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Originally Posted by Lady Lozza
I rather like this idea too. Mesmers and Assassins are basically 1v1 classes, I can see them rolled up into one.
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Well, aren't many of the original concepts for the Mesmer armed with a rapier? ('Course, they may have been drawn at the time when wands gave an energy bonus but couldn't be used to attack...)
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Originally Posted by Phoenix Tears
Normally the mesmer should have nothing to do with Illusion Magic directly. Illusion Magic is merely practiced far more by typical Wizards and Rogues.
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The Mesmer
is a typical Wizard... and maybe even a magic-focussed Rogue if they so choose.
Basically, the split is that the Elementalist carries the flashy boom-type effects that a 'typical Wizard' may carry, while the Mesmer carries the subtler mind-affecting effects and illusions. If anything, the Mesmer is probably closer - outside of games where the mechanics favour flashy boom spells, the 'typical wizard' in a story is often more likely to rely on Mesmer-like abilities then resort to elemental magic to do everything, unless elemental magic is itself an important theme in the story.
Essentially, the 'typical wizard' you're talking about, in GW1 terms, is either a Me/E or an E/Me.
The name
is a little unfortunate, but that side of things doesn't really have an obvious name that can be used to distinguish that sort of magic like the elementalist or necromancer does - possibly because that particular skill set is
assumed in pretty much every 'typical wizard' that's ever been created in myth or fantasy unless they specifically focus in something else - and even then, they usually have mesmer-like powers in reserve
To put things in Magic terms: Monk, necromancer, elementalist and mesmer are white, black, red and blue, respectively.