Secret Lair of Snowman TIPS/BUILDS [Merged]

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- Tain -
- Tain -
Desert Nomad
#21
Quote: Originally Posted by llsektorll
see i like to live... and not party wipe so i can keep my hunt ramapge... you obviously have not seen splinter barrage at work here.... i have some screens when i get home tonight i can post it... also i did this back in november on the first double weekend with the build i mentioned above it should be really easy.... you don't need barbs bro they die too fast in hm in as well I finish with 0 deaths, too... so what's your point? I have splinter barraged here, and where did I say anything against that? And I was not implying you should use barbs here, I'm saying that one MM's minions is plenty for soaking up damage, and having more reduces your damage rather than increasing it. Got any real point to make?
MercenaryKnight
MercenaryKnight
Forge Runner
#22
Just curious tain what ele heroes do you run with your minion bomber? Usually when I bring searing flames eles they run out of energy during long battles even with gole and only searing flames and glowing gaze.
- Tain -
- Tain -
Desert Nomad
#23
I hate SF in general, but it works well here since everything dies too fast for SH and heroes fail at MB. They use this well - they keep up with energy and everything falls over.

12 fire, 10 storage, 8 insp

[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Power Drain[/card][card]Breath of Fire[/card][card]Liquid Flame[/card][card]Glyph of Lesser Energy[/card][card]Fire Attunement[/card][card]Aura of Restoration[/card]
llsektorll
llsektorll
Desert Nomad
#24
Quote: Originally Posted by - Tain -
I finish with 0 deaths, too... so what's your point? I have splinter barraged here, and where did I say anything against that? And I was not implying you should use barbs here, I'm saying that one MM's minions is plenty for soaking up damage, and having more reduces your damage rather than increasing it. Got any real point to make? If i were to do it right now i'd probably go ursan with ursan roar buffing the allies at r10 norn... gg
Tearz1993
Tearz1993
Wilds Pathfinder
#25
I know i'll probably sound scrubby, but about how long would it take to get from r0 to r5 using snowman HM?
llsektorll
llsektorll
Desert Nomad
#26
Quote: Originally Posted by Tearz1993
I know i'll probably sound scrubby, but about how long would it take to get from r0 to r5 using snowman HM? not very long.... i believe its about 1k-2k per run... which takes 12minutes
S
Super Igor
Banned
#27
Secret Lair is very simple both on NM and HM, but as a meelee dude u should never hack those in meelee range, these things ignore armor and it becomes v. painful.

So get urself a scythe or a bow and chuck them wit it.

As for heroes I was running this in there:

Fire Hero (Zhed)

Fire 14
Energy 9
Chan 10

Savannah Heat
Searing Heat
Thenai's Heat
Meteor
GoLE
Ancestor's Rage
Splinter Weapon
Death Pact Signet

IV Bomber (MoW)

Death 16
Soul 13

Icy Veins
Rising Bile
Putrid Bile
Rotting Flesh
Signet of Lost Souls
Animate Bone Minions
Death Nova
Death Pact Signet (dont remember this exactly, was loooong time ago ive maxed teh title -_-)

Hard Prot (Tahlk)

Prot 14
Dev 13

SoR
SoA
Shielding Hands
Prot Spirit (Hate it on monks but it works there)
Blessed Aura
GoLE
Dismiss Condition
Remove Hex

Me

Im an Assassin and it hurts rushiong in these mobs as a meelee, so I whent as a critbar wit mi black moa as a perfect tank and dmg wire for Zhed's AR, worked wonders!

Those Snowmen were dieing in masses explowding and taking survivors (if any) down too, each run took me approx 10-15mins.

HF!!!

~Super Igor~
S
Super Igor
Banned
#28
Secret Lair is very simple both on NM and HM, but as a meelee dude u should never hack those in meelee range, these things ignore armor and it becomes v. painful.

So get urself a scythe or a bow and chuck them wit it.

