I have a couple of questions, which is the overall! most common build on a ritualist? Maybe this is a impossible questions that is fine.
I have had a Resto Rit build for a long time but never actually played it. So yesterday I did HoS with my rit and we needed a healer. I use to play monk so I say, excellent I can go resto. I put on my resto gear and use this build (it was given to me by a rit friend)
1. Weapon of Warding
2. Spirit Light
3. Mend bofy and Soul
4. Inspired Hex
5. Life
6. Preserveation (Elite)
7. Channeling
8. Death Pact Signet.
Max Resto
Max Spawning
Rest in Inspiration.
It worked out pretty well, but WHAT can be changed.. What good resto builds are there?
Also, if someone could give me a good support / healing rit..
I wanted to put in splinter + ancestors rage in there, but couldnt make point and emanagment work well.
Thank you..
Resto Rit
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U
Is this build for PvP or PvE?
For PvP I run a build using Weapon of Remedy, Vengeful Weapon, and Reversal of Fortune.
Along with the Spirit Life, Spirit Light and Mend Body and Soul
This works great because with Weapon of Remedy and Vengeful weapon I can spam them and get the melelers(?) off my back with some damage reversal.
I don't play rit in PvE too much so I can't help you there
For PvP I run a build using Weapon of Remedy, Vengeful Weapon, and Reversal of Fortune.
Along with the Spirit Life, Spirit Light and Mend Body and Soul
This works great because with Weapon of Remedy and Vengeful weapon I can spam them and get the melelers(?) off my back with some damage reversal.
I don't play rit in PvE too much so I can't help you there
b
I think you might need some energy management. IMO that is the one up rits have on monks, are the energy management skills available. Since I see you are using [skill]life[/skill] i would suggest [skill]offering of spirit[/skill]. That way you can spam all your healing, removal goodness and not worry so much about energy.
This is what I run when Im running FULL heal or trying to fill in for monk...normally I run half heal half channeling/rage/splinter.
[skill]spirit light[/skill][skill]mend body and soul[/skill][skill]offering of spirit[/skill][skill]weapon of warding[/skill][skill]recuperation[/skill][skill]life[/skill][skill]protective was kaolai[/skill] rez
You could virtually take any two skills out and add AR or splinter and be just fine if you wanted...
This is what I run when Im running FULL heal or trying to fill in for monk...normally I run half heal half channeling/rage/splinter.
[skill]spirit light[/skill][skill]mend body and soul[/skill][skill]offering of spirit[/skill][skill]weapon of warding[/skill][skill]recuperation[/skill][skill]life[/skill][skill]protective was kaolai[/skill] rez
You could virtually take any two skills out and add AR or splinter and be just fine if you wanted...
The most common builds are usually crap.
Now, the most effective builds are a mix between Channeling and Restoration, but that's PvP. PvE = everything is effective
Ritualists are excellent at supporting offense and defense with of the ability to completely spec in the other attribute lines because Spawning Power sucks most of the time, but there's no wrong in playing a full resto or channeling rit.
This should suffice:
[skill]Weapon of Remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]mend body and soul[/skill][skill]protective was kaolai[/skill][skill]life[/skill][skill]Weapon of shadow[/skill][skill]Death pact signet[/skill]
if you'd like some more builds, I posted some in another thread. Here's the link.
http://www.guildwarsguru.com/forum/s...php?t=10248941
Now, the most effective builds are a mix between Channeling and Restoration, but that's PvP. PvE = everything is effective
Ritualists are excellent at supporting offense and defense with of the ability to completely spec in the other attribute lines because Spawning Power sucks most of the time, but there's no wrong in playing a full resto or channeling rit.
This should suffice:
[skill]Weapon of Remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]mend body and soul[/skill][skill]protective was kaolai[/skill][skill]life[/skill][skill]Weapon of shadow[/skill][skill]Death pact signet[/skill]
if you'd like some more builds, I posted some in another thread. Here's the link.
http://www.guildwarsguru.com/forum/s...php?t=10248941
Buy a Channeling and Restoration headpiece.
I'd recommend against major and Superior Runes unless it's Vigor.
