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Originally Posted by nomoretacos4u
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ROFL.
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Originally Posted by Creeping Carl
The point was that it's totally ridiculous to base your judgement on how difficult a game is on the value of an ingame item that's subject to several different factors.
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Originally Posted by HawkofStorms
If you builds all lynchpin around a couple of skills, don't you agree then that they are overpowered?
Adapt people. |
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Originally Posted by Zorian Direspell
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
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Originally Posted by Zorian Direspell
This update killed my fun. --- But after three years of playing, I can guarantee, I won't find any skills that will be as fun.
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Originally Posted by Zorian Direspell
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
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