As for heroes I was running this in there:

Fire Hero (Zhed)

Fire 14
Energy 9
Chan 10

Savannah Heat
Searing Heat
Thenai's Heat
Meteor
GoLE
Ancestor's Rage
Splinter Weapon
Death Pact Signet

IV Bomber (MoW)

Death 16
Soul 13

Icy Veins
Rising Bile
Putrid Bile
Rotting Flesh
Signet of Lost Souls
Animate Bone Minions
Death Nova
Death Pact Signet (dont remember this exactly, was loooong time ago ive maxed teh title -_-)

Hard Prot (Tahlk)

Prot 14
Dev 13

SoR
SoA
Shielding Hands
Prot Spirit (Hate it on monks but it works there)
Blessed Aura
GoLE
Dismiss Condition
Remove Hex

Me

Im an Assassin and it hurts rushiong in these mobs as a meelee, so I whent as a critbar wit mi black moa as a perfect tank and dmg wire for Zhed's AR, worked wonders!

Those Snowmen were dieing in masses explowding and taking survivors (if any) down too, each run took me approx 10-15mins.

HF!!!

~Super Igor ~
S
Super Igor
Banned
#29
omg double post sorry! Im new to gurus still!
- Tain -
- Tain -
Desert Nomad
#30
Quote: Originally Posted by llsektorll
If i were to do it right now i'd probably go ursan with ursan roar buffing the allies at r10 norn... gg Minion attack speed is still 2 secs... gg - it's still slower.
llsektorll
llsektorll
Desert Nomad
#31
5s duration 15s recharge... its worth it to be up 33% of the time
K
Kelson
Frost Gate Guardian
#32
Quote: Originally Posted by Super Igor Prot Spirit (Hate it on monks but it works there)
PS is crap there, nothing should be triggering it.
SoA, Shielding Hands, Seed of Life are your friends.

2 human monks
5 SF necros
1 Olias with

Icy Veins
Putrid Bile
Putrid Explosion
Signet of Lost Souls
Animate Bone Minions
Death Nova
SoA/Splinter Weapon
Shielding hands/Ancestor's Rage

was how I did it, runs were 7-8 mins, MM was a little slow, but lets monks be more lazy/bad.

Quote:
Originally Posted by llsektorll
If i were to do it right now i'd probably go ursan with ursan roar buffing the allies at r10 norn... gg Ursan is also crap here, every class has something more effective, Ursan skills recharge too slowly/don't do enough aoe/weakness is useless/a damage boost for minions is a terrible reason etc, etc etc.
e
eddie2593
Academy Page
#33
the only proplem with "Defiant was Xinrea"
they never ever attack me!!
they always go for mhenlo r cynn which is sooooooooo annoying!!
- Tain -
- Tain -
Desert Nomad
#34
Quote: Originally Posted by eddie2593
the only proplem with "Defiant was Xinrea"
they never ever attack me!!
they always go for mhenlo r cynn which is sooooooooo annoying!! If you're running Xinrae, you can flag your group back before starting the fight - if you're the first (and only) thing for them to target, you'll be hit with Snowballs.
e
eddie2593
Academy Page
#35
Quote: Originally Posted by - Tain -
If you're running Xinrae, you can flag your group back before starting the fight - if you're the first (and only) thing for them to target, you'll be hit with Snowballs. if i did that id be dead in less than a second
- Tain -
- Tain -
Desert Nomad
#36
It's 50 damage a snowball, you shouldn't die that fast.. but anyway, if it's a problem, have a hero cast SoA or Shielding Hands on you before you run in.
e
eddie2593
Academy Page
#37
Quote: Originally Posted by - Tain -
It's 50 damage a snowball, you shouldn't die that fast.. but anyway, if it's a problem, have a hero cast SoA or Shielding Hands on you before you run in. arent there attacks armor ignoring dmg, like ursan
- Tain -
- Tain -
Desert Nomad
#38
Quote: Originally Posted by eddie2593
arent there attacks armor ignoring dmg, like ursan Since when did those two spells have anything to do with armor? Damage reduction is damage reduction, it's completely separate from armor. Just like an enemy using SoA will reduce damage from your ursan skills, this will reduce the damage you take from snowballs.
Deathaxe Raizer
Deathaxe Raizer
Frost Gate Guardian
#39
[skill]Mantra of Frost[/skill]
- Tain -
- Tain -
Desert Nomad
#40
Quote: Originally Posted by Deathaxe Raizer
[skill]Mantra of Frost[/skill] ^Will not work. Snowman auto-attacks deal cold damage, but the Snowball spell deals untyped damage and is not reduced.

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