Quote:
Originally Posted by Coloneh
rangers do it better
rangers do it better
necros do it better
necros do it better
necros, rangers, and even eles do it better
im not saying mesmers skills are bad. im saying the profession as a primary is bad. virtually no mesmer skills require a heavy investment to use efectively, and fast casting is USELESS espically when compared to sould reaping or energy storage.
Alright. That's it. You sir have engaged Rahja the Thief in combat. I sir, never lose. You sir, have lost. Prepare thyself.
Idiocy never came so thick. For you to even think, for one second, that fast casting is useless, you are out of your mind.
Diversion has a 3 second cast time. If you take a N/Me with said spell, and they cast it, a ranger (as you stated, they are amazing at interrupting) will simply interrupt that said 3 second cast unless they are a blind, deaf, dumb twit who has a ping over 900 constantly.
Take a Mesmer primary to do the same. They will cast that spell in ~1.5 seconds. That is much harder to interrupt then a 3 second dismally slow, pathetic attempt.
Take the following into account as well.
Power Leak = Interrupt + Energy loss. Devastating on any monk provided their glyph lesser wasn't being used.
Diversion- Disables a skill for an addition ONE MINUTE. Many skills are reliant of frequent casting. Case in point, Restore Condition. If it gets diverted, your team just lost their primary (in many cases only viable) condition removal.
Blurred Vision- Remove this skill for a full minute, giving your frontline time to spike down key targets or to apply pressure to enemy mid/backline.
Word of Healing- Remove primary healing skill, crippling their party's power heal, and removing any threat of them attempting to push forward. If anything, you signal a retreat from the opposing team.
Blinding Flash/Blinding Surge- Get rid of this skill for a full min not only allows your frontline to wreak uncontrolled havoc on the other team, but relieves 70% of the needed condition removals from your monks, saving them untold amounts of energy and allowing them a full minute to save energy.
Diversion/Shame- Divert the other teams mesmer's key shutdown, saving your monks and eles the headaches I have listed above.
Oh, and as far as shame goes... shame on spike
Can a ranger interrupt infuse health without fail? No, they can't. Can shame? Yes, it can. Oh, and losing 13 energy on top of 10 from the infuse on top of infuse failing, on top of your spike target dying = A very sad emo monk on the other team and another used rez sig. Shame > Rangers.
You sir, need to /uninstall the game. Thanks for playing, have a lovely evening.
Ah yes... in PvE.
Well let's see here.
I can take a mesmer, go quickly get a few key PvE only spells from some mundane quests and Put on an illusion mask with a superior rune (only in pve... lol) of illusion magic.
Then I cast this really cool skill, I think it is called Signet of Illusions. Oh look, my PvE spells are now max....oh wait, actually 1 rank above max.
What do you have to do to match this? Grind your little ass off until it bleeds. Yeh, Mesmer > you. Bye now.