Quote:
Originally Posted by upier
We do know that a hero will look at PDrain/LSignet and think "Looky here! An interrupt!" rather then "Looky here! An interrupt that MANAGES energy!" right?
I used to run PD on my monky since the energy gain is sweet and it's a fail proof interrupt on heroes.
That was until I saw that this was my heroes opening move.
GG is also an issue because that's the eles opening move. BUT it's much more spammable so it's better.
So my SF eles (when I use them - which is rare outside of starting areas) - mostly run JUST SF with GG and a few protection spells - Aegis, Hex/Condition removal (and ele e-management of course!). Because you basically just want them to spam SF.
All of your complaints, while they would be valid if you were talking about humans, really don't apply to heroes. Heroes require a little "foolproofing" and "hope" sometimes. The bar you quoted has Fire Attunement in it. 95% of PuG Eles think "Attunements R Nub". The hero already comes out on top.
In short, if you want a buid to be played like a human, get a human to play it. With heroes, you can only give them the most foolproof bar you can and hope for the best, because, short of microing them there is not much more you can do.
Quote:
Originally Posted by upier
That was until I saw that this was my heroes opening move.
A lot of monsters open with one of their more powerful skills. For instance, Kournan Scribes often open with Meteor, Terrorwebs open with Meteor Shower, Rain of Terrors open with Deep Freeze a lot of the time, Jade Brotherhood Mages use Dragon's Stomp pretty early in...so...I really don't see the problem with the hero using the interrupt first, potentially disrupting one of the enemy's more potent skills. Ok, so they don't need the energy then, but by the time it's recharged, unless everything is dead, they can use it to regain more energy when they most likely need it.