Which GW1 profession is for the chop for GW2?

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beanerman_99
beanerman_99
Wilds Pathfinder
#41
Quote:
Originally Posted by Sleeper Service
shift skill equivalents of spells and certain attributes of sins, dervishes and paragons into wars, els, rangers (mainly). RTs are good enough to stay imo.
Came in here to say this.

I think you could give the core classes a lot more depth by shifting some skills and attributes of the non-core classes to the core classes.

The warrior in GW is pretty straight forward in most of his skills ie: hammer line, axe line, sword line. It would make the warrior profession much more interesting if, instead of splitting the weapon skills, they made one line of skills to fit any melee weapon the warrior chooses to carry. Then you could shift some of the Dervish skills into the warrior class to give it a hell of a lot more depth.

Same could go for the Monk class. Shift some of the Ritualists Heal spells over to the Monk to make a new breed of Healer.

Necro could possibly take on the Ritualists Spirit summoning abilities. Or give some raised minions some of the specialities and attributes that spirits have, like blinding, extra dmg, healing and so on. Changes minions from being mindless meat sheilds to having a much more important purpose.

The Mesmer could maybe take on some of the paragons shouts and buffs to make them more party friendly???? I dunno I like the mesmer class and think they have great depth already.

Assasins are fun. I think they could be re-worked in some way to make them a bit more resilient and offer more to the party.

All in all I hope they keep the core profession but give them more depth.
MithranArkanere
MithranArkanere
Underworld Spelunker
#42
Assassins can be merged with Mesmers. Lyssa's Propfession.
Warriors with Paragons. Balthazar's.
And Necromancers with Ritualists. Grenth's.

Dervishes and Eles have the 'all gods' common point too.
F
FoxBat
Furnace Stoker
#43
Quote:
Originally Posted by shru
Why do you think any of the current proffesions will survive in their GW1 incarnations?
QFT.

Useless speculation, thread over.
The Meth
The Meth
Desert Nomad
#44
I don't think we are going to see any professions scrapped completely, some will just get combined into another to create new profession.

For example: Warrior + Mesmer mix gives an assassin-type profession. Think about it, shadow arts, shadowsteps in general, along with calculated strikes that must be preformed in a certain order is basically what an assassin is. And tell me that deftly shadowsteping in and out of battle isn't the kind of chaos that mesmers love? Siphon strength would be a perfect example of a good mesmer skill as well.

Warrior + Monk = Paragon. Just give warriors a spear and spear skills. Monks have things like 'Healing Whisper' and 'Resurrection Chant' which are already paragon-sounding, and a monk who follows balthazar could have a few abilities based around adrenaline, since battle is what balthazar is about.

With a few additions to the old professions you really can recreate the spirit of most of the 4 extra's from factions/nightfall.

EDIT: since supposedly in guild wars 2 solo play is a valid way to adventure, I am pretty sure that paragons will get merged into warriors and other classes somehow.
moriz
moriz
??ber t??k-n??sh'??n
#45
paragon i think. that's the only profession that can't be conceivably reworked for the "emergent complexity" skill system that they're planning.
Kha
Kha
Sins FTW!
#46
Quote:
Originally Posted by MithranArkanere
Assassins can be merged with Mesmers. Lyssa's Propfession.
Warriors with Paragons. Balthazar's.
And Necromancers with Ritualists. Grenth's.

Dervishes and Eles have the 'all gods' common point too.
If professions were merged and things changed, which most likely will happen to some degree, I think this would be the coolest idea of each God having one specific profession. I don't like the idea of adding more and more professions. I rather just more skills/attributes be added when needed, but keeping in mind the importance of balance. There could be six professions, 1 for each god, and then a seventh that kind of worships them all like the Dervish and Ele.

But I'm really not too worried about how they will do it. As long as the game is fun
Olim Chill
Olim Chill
Wilds Pathfinder
#47
Quote:
Originally Posted by Longasc
4. Necromancer. The Dark villain.
"Anti-hero" fits, if you like, for the player character Necro, not "dark villain".

OP: I can see all the core classes easily returning.
Gift3d
Gift3d
Forge Runner
#48
If any i'd hope the EVER SO GLORIOUS mesmer, so pompous kids could stop trying to sound edgy when they say "Ya i play mezmer" like it takes a truly ingenious intellect to play one, and if you like to play this class in this video game, you are of absolute royalty. Please, stop glorifying pixels. It's a video game for Christ's sake.
HawkofStorms
HawkofStorms
Hall Hero
#49
Necros and Mesmers have a good chance to be merged into one "hexer" profession.

