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Originally Posted by MagmaRed
Heroes work correctly, IF YOU KNOW HOW TO USE THEM. Set all heroes to Guard. This makes them stay near you, and not ruch into aggro, or follow a monster 4 aggro bubbles away to pull in more groups. Set Monks without an offensive skill (like Power Drain, Leech Signet, etc.) to Avoid Combat. This makes them kite, stay to the back, and more away when needed. Call the target you want them to attack.
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This is exactly how I play. It's how I got the Legendary Vanquisher title months before GW:EN came out. Recently however, nothing I do can make them work anymore. They will rush into battle toward the target I called, but once the battle is joined, they will switch to whatever target they please. I can call targets until my mouse and keyboard are pulverized, and it doesn't convince my caster heroes to comply. Ever. This behaviour started for me at the same time the presence of enemy spirits started freezing heroes. It didn't bother me for the most time because I almost always play with guild parties, but recently, trying to accomplish some solo stuff, play has become insufferable due to this.
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Originally Posted by MagmaRed
Hench have more issues with this than heroes, but that is because several hench are set on Attack (Devonna, etc.) If you do not call a target, you may notice that the hero/hench will attack monsters in a fairly predictable pattern. They tend to attack healers first, massive damage or interrupt monsters next, and melee last.
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Melee heroes and henchies work perfectly. It's the casters that are the problem.
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Originally Posted by MagmaRed
Perhaps you simply need to adjust your heroes settings, call a better target, and give them appropriate builds. My heroes work fine, and none of the people I have played with had issues or commented about problems with their heroes.
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Settings are fine.
A 'better' target? What does that mean? Are some members of a group more likely to inspire loyalty in my heroes than others, when called as targets? Or is this just a nonsense suggestion?
Appropriate builds... mmm... another suggestion I can't quite grasp. Do we have skills that cause complete disobedience when used on hero bars? Someone should make a note of those on the wiki pages.