Which GW1 profession is for the chop for GW2?
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Originally Posted by GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles. Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less. |
Leave the core classes in -- if they got rid of Mesmers, I'd be pretty mad.
Remove Paragons and Dervishes. I never got into either class... They just weren't interesting to me.
Keep Assassins -- I've never played one for any length of time, but I can see how they could fit into the game if done right. Keep Ritualists because... well, they have cool armor, and I like mine
Remove Paragons and Dervishes. I never got into either class... They just weren't interesting to me.
Keep Assassins -- I've never played one for any length of time, but I can see how they could fit into the game if done right. Keep Ritualists because... well, they have cool armor, and I like mine

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Originally Posted by draxynnic
Necromancers deal with death in the corporeal world - casting spells to bring the enemy closer to death and raising the bodies of the newly dead. Ritualists deal with death in the spiritual - summoning the spirits of the dead and chanelling power directly from the realm of the dead.
Their both drawing power from death, just coming at it from different angles. Other professions may dish out death (or prevent it, in the case of Monks), but, with the exception of characters using Assassin's Promise, they don't actually draw power from it. Consider a universe where nothing can die and nothing has ever died. Warriors would still be able to (futilely...) swing a weapon. Elementalists will still be able to throw fireballs around, even if nothing dies from them. Monks would still be able to channel their power, even if powers of healing may be a little redundant. Assassins would still be able to shadowstep, Paragons chant, Mesmers mesmerise, Rangers shoot, and Dervishes take the form of the gods (apart from Grenth...). However, in such a world, there will be no Necromancers and Ritualists. There may be fewer or none of some of the other professions too because there's no point to them in a world where nothing can be killed, but the Necromancer and Ritualist skillset would be completely unavailable in that world. |

I still think that necromancers are, in charracter, completly different from ritualists. I just feel sick when i play a necro, i dont enjoy it, while as rits are my favorite class.

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As for the six core proffesions remaining and the others being scrapped idea, im against it. Many of us play the 4 extra proffesions, and many of us have a favorite among them. Removing them would be removing a major segment of the game, and a slap in the face to many current players.
Merging them into the core proffesions is something i could support, but i would hate to see them weakened, as for ballance sake, hybrids are usually weakened, so if say assasins would be merged with rangers, neither of them would be as efficient as they are now.
there must be another way, but what... dunno :|
If they do chop some professions, I hope they are not chopped entirely but rather merged into core professions. I then hope that those core professions that absorb new professions get new names. So say Necro ate Rit, both titles should disappear and a new name should be made for the new class. Same for Mesmer/Assassin, Assassin/Dervish, Warrior/Dervish, Warrior/Paragon, Ranger/Paragon, Ranger/Ritualist . . . you get the idea. 2 professions become 1 ---> new name for new profession.
Another idea would be to make professions partly or completely race-specific. If they make strong race-specific attributes and skills that will probably happen anyway, at least in PvP.
Another idea would be to make professions partly or completely race-specific. If they make strong race-specific attributes and skills that will probably happen anyway, at least in PvP.
well by definition of "getting chopped," do you get rid of the profession permanently?
I believe it might be one of th four professions that was introduced in Factions and Nightfall, as the places like Cantha and Elona will not be accessible in GW2 due to Cantha ended up being a Hitleresque regime and Elona being screwed over by Palawa Joko.
But if one of the professions is going to be "chopped off," I'll say the paragon because of the difficulty of playing them and not a lot of incentive of play as one (like the lack of farming build).
And has anyone notice this thread is 3 months old?
I believe it might be one of th four professions that was introduced in Factions and Nightfall, as the places like Cantha and Elona will not be accessible in GW2 due to Cantha ended up being a Hitleresque regime and Elona being screwed over by Palawa Joko.
But if one of the professions is going to be "chopped off," I'll say the paragon because of the difficulty of playing them and not a lot of incentive of play as one (like the lack of farming build).
And has anyone notice this thread is 3 months old?
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Originally Posted by Verity
Leave the core classes in -- if they got rid of Mesmers, I'd be pretty mad.
Remove Paragons and Dervishes. I never got into either class... They just weren't interesting to me. |
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Originally Posted by [DE]
Game balance far outweighs peoples feelings imo
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Personally I love my dervish and my whole HoM is about him. If Dervish or any revision of them does not exist in GW2, I see no reason for me to buy it. This goes for sin/rit/para too, because many ppl's favorite chars are those classes and EVERYBODY should be able to play some variation of their fav gw1 class in gw2.
They can get rid of sin/rit/derv/para, personally I don't care anymore. It just means Ill have $50 more in my pocket.
EDIT: On a side note... there MUST be some version of sin/para/derv in GW2, or how else would you explain scythes/spears/daggers in the HoM? Oh yes little asura, these are the daggers of a long dead class, but sorry you can't learn those ways....
