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Originally Posted by MisterT69
*crosses fingers * plz dont nerf ursan A-net! But on another note...what if A-net were to buff Ursan. For example, allow 7 heroes, and allow them to use UB. That way Tahlkora and Dunk will do all the healing, while you and your 6 ursan heroes annihilate the place. Isn't that a "balance" we can all get used to?
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Sure, but it leads the game further down the road of crappiness.
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Originally Posted by Zahr Dalsk
Nerfing Ursan still won't make 7 heroes overpowered. They'd need to nerf guild teams as well
Hopefully Gaile's response is an indicator that we may have 7 heroes on the way. I do hope so; it would open up so many possibilities.
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Now this is how I consider Ursan and heroes to share common ground: convenience.
With heroes you don't have to put up with having to organize the builds of random people, nor do you have to worry about many other annoying factors such as disconnects or AFK's. Because of this, having "pocket players" and not having to converse or discuss strategy, heroes become very convenient because you have very little set-up time.
Now with Ursan you don't have to worry about people's skills since Ursan takes care of that for you. You also don't have to look for anything specific: UB is indifferent to professions. This makes set-up time for Ursanway very short - just find 6 bears and two monks, you're good to go. Ursanway also bears an efficency in terms of power that few Hero builds are able to match.
I can somewhat understand people when they say that heroes are overpowered. I mean it's one person doing the work of 8 people and not having to put up with the risks that go with a full person group. But this was balanced because you had a 3 limit hero cap and they couldn't use PvE skills. Nowadays, things are a bit different now that UB's around.