For your headpiece, put a Minor of the corresponding attribute on it (Minor rune of Channeling on Channeling Headpiece), so your headpiece would be +2. Switch as necessary.
Because of a rit's flexibility, perhaps a Spawning headpiece for when you want to use Spirit's Strength and screw around with melee classes.
I'd recommend against major and Superior Runes unless it's Vigor.
For your headpiece, put a Minor of the corresponding attribute on it (Minor rune of Channeling on Channeling Headpiece), so your headpiece would be +2. Switch as necessary.
Because of a rit's flexibility, perhaps a Spawning headpiece for when you want to use Spirit's Strength and screw around with melee classes.
Yeah, I did set me up with Rt/A and did some PvP, but the surviviablity was just awful, maybe I was unlucky to have 1 monk out of 10 games, and he sucked..
but still, didnt like it..
Just now, been checking around for som AB stuff, the splinter, ancestors, expel hexes or weapon of remedy thing looks ok..Would people feel it is helpful? or would they just start screaming, Aaaah another RIT,, dam dam . =)
but still, didnt like it..
Just now, been checking around for som AB stuff, the splinter, ancestors, expel hexes or weapon of remedy thing looks ok..Would people feel it is helpful? or would they just start screaming, Aaaah another RIT,, dam dam . =)
I think people are more likely to scream "Aaaah another Fire Magic Sin/Healing Hands wammo/tanking monks/Blood necros/Touchers GODAMIT"
As long as you're not a noob and you have a good skill bar (doesn't have to be the best, as long as it's not stupid) you should be fine.
Hell, I like trapping with my ranger when I play NM PvE (no farming) and people are always saying "nice to see a trapper"
I cannot stress enough, how flexible rits are. Sure some are gimmicks, but we make gimmicks look good.
In conclusion, Rits are always a good thing & if they were pills I'd need my stomach pumped everyday.
Edit: What? Bad survivability? As a Rit? How's that?
As long as you're not a noob and you have a good skill bar (doesn't have to be the best, as long as it's not stupid) you should be fine.
Hell, I like trapping with my ranger when I play NM PvE (no farming) and people are always saying "nice to see a trapper"
I cannot stress enough, how flexible rits are. Sure some are gimmicks, but we make gimmicks look good.

In conclusion, Rits are always a good thing & if they were pills I'd need my stomach pumped everyday.
Edit: What? Bad survivability? As a Rit? How's that?
Quote:
Originally Posted by High Moral
6. Preserveation (Elite)
I highly suggest against using Preservation. Much better Restor rit elites out there. WoR, Songkai, SLW....
I would also suggest going both channel and restor and be more support than a primary damage dealer or a healer. Rits are best as a jack of all trades.
I would also suggest going both channel and restor and be more support than a primary damage dealer or a healer. Rits are best as a jack of all trades.
I very rarely run straight restoration builds, even when that's exactly what my party needs.
The only advantage a resto rit has over a monk is energy management. This means essence strike or offering of spirit.
If I'm taking offering of spirit or essence strike, I need to shove all the points I can spare in channeling. This means a 12 channeling/12 restoration/2 spawning split, disregarding runes.
If I'm running channeling, I'd be an idiot not to take splinter weapon and ancestor's rage. They're the two best spells for a PvE rit.
If I'm running splinter, there's an important breakpoint at 14 channeling, so I end up speccing 14 channeling/13resto.
Other than that unstoppable stream of logic, I like something close to brothergrim's build, with AR and splinter tucked in.
The only advantage a resto rit has over a monk is energy management. This means essence strike or offering of spirit.
If I'm taking offering of spirit or essence strike, I need to shove all the points I can spare in channeling. This means a 12 channeling/12 restoration/2 spawning split, disregarding runes.
If I'm running channeling, I'd be an idiot not to take splinter weapon and ancestor's rage. They're the two best spells for a PvE rit.
If I'm running splinter, there's an important breakpoint at 14 channeling, so I end up speccing 14 channeling/13resto.
Other than that unstoppable stream of logic, I like something close to brothergrim's build, with AR and splinter tucked in.
I am actually ending up running something like that now.
atm:
Offering of Spirit
Weapon of Warding
Splinter Weapon
Ancestors Rage
Mend Body and Soul
Life
Recuperation
Death Pact Signet..
