a better chance of an all henchman team by going to the international district? Anywhere where it's dead, yeah.

You can probably do the same in the American servers given the time difference.
TheRaven
TheRaven
Desert Nomad
#14
I guess I've been lucky. I've had very few problems with this mission, yet I see threads like this one all the time full of horror stories.

Several times, I've gotten "stuck" where the timer will count down but the gate never opens to start the mission. If that happens, I just resign and restart.

The last time I did the mission I lucked out. I hadn't done any HM missions in Cantha yet and for some odd reason I chose this one to start on. I took my Ele to the foreign quarter and loaded up with h/h.

It was a dead time of day (about 6am Sunday morning) and I was the only live person in the district. Perfect! I can test my build and try out HM without worrying about messing up another team. I warp in and start the mission. Mhenlo and I were making good progress against the Am Fah when I start seeing "pings" from other humans. Stuff like "Le pwnage is attacking Afflicted Elementalist". Uh oh. Humans!

Well I stuck it out and was glad I did. The team on the other side was 2 Frenchmen with a full complement of heroes. They had 2 mm's on their side and I had 1 with me. It turned out that my team build was quite good and the French knew what they were doing. We finished the mission in about 20 minutes and earned masters. A very good experience.

Stuart if you still need help here, give me a shout ingame. If I'm not busy I'm willing to help. I haven't done this one in awhile, but I think it's a fun mission. I usually play in the evenings around 8-10pm EST.
MasterSasori
MasterSasori
Desert Nomad
#15
MM + AoE damage + Prioritize targets = win

This mission is very doable even with H/H
Widowmaker
Widowmaker
Krytan Explorer
#16
The mission itself is straightforward and easy, take an MM or two and you're golden. It is dealing with monkeys who let Togo/Mhenlo die or are way too low a level to be there that causes the problem.
Stuart444
Stuart444
Krytan Explorer
#17
got it done today, had two healers, two MMs, a ranger, a elementilist, a mesmer and a warrior

easy, specially since the other team was henchmen only
K
Kereminde
Ascalonian Squire
#18
I keep missing the Master's by . . . 0:30 to 0:45, or simply failing due to Mhenlo thinking he's a tank.

I dunno if it's just me but simply destroying the construct NEVER ended the mission for me. I always needed to utterly wipe every red dot before it triggered a mission end.
Bront
Bront
Wilds Pathfinder
#19
Quote: Originally Posted by Kereminde
I keep missing the Master's by . . . 0:30 to 0:45, or simply failing due to Mhenlo thinking he's a tank.

I dunno if it's just me but simply destroying the construct NEVER ended the mission for me. I always needed to utterly wipe every red dot before it triggered a mission end. You need to kill the group and get the NPCs to a particular spot.
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#20
Oddly I always had trouble with this mission when dealing with other human players. I recommend you go to a ID and do the mission with a full HENCHMEN party, I always managed to finish with a good 5 mins to spare doing that.

Also having a MM helps a lot!