Lion's Comfort Owns All?

2 pages • Page 1
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Sir Tidus
Wilds Pathfinder
• #1
Right now, lion's comfort completely owns everything else. You can almost heal none stop with it. I don't see how u can kill someone using for great justice and lion's comfort at the same time. 20 seconds of invincibility. Do you guys agree or disagree?
TheLordOfBlah
TheLordOfBlah
Jungle Guide
• #2
didnt they just add a recharge to it?
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Sir Tidus
Wilds Pathfinder
• #3
Quote:
Originally Posted by TheLordOfBlah
didnt they just add a recharge to it?
Yes, but only 1 second.
the kurzick eater
the kurzick eater
Krytan Explorer
• #4
i dont think it is invincibility.. but yes it is amazing ^^ ive been seeing it run in high end GvG to releive pressure off the frontline and it does wonders--not sure if its worth the skill slot for a self heal, but definately helpful in splits
MisterB
MisterB
Furnace Stoker
• #5
It's not invincibility, no. It's a decent self heal and adrenaline gain skill.
Numa Pompilius
Numa Pompilius
Grotto Attendant
• #6
Blind or block or evade = no more Lions Comfort.
Not my idea of invincibility.
Winterclaw
Winterclaw
Wark!!!
• #7
Blind - go /mo or /p for condition removal
block - switch targets
evade - switch targets or snare... not as much of a problem for a warrior than a ranged class.
the kurzick eater
the kurzick eater
Krytan Explorer
• #8
Quote:
Originally Posted by Winterclaw
Blind - go /mo or /p for condition removal
block - switch targets
evade - switch targets or snare... not as much of a problem for a warrior than a ranged class.
what kind of warrior do you use that uses ranged attacks anyways
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Sir Tidus
Wilds Pathfinder
• #9
Quote:
Originally Posted by the kurzick eater
not sure if its worth the skill slot for a self heal, but definately helpful in splits
What do you mean not worth the skill slot? If you have 12 strength, and you are using for great justice, then you will heal 49 heal per second for 20 seconds straight and gaining adrenaline the whole time. That's like having a 25 health regeneration. Wouldn't that be an invincible tank? If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage.
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
• #10
Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.

Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
M
Master Knightfall
Banned
• #11
Ancestors Visage, Soothing Images, Symphathetic Visage even Diversion!

Nuff said easily countered quit QQing just because you got beat.
Operative 14
Operative 14
Forge Runner
• #12
I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.


Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.
Winterclaw
Winterclaw
Wark!!!
• #13
Quote:
Originally Posted by the kurzick eater
what kind of warrior do you use that uses ranged attacks anyways
I can only guess he is going /p to chuck spears.
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Sir Tidus
Wilds Pathfinder
• #14
Quote:
Originally Posted by Sirius-NZ
Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.

Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
Yes but not more than 50 DPS for 20 seconds straight. Or if your opponent has 13 or more strength, you have to overcome 50 DPS the whole entire time you are trying to kill him. Plus, it's hard to interrupt a 1 second skill? I'm just saying that it's really good for tanking. Though I know if you tank like that, you'll do no damage at all.
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
• #15
Actually, yes, "you can't gain adrenaline" hexes will shut down warriors and paragons in general, not just this skill. So I can pretty easily see Mesmers taking that.

Quote:
Originally Posted by Sir Tidus
Yes but not more than 50 DPS for 20 seconds straight. Or if your opponent has 13 or more strength, you have to overcome 50 DPS the whole entire time you are trying to kill him. Plus, it's hard to interrupt a 1 second skill? I'm just saying that it's really good for tanking. Though I know if you tank like that, you'll do no damage at all.
Yes, more than 50 DPS for 20 seconds straight. I have a Dragon Slash build that will last exactly as long, and hits for around 50-60 damage more than once a second. Additionally, Lyssa builds will rip a chain skill-activating trick like that to pieces, and can keep going for 20 seconds no problem (though it probably won't take that long).

I'm not trying to argue it isn't a good skill. It quite obviously is, and makes an excellent companion skill in a Dragon Slash build, actually. But it won't make you invincible.
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Sir Tidus
Wilds Pathfinder
• #16
Quote:
Originally Posted by Operative 14
I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.


Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.
Unless you use shield stance or gladiator's defense, healing signet is really bad.
Racthoh
Racthoh
Did I hear 7 heroes?
• #17
Quote:
Originally Posted by Sir Tidus
If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage
It has a 1 second recharge, meaning you have to hit twice to recharge it with FGJ and 4 times without it.

Quote:
Plus, it's hard to interrupt a 1 second skill?
Maybe with really, really, really, really bad ping.

Quote:
I'm just saying, though I know if you tank like that, you'll do no damage at all.
You'll do no damage, so a waste of a warrior slot.
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Sir Tidus
Wilds Pathfinder
• #18
[QUOTE=Racthoh]It has a 1 second recharge, meaning you have to hit twice to recharge it with FGJ and 4 times without it.

No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
• #19
...actually, yes, the recharge is a fairly big deal. If it's reduced to some tiny number like 0.5 seconds, from memory it can gain adrenaline from its own activation, but I think 1 second is actually too long.

Furthermore, interrupting a 1 second skill can be tricky with a bad ping (which I have) and the element of surprise, but if the target is actually chaining a skill it's pretty easy to get your timing right.
S
Symbol
Jungle Guide
• #20
Quote:
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
You don't understand how adrenaline works. Recharge removes adren from the skill. As such LC can't charge itself.