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barrage and heroes
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Heroes will utilize the entire skill set you give em to the best of their abilities which often doesnt mean what you want em to do. If you want em to just focus on 1 skill then do what buddha said disable the rest or you can just put barrage as the only offensive skill on the bar and the rest are support. Ive had more luck using that method than disabling. I also get more milage out of my heroes since i usually add utility/defensive skills on em short of barrage.
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How about apply poison+barrage+epidemic?Make sure you have a 33% poison bow string.If you are shooting for mass effect there's your combo.What you do with your other 5 slots would be up to you.Now I realize barrage hits alot of enemies ,but you leave it up to her to choose which enemy she epidemics which can spread your poison even further.
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Quote:
Originally Posted by Terrokian
How about apply poison+barrage+epidemic?Make sure you have a 33% poison bow string.If you are shooting for mass effect there's your combo.What you do with your other 5 slots would be up to you.Now I realize barrage hits alot of enemies ,but you leave it up to her to choose which enemy she epidemics which can spread your poison even further.
wat?
Barrage + Apply + Epidemic?
wat?
Barrage + Apply + Epidemic?
wat?
Quote:
Originally Posted by Trvth Jvstice
Barrage with Splinter Weapon or an elemental conjure added does great AoE dmg - that's "why barrage." Sure Volley is fine but Barrage is so much better for the effect intended.
Or bring Sharpen Daggers for AoE Bleeding and Way of the Master if you are a critical barrager. Volley, being non-elite, can also work with Ebon Dust Aura for AoE blind.
Quote:
Originally Posted by kobey
From my experience the last time i ran barrage on a hero, they usually spam them when mobs group together. They almost never use it on single targets.
That was what I experienced too.
Quote:
Quote:
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Originally Posted by Terrokian
oops forgot bout that part.seemed like an idea at the time though
You can use Poison Tip Signet with Barrage or Volley though since Poison Tip Signet is not a preparation, but only the first arrow that hits would induce poison. |
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Quote:
Originally Posted by High Moral
Barrage+Splinter+Ancestor 2 interupts on hero works SUPER good.
He tend to give you the splinter, but combine it with a friend running SABWAY, then everyone have splinter..
oh splinter.. splinter looooove splinter loooover. And that is why they nerfed the Splinter+Barrage combination.
Each hit for Barrage now counts as a seperate attack. Sabway Splinter can only trigger for 4 hits even though Barrage can potentially hit more adjacent foes than that.
It is still good but not as godly as before. Personally, I prefer Warmonger's weapon with Barrage but maybe that is just me.
He tend to give you the splinter, but combine it with a friend running SABWAY, then everyone have splinter..
oh splinter.. splinter looooove splinter loooover. And that is why they nerfed the Splinter+Barrage combination.
Each hit for Barrage now counts as a seperate attack. Sabway Splinter can only trigger for 4 hits even though Barrage can potentially hit more adjacent foes than that.It is still good but not as godly as before. Personally, I prefer Warmonger's weapon with Barrage but maybe that is just me.
F
If you're going to bring splinter/ancestors put it on the necro/rit or something. They have no awareness about who to put the splinter on.
In my experience heroes tend to get stuck in normal attack. When you barrage, whatever the bow, there's a time when you can start a normal attack while barrage is recharging. Players cancel the attack by hitting barrage again, heroes don't.
Solution: add volley. They will go right from barrage into volley and back again, alternating endlessly. This would be wasteful on a human bar, but then these guys aren't human and are just wasting that second attack anyway.
In EotN aidan actually uses this trick.
In my experience heroes tend to get stuck in normal attack. When you barrage, whatever the bow, there's a time when you can start a normal attack while barrage is recharging. Players cancel the attack by hitting barrage again, heroes don't.
Solution: add volley. They will go right from barrage into volley and back again, alternating endlessly. This would be wasteful on a human bar, but then these guys aren't human and are just wasting that second attack anyway.
In EotN aidan actually uses this trick.
