Make Fat Characters

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tehshadowninjar
tehshadowninjar
Lion's Arch Merchant
#21
/signed
Seems like Anet has something against obesity :O
cerb
cerb
Jungle Guide
#22
Haha yeah, and move speed could be proportional to weight
Turtle222
Turtle222
Wilds Pathfinder
#23
Quote:
Originally Posted by Antheus
Here's a mental image:

300lb Cynn, belly dancing.....
There..is...no..God
S
Swift Thief
Krytan Explorer
#24
/signed

It represents America.
K
Kanyatta
Forge Runner
#25
We should make a petition for other customizable things, like Parkinson's, or Downs Syndrome.
HawkofStorms
HawkofStorms
Hall Hero
#26
/notsigned
You'd have to redesign every single armor set in the game.
Armor doesn't just cover people's skin in this game. It replaces a persons body. GW's character models are like giant lego blocks. They just stick five pieces together to make you (well 6, the face is the only thing that is preserved when you place an armor peice on the head). You can notice this with all sorts of armors. For example, change your chest piece around and you can notice your female rt getting more busty, more skinny, or more curvy, depending on what armor you put on them.
Tender Wolf
Tender Wolf
Banned
#27
lol That would be funny. Yes I'd like to have the option of choosing body type as well as height. It would make characters more unique. /signed
Winterclaw
Winterclaw
Wark!!!
#28
/notsigned

I'd rather have ANet let us choose from 3 predefined genotypes. Adding a fat slider could screw up how the textures look. If I remember, the height slider also expands your character in the X and Z dimensions a little as well to keep them in proportion.
I MP I
I MP I
Hustler
#29
/not signed I see enough enormous walking tubs of cellulite of all kinds here in New York City. Approximately 20 per minute. That really adds up! Really don't need to see more in a game of all places. The fat male warriors are enough.
Uber Mass
Uber Mass
Krytan Explorer
#30
i would like to see more possibilities in the build of a character..

But if i want to see fat people ill go to america
Shayne Hawke
Shayne Hawke
Departed from Tyria
#31
This thread has some epic moments in it.

But no, I don't think I need fatter/skinnier characters in this game. Want fat? Go to McDonalds. Want bones? Watch skating.
Meo Yeong
Meo Yeong
Krytan Explorer
#32
Quote:
Originally Posted by cerb
When you make a character you can choose its height with a "scroll" bar... but what about setting his weight too? I want a fat monk!
Isn't Norgu enough?

:P
H
Horus Moonlight
Lion's Arch Merchant
#33
/signed

Having a 500+lb sin in exotic armor shadowstepping to you makes for some fun times.
Cherng Butter
Cherng Butter
Desert Nomad
#34
/signed

It'd be incredibly funny, but I'm not sure how it would work out for armor and designs and stuff. Maybe for GW2?
U Wanna Die
U Wanna Die
Lion's Arch Merchant
#35
i personally dont want 50 fat ass warriors sync dancing in LA

/notsigned
{IceFire}
{IceFire}
Forge Runner
#36
STOP America bashing

We know you are jealous. Thank you.
Master Ketsu
Master Ketsu
Desert Nomad
#37
Wont happen, at least not in GW1. 3D Models need to be modeled knowing that they would have to be capable of being stretched to appear to have different weight in advance for it to work out without some very messed up geometry. Stretching the vertexes without already having extra poly's around to accommodate the spherification would result in the skin textures looking stretched and the models looking anatomically incorrect.

Unless your asking Anet to spend mass time remodeling and re-rigging all the base character models....


/Unsigned.
Buzzer
Buzzer
Wilds Pathfinder
#38
/not signed

but part of me REALLY want to see an obese assassin shadowstep and pwn someone.
R
Rekiara Malevu
Ascalonian Squire
#39
First, I am fully in support of more customization options. Not so much fat characters for the sake of fat characters, but the option to choose your body type would be very welcome. I loved the SWG character generator when I played it years ago - sliders for all the major body parts (except the rump!), including facial features. It really allowed for you to make the character you pictured in your head. Of course, even with all the options available, the game still ended up with a population breakdown something like: 47% skinny blondes, 47% musclebound bros with spiked hair and 6% all 6 million other combinations combined.

Anyway, it's also worth remembering that any change to character body choices would require a lot of extra work from the item side of the design as well. All of the armor and weapons in the game would have to be reviewed, and possibly reworked, to ensure there aren't any clipping / scaling issues with the new character models. Given that, I'd rather see this as a feature in GW2, where all the armor and weapons can be programmed properly from the start for varying character body types.
Biostem
Biostem
Jungle Guide
#40
I think 3 or so basic body types would suffice; thin, average, and large. Certain extremes shouldn't be included; this is a game about adventure & fantasy. We don't need morbidly obese characters. It may be funny, but it'd be more immersion breaking.

Other than basic body type, you could also have muscular and smooth options; so thin and muscular would get you a Bruce Lee look, while large and smooth might get you someone fatter looking...