Dervishes are too much of a jack of all trades and paragons are way too overpowered. I think they might be redesigned or removed as well.
llsektorll
llsektorll
Desert Nomad
#50
Quote:
Originally Posted by Shiing!
I say get rid of just Paragons and Ritualist.
Let's face it, like said before:

Paragons are overglorified Warriors who are only good in parties of 4+ and with the right builds to compliment them.
And Ritualists .. well .. they provide some good spirits and good stuff for Ranger's with splinter, but are they useful for anything else? Not really.
lol? ... are you retarded?

over glorified warriors?... wtf?... they don't do melee they are ranged with a shield that makes them warriors?... k nice reasoning noob... they are not used in PvE because NF character creating in their long noob isle is annoying. As for pvp they are quite powerful in spike damage and AoE buffs. They are great for pressure.

Ritualist only spirit spammers?... lol at this dumbass statement too. If you ever saw rits in melee with spirit strength or saw them as weapon spammer then you'd know they don't only use spirits. Their spirits are great support for pvp. Although no longer the meta in gvg their spirits can be easily seen in spiritway in HA.

To this idiotic statement i would like to say.... did you ever play any support class? ... next thing you know you're gonna say they should take out rangers because all they do is chuck arrows, they should take out monks because all they do is heal, they should take out warriors because all they do is train/swipe/switch and repeat, they should take out assassins because all they do is spike damage, they should take out necros because all they do is cast hexes, they should take out mesmers because all they do is drain energy, they should take out dervs because they just swing with their scythes, and they should take out elementalists because all they do is AoE and massive damage....

/highfive noob
RiKio
RiKio
Krytan Explorer
#51
I think Rits will probably get chopped. Cmon, they are necros that manipulates spirits instead of corpses !
M
Malice Black
Site Legend
#52
Poor kitties....
isamu kurosawa
isamu kurosawa
Desert Nomad
#53
I have always believed professions will be merged rather than removed.

Something along the lines of:

Rt+necro merged
Monk+Dervish (derv fighting stlye becomming the new smite)
paragon+warrior
and possibly sin+mesmer.

the only one i'd realy like to see is the derv+monk to finally make smite useful but not overpowered.
quickmonty
quickmonty
Ancient Windbreaker
#54
What makes you all think that the current professions as we know them will be carried over?

More than likely they will scrap them all and start over from scratch. New game = new professions.

And, yes Malice ...... poor kitties
J
JONO51
Wilds Pathfinder
#55
Unfortunetely I think it may be Para's. I really dont know people dont use them more. I'm often shocked when pugs dont know what the godmode build does -.-
Rhia
Rhia
Ascalonian Squire
#56
revert back to six core, move curses to mes, move restoration and communing to necro
milkflopance
milkflopance
Lion's Arch Merchant
#57
Quote:
Originally Posted by quickmonty
What makes you all think that the current professions as we know them will be carried over?

More than likely they will scrap them all and start over from scratch. New game = new professions.
QFT.

Please do this Anet.
M
Malice Black
Site Legend
#58
Quote:
Originally Posted by Rhia
revert back to six core, move curses to mes, move restoration and communing to necro
No thankyou.
Operative 14
Operative 14
Forge Runner
#59
Quote:
Originally Posted by Koudelka
In the GW2 FAQ, I was horrified to read that Arenanet are considering implementing "10 or less" professions....
I think that quote is the most important. They are considering this, it's not a certainty.

My take on it is this: keep the new professions, or variations thereof in 250 years time, and just take the opportunity to restart and balance them for the meta game.
Buster
Buster
Wilds Pathfinder
#60
Paragons, Dervish, Mesmers and Assassins get my vote to be axed or even merged with another existing class.

ranger mixed with an assassin could provive a ranger who can dual weild daggers and still use a bow which would be a nice idea.

Mesmers can be easily merged with Necromancers.

Dervish and Paragons can be merged with the warrior class giving the warrior different options for weapons and other skills. It also would be cool to give the warrior the ability to dual weild as well.

Honestly though, we have no idea how anything is going to actually work. It has been almost a year since GW2 has been anounced and pretty much we all left in the dark until further notice :/