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Lion's Comfort Owns All?
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Originally Posted by the kurzick eater
not sure if its worth the skill slot for a self heal, but definately helpful in splits
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Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.
Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
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I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with. 
Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.

Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.
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Originally Posted by Sirius-NZ
Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.
Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user. |
Actually, yes, "you can't gain adrenaline" hexes will shut down warriors and paragons in general, not just this skill. So I can pretty easily see Mesmers taking that.
Yes, more than 50 DPS for 20 seconds straight. I have a Dragon Slash build that will last exactly as long, and hits for around 50-60 damage more than once a second. Additionally, Lyssa builds will rip a chain skill-activating trick like that to pieces, and can keep going for 20 seconds no problem (though it probably won't take that long).
I'm not trying to argue it isn't a good skill. It quite obviously is, and makes an excellent companion skill in a Dragon Slash build, actually. But it won't make you invincible.
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Originally Posted by Sir Tidus
Yes but not more than 50 DPS for 20 seconds straight. Or if your opponent has 13 or more strength, you have to overcome 50 DPS the whole entire time you are trying to kill him. Plus, it's hard to interrupt a 1 second skill? I'm just saying that it's really good for tanking. Though I know if you tank like that, you'll do no damage at all.
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I'm not trying to argue it isn't a good skill. It quite obviously is, and makes an excellent companion skill in a Dragon Slash build, actually. But it won't make you invincible.
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Originally Posted by Operative 14
I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.
![]() Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well. |
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Originally Posted by Sir Tidus
If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage
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| I'm just saying, though I know if you tank like that, you'll do no damage at all. |
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[QUOTE=Racthoh]It has a 1 second recharge, meaning you have to hit twice to recharge it with FGJ and 4 times without it.
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
...actually, yes, the recharge is a fairly big deal. If it's reduced to some tiny number like 0.5 seconds, from memory it can gain adrenaline from its own activation, but I think 1 second is actually too long.
Furthermore, interrupting a 1 second skill can be tricky with a bad ping (which I have) and the element of surprise, but if the target is actually chaining a skill it's pretty easy to get your timing right.
Furthermore, interrupting a 1 second skill can be tricky with a bad ping (which I have) and the element of surprise, but if the target is actually chaining a skill it's pretty easy to get your timing right.
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| No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all. |