Its very good..
if I go H/H and run SABWAY, I bring in a good Fire Ele instead of Livia.
Thanks a bunch guys.
atm:
Offering of Spirit
Weapon of Warding
Splinter Weapon
Ancestors Rage
Mend Body and Soul
Life
Recuperation
Death Pact Signet..
Its very good..
if I go H/H and run SABWAY, I bring in a good Fire Ele instead of Livia.
Thanks a bunch guys.
I would agree, a mix or restoration and channeling makes you a very flexible and strong addition to the party.
Splinter Weapon
Ancestor's Rage
Offering of Spirit (E)
Mend Body and Soul
Protective Was Kaolei
Spirit Light
+ 1 Spirit, Bloodsong, Vampirism, Life, what you want and maybe one more weapon of your choice. Oops, scratch one skill for a rez.
I prefer 16 Splinter/13 Restoration. Yes, I use superior headgear on Rits.
Splinter Weapon
Ancestor's Rage
Offering of Spirit (E)
Mend Body and Soul
Protective Was Kaolei
Spirit Light
+ 1 Spirit, Bloodsong, Vampirism, Life, what you want and maybe one more weapon of your choice. Oops, scratch one skill for a rez.

I prefer 16 Splinter/13 Restoration. Yes, I use superior headgear on Rits.
Z
Quote:
Originally Posted by Zahr Dalsk
Attuned was Songkai as elite
gogo infinite heal spam If you go resto, the [skill=text]Attuned was Songkai[/skill] is good
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Resilient Weapon[/skill][skill]life[/skill][skill]Serpent's Quickness[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
OR
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Remove Hex[/skill][skill]life[/skill][skill]Ghostly Haste[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
Resto: 16 (12+1+3)
Spawning: at least 10, with the [skill=text]Ghostly Haste[/skill] build I advise 14
Wilderness: rest
The [skill=text]Serpent's Quickness[/skill]is more flexible, because [skill=text]Ghostly Haste[/skill] need [skill=text]Life[/skill]to be alive AND in earshot.
gogo infinite heal spam If you go resto, the [skill=text]Attuned was Songkai[/skill] is good
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Resilient Weapon[/skill][skill]life[/skill][skill]Serpent's Quickness[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
OR
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Remove Hex[/skill][skill]life[/skill][skill]Ghostly Haste[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
Resto: 16 (12+1+3)
Spawning: at least 10, with the [skill=text]Ghostly Haste[/skill] build I advise 14
Wilderness: rest
The [skill=text]Serpent's Quickness[/skill]is more flexible, because [skill=text]Ghostly Haste[/skill] need [skill=text]Life[/skill]to be alive AND in earshot.
Continuously spamming [card]Weapon of Remedy[/card] on a target that's being hated on by a melee class gives the target a big chance to live. If you don't have WoR, [card]Vengeful Weapon[/card] is a good choice. Restoration weapons are generally pretty good, use them with [card]Wielder's Boon[/card], a very effective heal for someone with lots of weapon spells.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective.
Quote:
Originally Posted by Cosmic Error
Continuously spamming [card]Weapon of Remedy[/card] on a target that's being hated on by a melee class gives the target a big chance to live. If you don't have WoR, [card]Vengeful Weapon[/card] is a good choice. Restoration weapons are generally pretty good, use them with [card]Wielder's Boon[/card], a very effective heal for someone with lots of weapon spells.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective. WoR is more of an "oh shit" button, like reversal of fortune. If someone is getting beaten on by melees, it's far more efficient to just throw weapon of warding or shadow on them. As a direct heal and condition removal, WoR is extremely inefficient, you'll get much further by spamming mend body and soul. As awesome a spell as it can be in TA, it's never really felt like a "money" spell in PvE, just something I cast when I'm just killing time.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective. WoR is more of an "oh shit" button, like reversal of fortune. If someone is getting beaten on by melees, it's far more efficient to just throw weapon of warding or shadow on them. As a direct heal and condition removal, WoR is extremely inefficient, you'll get much further by spamming mend body and soul. As awesome a spell as it can be in TA, it's never really felt like a "money" spell in PvE, just something I cast when I'm just killing time.

