yeh i noticed that
when i go of to fight i suddenly realise i'm standing there alone in the front and my henchies stay behind
Crazy Agro AI
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During Abaddon's Mouth, I got REALLY mad at heroes. I got a very unlucky spawn - necro + monk bosses. I was a stance tank R/W with knockdowns. I have spent about 15 minutes because THOSE STUPID NUKERS DIDN'T WANT TO NUKE MONK BOSS!! They were instead trying to kill necro, even if he had a self-heal, hex for regen and monk's healing. Thanks.
Or I noticed that Devona ignores my calls and goes after a non-squishy target...
Or I noticed that Devona ignores my calls and goes after a non-squishy target...
C
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yeh i noticed that when i go of to fight i suddenly realise i'm standing there alone in the front and my henchies stay behind |
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| It's not new. If you attack a mob with ranged weapon or spells the melee heros will try to get to it, |
It sucks though because when you combine the "flag them way back" with the problem I quoted above, it's easy to get hit by that non-movement bug they have and run too far into a patrol to get back out without dying.
For awhile there the H/Hs were actually getting kind of smart, but now we're back to the Prophecies days where it's like herding cats with them sometimes...
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| They were instead trying to kill necro, even if he had a self-heal, hex for regen and monk's healing. Thanks. |
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M
Lately I'm seeing both out of the AI on the NPC side as well as heroes and henchies. I set my hereos/henchies way back and pull and somehow someway another mob futher away comes and enters the fray in some battles. Where all those griffons are and Avicara birds when you come out of Camp Rankor into Talus chute. My gawd everything agroed and I wasn't anywhere near the griffons.
Then in the Consolate Docks mission Kormir runs all over the place even backtracks to areas we've already been to and taken. And the hero AI for attacking has gotten rediculous. I've watched NPC's/mobs shake hands with my heroes and henchies before even anyone fires a shot and used to I could just stand there and watch the battles between the heroes and mobs, but, now they stop in the middle of the fight and DANCE or YAWN and the NPC/MOBS do the very same thing. It's almost laughable to see them stop and do a dance step and then go back to fighting.
Anet needs to take a serious look at ALL the AI lately, it's not doing like it used to and is even WORSE now than before. All this running around for no reason, dancing during the middle of a fight or not even fighting at all.
Oh an another thing Heroes STILL will not Blood Ritiual my MONKS!! This is annoying as hell since MONKS need ENERGY too.
They will blood ritiual each other (necro and elementalist) like there is no tomorrow, but, you let Dunkoro get low on energy and they act like he's not even there.
The other issue is Dunkoro wasting his energy healing MINIONS with single heal spells. I like him to use Heal Area when all the minions are around him but, healing Minions during a battle is rediculous, especially when my necro is setup to use Death Nova on them. Please fix this Anet. Put a very low priority heal percent on minions like 1% or 10% max and have them (the monks) save their energy for ME and my heroes.
Then in the Consolate Docks mission Kormir runs all over the place even backtracks to areas we've already been to and taken. And the hero AI for attacking has gotten rediculous. I've watched NPC's/mobs shake hands with my heroes and henchies before even anyone fires a shot and used to I could just stand there and watch the battles between the heroes and mobs, but, now they stop in the middle of the fight and DANCE or YAWN and the NPC/MOBS do the very same thing. It's almost laughable to see them stop and do a dance step and then go back to fighting.
Anet needs to take a serious look at ALL the AI lately, it's not doing like it used to and is even WORSE now than before. All this running around for no reason, dancing during the middle of a fight or not even fighting at all.
Oh an another thing Heroes STILL will not Blood Ritiual my MONKS!! This is annoying as hell since MONKS need ENERGY too.
They will blood ritiual each other (necro and elementalist) like there is no tomorrow, but, you let Dunkoro get low on energy and they act like he's not even there.The other issue is Dunkoro wasting his energy healing MINIONS with single heal spells. I like him to use Heal Area when all the minions are around him but, healing Minions during a battle is rediculous, especially when my necro is setup to use Death Nova on them. Please fix this Anet. Put a very low priority heal percent on minions like 1% or 10% max and have them (the monks) save their energy for ME and my heroes.
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Originally Posted by Master Knightfall
The other issue is Dunkoro wasting his energy healing MINIONS with single heal spells.
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I love when Tahlk wastes 10 energy to use Prot Spirit on an almost-dead minion. If they can improve the AI for stuff like Holy Veil and BHA, why can't they fix other stuff like this? :/
M
Nothing more annoying than having Devona rush in a mob even though ALL the party is flagged miles away from it. I've had this happen a few times and I don't get the AI she has... anyways, whatever it is, it's horrible. I remember having a friends' heroes running to a target, 3 mobs past us, when he had "Targeted" (I'm targeting <whatever>") and not "I'm attacking <whatever>".
(h/h's not keeping up)
Sounds like you guys have a minionbomber. They lag behind because they stop to cast their enchants on ALL their minions before they go into battle. Also, that behavior may draw your healers back from you, as the necro sacrifices health.
Solution: pop down a flag. A fresh flag cancels the necros current action. Also will stop a charging Devona and make her come back.
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Originally Posted by Ctb
VERY annoying. I've died and been kicked out of too many missions and quests because of that bug.
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Solution: pop down a flag. A fresh flag cancels the necros current action. Also will stop a charging Devona and make her come back.
T
My Master of Whispers (I've taken to calling him Master of Whiskers now) has been out of control lately. I was helping a guildie with Abaddon's Mouth yesterday, and I brought Whiskers... Once, we were standing somewhere waiting for a guy to come back from afk, and a mob wandered nearby... Whiskers just runs off, out of our aggro circle, and aggro's them. He was flagged next to me, set on Guard.
N
I was going to post something about this but thought it may just be my imagination. I can't seem to get the H/H to attack my called targets anymore, running my necro through the torment areas yesterday I had to just sit and watch the mobs use Call to the Torment over and over while the group set off to attack a quickening zephyr spirit or two...
At one stage I ended up figting six Arm of Torments and four Rain of torments when I only had one group aggroed. so much fun....
I don't mind the less than perfect AI normally as I want to have to do some stuff myself but the past couple of weeks both the heroes and the hench have been awful.
At one stage I ended up figting six Arm of Torments and four Rain of torments when I only had one group aggroed. so much fun....
I don't mind the less than perfect AI normally as I want to have to do some stuff myself but the past couple of weeks both the heroes and the hench have been awful.
A
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Originally Posted by Antheus
Why are you people still bringing Devona. I was thinking that by now, everyone knows she was trained by Stoneskin.
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