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Originally Posted by BlackSephir
If I wanted AoE damage I'd look at Fire skills.
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small minded anyone ? individual anyone ?
Ever thought about, that Fire is not the only Attribute, that can deal AoE damage, that Earth is not the only Attribute, that could have defensive Skills, that Water could be not the only Attribute with Hexes and that Wind is not the only Attribute, which Skills could be very good versus single targets.
Theroretically all Elements could have skills with similar effects for all kinds of gameplay, be it Damage Dealer, Spiker, or Supporter...
Elementalists are the best Allrounders of all Professions, if Anet would let them be them only, because with their elemental Spells they could do any jobs, even healing, but thats the only thign, what Fire Magic couldn't do, healign goes against the nature of the destructive fire, but all other 3 elements could have also healing skills...
However, about what I talk is the point, that Anet did imo a bad decision with it, to limit the gameplay of the Elementalists on their Attributes.
Because it simple means lesser individuality and variety for players.
It limits players which want to be powerful damage dealers to play only as pyromancers (fire eles) and that is silly. The choice of what kind of ele you play should be imo not influence by the choice of which element you use
I wish for example, it would give also protective Fire Skills, like Fire Shield, Flame Wall or so ...
Wind is not only limited to spike spells, there you exist enough aoE spells similar to Fire Spells, but based on Wind... I personally miss in GW most a Tornado Spell, the ability to create a nice big Hurrican or so to demolish everything with it, what stays in the way of it. Or to create a huge tidal wave to crush with it my foes, that would be a cool water aoe spell or to summon a Blizzard (Snow Storm) which could be similar to Sand Storm!!
Why must have only Lightning Spels 25% AP... somethign that could have some single target spells of all other elements too, its nothing such special of an effect, that it could be used by Lighting spells only.
Fire can ignore Armor too through massive Heat and simple burning it to ashes, Ice can ignore Armor trough rust and Earth can ignore Armor through simple cracking it, because nothign is harder, than diamonds from earth, which can easily pierce through simple metals like iron, bronze or even steel, just a matter of pressure.
Lightnign just ignores armor only, because metal leads electricity.
I hope for GW2, that the system of Elementalists attributes won't be again so small minded and forces players to play specific elements, when they want to be this or that - the choice of the element should play in GW2 absolutely no matter, because all elements should have similar skills for either AoE, Single target spiking, conditions in form of hexes or supporting by helping in defense or healing (at least wind, earth and especially water should have some heal skills, ala "Purifying Rain" or so)