Whilst playing Eye of the North I came up with a cunning plan to use the Dark Glasses' "Item's Attribute +1" quality to allow me to change from "Healing Prayers +1" to "Smiting Prayers +1" by changing weapons.
However when I actually set it all up the Dark Glasses appeared to have absolutely not effect - even in with a primary Monk in a explorable area and wielding an Asuran Healing Prayers Staff.
I even tried some Orisons of Healing to see if the effect matched what might be an declared bonus. No joy - the effect matched the unadjusted HP of 12.
Looking at my heroes they don't seem to get any benefit from this either.
So does "Item's Attribute +1" actually work?
Guy
Does Item's Attribute +1 actually work?
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What you can do and many have done before you is to have multiple head armour or Glasses in your case 0ne for each attribute.
Then you could by adding a different rune to each cover all your bases.
Adding minor +1 rune has no detrimental affect adding a major +2 or superior +3 rune would reduce your health points.
Then you might want a vigor rune on another armour piece to counter some or all the life loss.
Then you could by adding a different rune to each cover all your bases.
Adding minor +1 rune has no detrimental affect adding a major +2 or superior +3 rune would reduce your health points.
Then you might want a vigor rune on another armour piece to counter some or all the life loss.
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Originally Posted by creelie
Oh my.
Have . . . have you been expecting this from the headgear on your heroes as well? This is possibly the most understandable misunderstanding I've ever heard of. |
Ho hum.
Currently my character is taking advantage of a +48 Vigour rune, on another piece of armour, to use a bought +2 Healing Prayers rune. I also upgraded Dunkuro's headgear with a spare +1 Healing rune that I found earlier.
The rest of my heroes will be upgraded when I find the runes "in the wild". I'm far too much of a skin-flint (miser) to cough up for expensive runes.
Thanks for people's advice.
Guy
D
There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
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Originally Posted by DarkFlame
There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
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